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Rest in peace Sengolia

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  • Freazzle
    replied
    o nice i finished it in 2 mins in server rinulka peninsula lol

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  • Tomikxx001
    replied
    Fastes Sengolia defeat in history of server Cimmerian Woodlands

    What to say, defeat in 12 mins

    Click image for larger version

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  • sebastian1988
    replied
    Well i got an other idea.

    Isn't it a great dishonor to spawnkill?
    Attacking people in regeneration period should make you lose honor. Based on your honor level. It should hurt, maybe lose double the honor you would give to someone who kills you.
    Like -100 honor for an emperor.

    They wont want that because sooner or later, they will lose their current honor rank.

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  • ValariusXTX
    replied
    always whining about being killed..jeez!

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  • R22802613
    replied
    Actually that's not a bad idea however.... there is already skills with Invincibility. So wouldn't it be better to just modify a pre-existing bit of code into a buff that lasts the duration of the spawn cooldown/regen period that would make you completely invulnerable?

    But yeah, aside from some of the completely useless suggestions by tools like R22821914, there are ways to prevent spawn killing now. Players who spawn kill in Seng are usually kids with low attention spans so if you just don't respawn again then they can earn honor off of you and thus hopefully other people respawning will follow your lead and if nobody respawns then they have no choice but to move away and do something else.

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  • sebastian1988
    replied
    How about giving people a reflect damage buff while regenerating hp after spawning?
    Or an instead death buff. Would completly stop spawnkilling.

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  • R22821914
    replied
    The two "best" ways to avoid being spawn killed:

    1. Simply do not enter.

    2. Don't respawn. Eventually, you'll timeout and exit Sengolia. But the option is given to you upon death, and you DON'T have to spawn. By spawning, you're simply allowing yourself to be killed. So when you cry, complain, and rage about being killed -- it's all YOUR fault!!!!

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  • XxTaLoNxX
    replied
    I have a solution to spawn killing... logout and then back in, they miss the kill and your regen period is cutoff. Congratulations you can now fight back.

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  • thelizard98
    replied
    the easiest way to stop spawn killing is dont respawn wait then make your move cuz they wouldve left

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  • SayianSaga
    replied
    + BIG HUGE 1 from me ! And it wont hurt to have more L*s either. maybe 2 Ls for low levels and 2 Ls for higher lvls , cause in some servers we have so many players merged thats causing too much lag .

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  • NovaWolf
    replied
    Nice. I like it

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  • MrEvolve
    replied
    how about you get your lazy *** to work and grind hard to level up and get stronger... we all started from level 1, the fact that you level slowly and can't gear yourself is your own problem

    Leave a comment:


  • NovaWolf
    replied
    Ummmm.. But what happens when on a new server, one person gets scion faster than others, so they have to play sent by themselves until someone else comes, which would be 1v1?

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  • Greendaryl
    replied
    Yeah there are lots of suggestions and complaints about these. I hope they can give solutions about Sengolia Battlegrounds. I don't do Sengolia Battlegrounds since my time zone is not so fair for this type of event but previously when I'm in Sengolia, I'll just stand there or hide. I'll just wait for it to end and hoping my team wins the battle. I hate fighting because it freezes up my computer and some scions are strong especially mages who use strong aoe skills. Its so boring to go down there and just getting yourself killed. Its like you are letting yourself get killed to give points for those people who are already strong. Its not making any sense at all. I'm the one who needs to be strong and why do I need to get myself killed just to give them the points. I need a fair fight. Anyway, I don't have time for this event,I'm sleeping during this event.


    Me encanta publicar ideas en el foro.
    Last edited by Greendaryl; 08-25-2012, 08:01 AM.

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  • sawja
    replied
    Sengolia v2.0

    Developers/Staff,

    Seng seem's to spacious meaning long. The fight feels like its missing something.
    There really don't seem to be any thrilling purpose rather than search and destroy.
    The towers could serve a more interesting purpose holding Enemy Flags. To grab a flag stand near the tower for a set time to obtain one. Or attack the tower to make it harder for the other team to return flags. They grab a flag and haul it back to there teams tower. Rewarding there team with points and the flag carrier with a certain amount of honor for the successful delivery. Seng kinda seems really not that eventful. The honor gain is pretty low vs doing guild dailies for honor. So here is what I propose.

    (Tower Flag's can spawn a set number of flags until that flag is dropped or cashed in at the opposing teams tower. Re-spawning a new one at the tower the flag was taken from.)

    Crystal Saga Sengolia v2.0

    Introduction to Crystal Flag Carrier Battlefield and its rewards.

    Achievement & Reward
    Successful Flag Capture*:25
    Successful Flag Kill**:10
    Flag Tower Destroyed***:100 to team.
    Crystaloid Flag****:50 to team+Buff.

    The team buff could be like an increased movement speed for flag runners.
    *Flag must be carried from enemy tower to your teams crystal. One extra honor obtained every 2 minutes carrying the flag.
    **Killing the enemy flag carrier give instant 10 honor. Returning the flag to the tower gives an additional 15 honor.
    ***Once your team destroys the enemy tower each team member on red or blue are awarded 100 honor points. It will be harder for them to carry flags to turn in for honor. Requiring them to carry them further to the next tower.
    ****Carry a Crystaloid flag from the enemies main crystal to your teams tower to obtain 50 honor for all team players and gain a small battle buff boost.


    The fun part of this idea people would be defending the flag runners that have the current tower flags. Giving players more things to focus on in the battlefield during the whole fight.
    I also think the winning team should be awarded Battlefield shards. And with enough of them they can turn them in to get for example a battlefield insignia flag that gives really high stats. Wearing the insignia appears on the character as a duel pole dragon banner coming from behind there back towards the sky as mark of power and achievement in the battlefield. If you do consider this you could remove honor gained from killing maybe to discourage Mage players from honor farm killing. And thus focus more on the actual overall end game of the battle.

    Thanks,

    ~GreenHornet
    Last edited by sawja; 08-25-2012, 04:44 AM.

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