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Priest Eidolon skill, no effect

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  • #31
    It would make sense that they would give it more Boom then what they are currently letting the skill do.. making something of a 2nd tier echelon weaker then a mortal rating skill doesn't make any sense... even if it combined with the other skills it should have additional effects to make it worth the effort to gain..

    Perhaps soemthing that combined all 3 of the curses in an altered state.. I don't know.. but something more.. for the third round of leveling?

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    • #32
      Originally posted by R21892248 View Post
      Is it just me, or anyone else also feels that this EIDOLON skill is worse than a ranger's MORTAL skill called wither trap? =.=

      Wither Trap:
      - Root for 2s every 3s, last 12s
      - Root everyone in the affected aoe
      - Doesn't cost that much sp to use (and sp is a joke at high lvl too)
      - You can attack rooted target

      Bloody Arces:
      - Root is continuous for 13s <- a bit better than the above
      - Root one random target <- worse
      - Cost 10% hp to cast <- worse
      - You can't attack rooted target <- this is the worst of all...
      Not attacking the target? How do you play your class?
      I'm not quite sure about that skills effect-text but i guess its that annoying one that you use after laying down some curses to root your opponent while they are getting damaged by your curses and/or pets.

      Seriously, do you people really try to be good at your class? :/

      Comment


      • #33
        Well both the priest eid skills suck. The heal is during the cast time, but it is longer then lightheal, and only after lvl 3 would it be more then light heal as it has a long cast time (every 2 seconds it heals, light heal is 1.5), and yes it heals during cast, I find it easier to be lazy in ladder now.. I guess that's the only good part about it. =S
        In ladder just use wave, then eid heal, party heal again and mobs are all dead normally by then lol

        But yeah I agree all the other classes have nice skills maybe only 1 nice skill,but that is a good skill. For us priests both skills are just rubbish. The blood one is basically the same as curses. I'll just use my curses to freeze someone. Same thing. Not to mention battle normally end within 5 seconds, if you use your curses correctly, you get a maximum of 6 seconds freeze enemy. That's enough to kill someone, if you can't kill them, then more likely you will die. So I really don't see the point. It's not like you need it for PvE also =/ (I'm having images of you having to root world bosses to stop them from running away from you lol)

        Originally posted by sebastian1988 View Post
        Not attacking the target? How do you play your class?
        I'm not quite sure about that skills effect-text but i guess its that annoying one that you use after laying down some curses to root your opponent while they are getting damaged by your curses and/or pets.

        Seriously, do you people really try to be good at your class? :/
        I didn't look at the priest blood skill with attention yet, but ok that sounds very stupid, no attacking rooted targets? So i root this guy to give him immorality? Ok, let me go in evil mode and root all my guild mates in gotor so they can't get killed =S

        Originally posted by R21892248 View Post
        As other non-priest players will say: priest isn't meant for killing, you are meant for supporting.

        R2 seriously needs to revise our skills, at least fix death cometh and change eidolon skills so they have more practical use...
        Excuse me?! Only supporting? So are you saying that priests cannot PvP at all? Oh thanks! Right all the priests can quit after they have reached max level then, no PvP, PvE way too easy, no need to farm, maxed everything. Bored. Quit.
        Last edited by Chelsia; 09-10-2012, 10:01 PM.
        If I post something really weird that makes no sense whatsoever it means I'm not mentally there at the time I post it (probably sleep deprived)

        Character: (S31)Kiesha
        Server: Tree of Life
        Plane: Eidolon
        Class: Hybrid Priest
        Guild: Harmless




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        • #34
          Maybe the eidolon skills arent meant to be that good until we all maxed them.

          As a rogue I can say that both my eidolon skills suck (one needs me to have 30% hp or less to even cast it for a minimal instant kill chance, it has yet to be happen, the other skill gives me 1 second invul and takes me out of battle, not even enough time to go stealth again in pvp) but I'm not talking all day about it. This is getting close to the people who always ask for GMUTS.
          That death cometh has to be fixed is known already. be patient, nothing to do about it. But seriously, so much complaining lately about all your skills and I for sure know holy and bloodpriests who are strong as **** and can compete in pvp. They don't have as much dps as other clothes but used in the right way they kick ***.

          And that AoE heal will be great when maxed. It's great support, you can't deny that. Yes, lightheal is close to it but it's not AoE. You are a support class, that is your task. And therefor your skill is great.

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          • #35
            Originally posted by sebastian1988 View Post
            Maybe the eidolon skills arent meant to be that good until we all maxed them.

            As a rogue I can say that both my eidolon skills suck (one needs me to have 30% hp or less to even cast it for a minimal instant kill chance, it has yet to be happen, the other skill gives me 1 second invul and takes me out of battle, not even enough time to go stealth again in pvp) but I'm not talking all day about it. This is getting close to the people who always ask for GMUTS.
            That death cometh has to be fixed is known already. be patient, nothing to do about it. But seriously, so much complaining lately about all your skills and I for sure know holy and bloodpriests who are strong as **** and can compete in pvp. They don't have as much dps as other clothes but used in the right way they kick ***.

            And that AoE heal will be great when maxed. It's great support, you can't deny that. Yes, lightheal is close to it but it's not AoE. You are a support class, that is your task. And therefor your skill is great.
            Yes priests can kill with the right skill combination. No we cannot do a damn 1vs1 fairly. To kill in seng is just to run behind your line of tanks and pick a few weakies in their front line too so you can get a few kills without dying.
            Yes priests are a support class, but do you think it is very fair that all classes get a somewhat immunity skill after eid, while priests get to go suicide? (or heal, which I wanna watch someone cast the 10 second eid skill in PvP. And be branded the total idiot)
            Last edited by Chelsia; 09-10-2012, 11:07 PM.
            If I post something really weird that makes no sense whatsoever it means I'm not mentally there at the time I post it (probably sleep deprived)

            Character: (S31)Kiesha
            Server: Tree of Life
            Plane: Eidolon
            Class: Hybrid Priest
            Guild: Harmless




            Comment


            • #36
              But our 1 second invul skill is not good in pvp either..
              That healing skill just isnt meant for PvP / well not for a 1 vs 1. But going with your guildmates in showdown while healing them with that AoE isnt that bad at all, is it? Always consider the power of that skill when its maxed.

              Your class doesnt need to be the one that kills them :/

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              • #37
                1s invul should be enough for you to restealth (I tried) and gives pretty nice patk boost at the same time too.

                And I already said many times before, even as pure support, our support ability is halved in PvP thanks to heal being useless there. Then when it comes to healing in PvE 90% of the time you won't use eidolon heal just because it is useless anywhere beside ladder, and it takes away too much flexibility from the caster. Imagine in ladder, your tank dies, the following cases will happen:

                1. You are casting eidolon heal => you need to move to cancel the cast => (may need to target your tanker again if you haven't already done so => cast resu
                2. You are casting eidolon heal => you press [esc] to cancel the cast (faster than the above) => you need to target the tank (as using esc makes you to stop targetting) => cast resu
                3. You are using light heal => just cast resu (tank is already targetted for this case, 100% guaranteed)

                Now see why we are saying that even support (the primary role of priests as many of you non-priests claimed) sucks?
                Last edited by R21892248; 09-11-2012, 12:52 AM.

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                • #38
                  So you guys are basically saying that priests are meant for heals only? So what is the role of blood priests? Healing? yeah sure... I really don't think so. Blood priests out of priests are for PvP. Now the blood skills are nice, but the eid skill for blood is just plain stupid.
                  If I post something really weird that makes no sense whatsoever it means I'm not mentally there at the time I post it (probably sleep deprived)

                  Character: (S31)Kiesha
                  Server: Tree of Life
                  Plane: Eidolon
                  Class: Hybrid Priest
                  Guild: Harmless




                  Comment


                  • #39
                    Originally posted by Chelsia View Post
                    So you guys are basically saying that priests are meant for heals only? So what is the role of blood priests? Healing? yeah sure... I really don't think so. Blood priests out of priests are for PvP. Now the blood skills are nice, but the eid skill for blood is just plain stupid.
                    I won't call the non-working -20% crit damage is nice (tenacity)
                    I won't call the lame 3k hp bonus when we have 100k++ hp is nice (bloodguard)
                    I won't call the 1k hp leech at end game is nice (life drain)
                    I won't call the 4s channelling stun is nice, you can't do anything to the stunned target (demon grasp)
                    I won't call the broken, suicidal 10% hp cost skill that does nothing is nice (death cometh)
                    I won't call a 12% hp cost root that grants your target immunity, and practically worse than mortal skills like curses/wither trap is nice (bloody arces)

                    Now tell me again what's so good about blood skills? ><

                    Comment


                    • #40
                      Originally posted by R21892248 View Post
                      I won't call the non-working -20% crit damage is nice (tenacity)
                      I won't call the lame 3k hp bonus when we have 100k++ hp is nice (bloodguard)
                      I won't call the 1k hp leech at end game is nice (life drain)
                      I won't call the 4s channelling stun is nice, you can't do anything to the stunned target (demon grasp)
                      I won't call the broken, suicidal 10% hp cost skill that does nothing is nice (death cometh)
                      I won't call a 12% hp cost root that grants your target immunity, and practically worse than mortal skills like curses/wither trap is nice (bloody arces)

                      Now tell me again what's so good about blood skills? ><
                      Sacrifice! #11#04

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                      • #41
                        Originally posted by MAAZZA View Post
                        Sacrifice! #11#04
                        sacrifices description is actually alot better than the actual skill
                        and its pretty unreliable, cuz if ur target has high defense it wont heal that great
                        (not to mention that the rangers heal is the exact same but better...)
                        Just ...Kyu

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                        • #42
                          Originally posted by MAAZZA View Post
                          Sacrifice! #11#04
                          Sacrifice and bloodfog totem are the only 2 decent skills from main blood tree, but then the cooldowns are way too long for blood priests to actually rely on those skills during battle. And while waiting for those 2 skills to cooldown you are worse than a holy hybrid build... Due to that, in the long run, holy hybrid is more efficient at pvp. So now we have a pvp tree being less useful in pvp than a pve support tree? Oh the irony...

                          Comment


                          • #43
                            hmmm quick note; the circle of healing is by far a better spell to have with healing wave as a combo than having the new Eidolon skill

                            benefits;
                            Circle of healing > 1sec casting speed (which can be increase by your own casting speed)
                            only has 4sec cool down compare to the scared space at the start takes 3sec or so to begin healing.
                            Healing wave >> instance cast 12 sec CD ( an i am sure most priest use this spell along side a curse or a light heal for
                            much better result)
                            on the other hand, the most important reason why the new skill is **** is cause in cl you wont expect all to be dying all same time even if they all are then a quick healing wave an if you area high lvl 80 you can use circle of healing then use light heal on tank or person wit most agro. (not saying that every player agree wit having circle of healing cause when we 1st rebirthed they were complaints about it also but in this case i think its a better option to have than use a spell wit 2sec interval an more than 2sec starting time. only bad thing about demon grasp is the dam CD but like most suggested the only good thing about the eid skill is it allows you to run so when compare you mite only need to run once hahahah within 3mins

                            as for the blood skill the demon grasp is way better cause u can cast curses an let pet attack or curse cast demon grasp press esc in 2sec after run. in cl u can trap the main boss an let your team mates attack where as (not even tryed it yet ) but i am sure if u set bloody acres on a main boss in cl no one can attack it an what the point in that unless u looking to run out an here again demon grasp is still a better spell simply let yr team mate go 1st then click NPC demon grasp an u can run out.

                            Sorry r2 but after playing this game for a year i expected to see improvement this isn't much of an improvement at all so i am asking that something be done about this.

                            For those who are not priest, here are the 2 skills you tell me which is better in pvp an pve

                            Demon grasp; casting time 4sec, duration 0.5sec CD 3mins radius 350
                            description; channeling skill stun target for a short period of time during channeling 4sec level1
                            Bloody acres ; casting time 0sec, duration 0.5 Cd 30sec radius 350
                            description ; sickles spring up from the ground an all surrounding targets are detained in there midst. If an enemy is not within range the skill will still be used but will have no effect.
                            if you read it it didn't mention any thing about enemy being invulnerable an such very miss leading skill something must be done
                            THANK YOU FOR READING IF YOU HAVE HEHEHEH!!!
                            Last edited by loltheone; 09-13-2012, 04:15 AM. Reason: miss typed

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                            • #44
                              Circle of healing > 1sec casting speed (which can be increase by your own casting speed)
                              only has 4sec cool down compare to the scared space at the start takes 3sec or so to begin healing.
                              Circle of healing...? You don't mean light heal by any chance do you? Or if you meant the healing wave (which you posted below this..)

                              If you meant light heal, that would be a 1.5 seconds cast time, and something like a 2 second cooldown, I'm pretty sure it can be used non-stop.
                              If I post something really weird that makes no sense whatsoever it means I'm not mentally there at the time I post it (probably sleep deprived)

                              Character: (S31)Kiesha
                              Server: Tree of Life
                              Plane: Eidolon
                              Class: Hybrid Priest
                              Guild: Harmless




                              Comment


                              • #45
                                Circle of healing is the final heal skill that a mortal can obtain, it lies below Grace. Circle of healing has 1s cast time, 4s cooldown, healing radius same with eidolon heal radius. And yes even though circle of healing heals less than eidolon heal, it is still more reliable than eidolon heal for me. Simply because it has almost instant effect (extremely low cast time) and it doesn't freeze you in 1 place channelling.

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