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  • unfair sengolia

    If you are like me and are feeling like sengolia is a waste of time as scion players spawn kill you at the entrance, then lets use this as a petition to tell r2 we want to see a change in the sengolia system.
    I recommend they make 3 version , one for each plane, each one xtal varies accordingly in strength to make sengolia last longer then 3 minutes.
    Also each lv should accommodate players with higher value of honor for kills this keeps players interested in the sengolia battle grounds.
    So allow me to be the first name on this petition to have r2 adjust the system
    ign: spongebob
    (s55) heavenly isle

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    • ign:alana
      (s52)

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      • I agree completely....its one thing to be in a player vs player event and just not be as good as those close to your level or on the same plane but when you have those who are Scion or Eidolon or what ever that is and level 80 or so ...killing you while your spawning and your only level 60 or even lower and mortal...it takes all the fun out of it. Some changes need done or its just not worth it going in to Seng any longer..

        Shara here btw in plethuran plains
        Last edited by dave.reinhart; 12-10-2012, 07:37 PM. Reason: adding character toon name

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        • agree
          http://forum.r2games.com/showthread....t-is-needed-is..
          They told me that to make you fall in love with me, I had to make you laugh...
          But everytime you laugh, I'm the one who falls in love...

          Comment


          • I saw where someone on the Forums some time ago had suggested splitting Sengolia by Level and Plane, it was very well thought-out, I'd honestly prefer it over the current norm myself so sign me up.
            "Doing nothing is very hard to do, you never know when you're finished."

            User: (S31)FarFallen / Yiazmat
            Server: Tree of Life (S31) / Temple of Ibalize (R2Games-1)
            Class: Shadow Rogue / Mage (dual-Skill, one DPS one Heal)
            Plane: Scion / N/A
            Level: 75 / 61
            Guild/Rank: zOMGuild Guild Master / Luminaire Assistant Guild Master
            Finishing Move: Hokuto Hyakuretsu Ken

            Comment


            • I don't have a problem having the different levels together but I do think spawn killing should be prevented somehow. How can you participate if you cannot even get off the respawn point? Can't the respawn point be a safety spot? Let everyone be safe until they get closer to their own crystal or something. Also, can't the game sort the teams more effectively? Sometimes one team has all scions and the other is all levels 40-50. They don't stand a chance. Thank you for considering this and the above suggestions.

              Comment


              • btw...i am a scion and sometimes cannot get off the respawn point.

                Comment


                • Suggested many times over and over again....so chances are this won't happen :/
                  Crystal Saga
                  Server: Whisperwind Beach
                  IGN: hei
                  Lvl 60+ Eidolon Knight
                  Guild: Nightmare
                  Honor: Emperor

                  Wartune
                  Server: Tauren Camp
                  IGN: Izaya
                  Lvl: 45+ Archer
                  Guild: Mayhem
                  Honor: Elite Warrior

                  Comment


                  • i agree entirly. its kinda hard for a lvl 57 blood priest to beat a bunch of lvl 80 scions that are spawn killing

                    Comment


                    • making spawn point a safe point isn't a great idea as ppl already us that to prevent a melee class from getting a kill. ppl start to run in the spawn when their heath gets 30-40ish % now if you chase them in spawn chances are that you will get gang-banged and if you don't you are missing three points-.-
                      besides if the idea gets implemented there will be few ranged class player who will just sit in there and snipe the players from inside,getting killstreaks

                      Comment


                      • Splitting seng for each plane will never happen, only think they can do is increase the crystals HP or we all hit same damage on it, Chinese version got HP increase on the towers/crystal so we will see what happens.
                        IGN: [Eidolon]:(s6)xemy
                        SERVER:
                        Windshear Peaks
                        Trap ranger

                        Comment


                        • yes... see everyone thinks that eids and scions spawn kill mortals. NOT TRUE. I myself am AN EIDOLEN. AND I CANNOT GET OFF THE SPAWN POINT EITHER. I get why you guys are complaining, but splitting seng for mortals/scions/eidolens ain't gonna work... I think just making the spawn point safe without being attacked would do the trick.
                          If I post something really weird that makes no sense whatsoever it means I'm not mentally there at the time I post it (probably sleep deprived)

                          Character: (S31)Kiesha
                          Server: Tree of Life
                          Plane: Eidolon
                          Class: Hybrid Priest
                          Guild: Harmless




                          Comment


                          • Personally I think half the reason nothing is done about these suggestions is that so many people just blame higher planes, and start saying they should be split by plane. People being an Eidolon or Scion isn't the problem- the problem comes from the fact that the Sengolia balancer only accounts for your base stat points. That means having higher gear, souls, pixies, mounts, sperions, etc. aren't accounted for, and can make you way stronger than someone else.

                            What they need to do is buff the towers and crystals health and defense (and possibly damage reduction), change towers to % based damage so they are dangerous to everyone again, and adjust the balancers to account for a bunch of the new boosts, that way peoples stats are a lot more even after all of those things. Now I'm not saying a level 40 mortal should be able to beat a 120 Eidolon 1 on 1, but if that matchup were to occur the Eidolon should take a decent amount of damage from it, not just ignore the mortal and continue what they are doing until said mortal gets in the way, gets clicked, and is 1 shoted like it is now.

                            Comment


                            • They should let crystal have reflect damage that every player dies in 1 hit.. Nah lame joke, they will fix this eventually. Good hint in seng is to use auto attack button. Red also has disadvantage with the chat screen and its just anoying to walk downstairs. But crystal more hp will do for most merged servers. Spawn killers should get reflect damage though but i think thats impossible.

                              Comment


                              • they shouldnt let eidolon to enter seng, just like dragonspine
                                They told me that to make you fall in love with me, I had to make you laugh...
                                But everytime you laugh, I'm the one who falls in love...

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