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  • venomeh
    replied
    Originally posted by GeoStig View Post
    I really focus on mage class so i wont comment on other classes but i do know mages can not spam 6 skills in 3s even if that was some way possible all those skills would be weak and come with cooldown so it would make no sense, I've fought priests that have same eq as me so i must admit i win 90% of the time if I'm not playing around but priests are for support that's a class definition in every game and you can't take mages stun it is what "helps" to level out with the other classes if it was for stun mages lv80s+ would loose every battle they go into as for priests you cant complain as i said priest is a support class and your trying to make it into a top dps class, priests can easily solo dungeons other classes can't because of there massive healing and don't complain about def because mages, rogues and even rangers also have low def and mages nor rogues don't have any healing skills so can't do many dungeons priests can't so we only have dps. When priest start having high dps won't that be unfair for you to have dungeons and pvp.
    If only for support, then why holylights are epicly messed up? Why do we then have Blood tree? We haven't been asking priest to be top dps class... yeah it's true we can solo dungeons earlier than others, but later you'll be able to do that as well and 2x faster than us. Why shouldn't we mention that we have 2nd lowest deffs with Slayer Set while still having low damage output, if nothing will/can be done to our skills couldn't defence readjusting be an option to balance the class a bit? How would it be unfair if some improvements to the class would be made?

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  • GeoStig
    replied
    Originally posted by Bell3 View Post
    Any Class
    Get silenced=you die
    Get stunned=you die
    Get pulled=you die
    If you want good pvp DONT play this game it's 100% unbalanced, no-one should ever be able to 1-2 shot someone with the exact same gear at max level.
    The problem isnt with any class's defense, its the simple fact that every single class in the game can 1-2 shot other level 100's. It simply isnt possible to heal through 100k+ crits when everyone who actually has a geared char has 50%-90% crit in seng, and every class excluding priests can spam 6 skills in the span of 3 seconds because there isnt a proper global cooldown to ensure that this isnt possible.

    This version of the game is scaled way down from the CN version(Demon lord wings give 18k+ attack on CN version and mounts give 100%+ boosts), so they EN version did slightly try to make the game more balanced. It didnt work though, every class in the game scales up to ridiculous levels if you put true effort into your character; even if you dont spend the insane ammounts of cash some people do.
    Rouges- Have a 5 second stun, 40-70% crit easily, and can get 150%-170% attack speed at lvl 100 with pvp gear, can re-stealth in combat, spammable skills
    Rangers- Get a silence, Strong Shot crits 150k-200k+, spammable skills
    Mages- Meteor hits 100k+ and stuns(just why r2?), AOE's hit 100k+, and a plethora of other lovely spamable skills
    Knights- Have a pull that has a range of 450 maxed, get a stun, get a skill that can immobalize the target, have 40-70% dmg reduc, spammable skills
    Priests- LB hits 100k+ on crit, Healing(useless in pvp)
    All classes- get 50%+ crit in sengolia if you put real effort into your character, no class can live past a 3+ second stun

    ~Posted on wrong account~
    Lvl 100 scion priest with full purp +11 some +13, +13 orange wep, hellwing lvl 11, angel lord +4, 770+ soul, non-casher
    I've been playing since the games initial release, and am sad to say that i only log on to do ladder and bath my alts so i can make 5 SS the next day.

    I really focus on mage class so i wont comment on other classes but i do know mages can not spam 6 skills in 3s even if that was some way possible all those skills would be weak and come with cooldown so it would make no sense, I've fought priests that have same eq as me so i must admit i win 90% of the time if I'm not playing around but priests are for support that's a class definition in every game and you can't take mages stun it is what "helps" to level out with the other classes if it was for stun mages lv80s+ would loose every battle they go into as for priests you cant complain as i said priest is a support class and your trying to make it into a top dps class, priests can easily solo dungeons other classes can't because of there massive healing and don't complain about def because mages, rogues and even rangers also have low def and mages nor rogues don't have any healing skills so can't do many dungeons priests can't so we only have dps. When priest start having high dps won't that be unfair for you to have dungeons and pvp.

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  • Itmoc_L
    replied
    I'm curious about Goddess' Embrace...
    The description says "Purges negative status ailments from party members around the caster. Gives temporary immunity to debuffs". If it gives immunity, how come we can still get debuffed (when GE is still on) ?

    Leave a comment:


  • jamius
    replied
    Okay I'm Not gonna be a whinner like most the post i have seen in this thread. I have stated in other threads about plausible solutions only to go ignored and unsupported. So lkare some solutions, I feel that if applied, will not make priest a broken class, and will actually give us a fighting chance.

    1. Skills like blood pact = They say percentage based, but for some reason are capped numerically.

    You only see that and it haunts you every day if you are actually a priest. I say this cap should be removed and the priest, allowed it's percentage based DOT, if Nepethor can do it why cant we. I pick on this fact cause the last time I looked Rangers can heal for 90 percent with no cap.

    2. Insane casting and cool down times. Seriously we get 4 actual attack skills in full blood, and 3 if you go hybrid or pure holy. I'm fine with that, but the down time between them normally is what kills use all. Literally I am forced to used curses in dungeons, I say this cause that's the main source of damage. The heal skills take so long to cast and use, i have no time for timing out some lagged out attack skills. Heck Blood pact is 12 sec cool down, with what i think is a 6 or 8 sec cool down, also got a 1 sec cast time on light beam. There is some serious issues in this area that I feel haven't been fully examined.

    3. Gears!!!

    I however Feel that Making us choose between Dodge/matk or Str/Def is a bit lame. Could you just please make one set that gives us all the stuff we need, I mean no other class really has this issue. But once again the priest has been forced to make very tough choice, Do i want a lousy doge but it ups my Healing or Would I care for some real defense and get nothing else? I have no problems with choice's I love them, but How about some fair choices Please.


    This argument is a bit lengthy and I have probably lost most of your attention by now. But I beg you, to re-read this thread or send me a message if you would like further explanations, Give all of what I had to say some serious consideration. None of these tweaks will break the game or give any players a major benefit. All this is asking for is increased serviceability which should already be there seeing as all the other classes that pretty much focus on dealing damage can kill everything in one hit upon reaching their apex. I feel that we should take a licking and keep on Ticking.


    Server: Kraken Beach
    Class: Priest
    IGN: Damian

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  • Kodabear82388
    replied
    So what changed about it, all ppl say is 'its fixed'

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  • Yvonnekl2
    replied
    yeay... death comenth is fixed now !!

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  • Zatemo
    replied
    Originally posted by Zatemo View Post
    Seeing as you (shadow) say that r2 might not be able to copy the skills of the other versions here's some ideas to how the skills could be changed:
    1: Lower grace cast time to maybe 2 secs, lower the healing to compensate for cast time reduction (and also for next effect), then add in HP regen buff and/or damage reduction buff

    2: Possibly make Life drain have and added effect of HP DoT (like lvl 1 does 1% HP every sec for duration of the actual draining of HP debuff which is 3sec, I've tested)

    3: Imp.Holy light to be %HP regen, or Holy light and Imp. holy light to depend on Heal stat (not has to be as high as light heal %, maybe for light heal to be 10% of heal stat, Imp.holy light to be 30% of heal stat + like 20 to 25 or so, i.e. 0.1 x heal, and 0.3 x heal + 20 to 25, these are for lvl 1 of the skills btw)

    4: probably make demon's grasp to damage and buff the user which makes it so that when the target is hit, they are stunned for 1 or 2 secs each time (of course, the duration of the buff would be like maybe 1 more than half of how long the original skill lasted for). Yes sound OP and you're probably going to say, what if more than one person attacks the target. SOLUTION: if the buff causes the stun (which is a debuff on target), it wouldn't matter since the buff has a time limit and it'd be the same as any other class that stuns while having people gang up on you pretty much, knights stun for 3.5 sec and gets attack increased, rogue stun for 4 sec and do pretty high damage. And also, if it was 1 sec stun, there would still be a chance for the target to not get stunned if the user uses light beam, heal, or something with cast time (assuming no curses on them), thus not necessarily stunning for the full duration of the buff. Fellow priests may say that knights could remove this buff, and also the factor of the void soul skill that removes debuffs upon being hit (on chance) would make this unfair compared to other classes' stuns, but if one has cursed them before hand, the chances of knights removing your buff before they're stunned is small, unless they have the void soul skill. But then you're likely to be able to fit in another stun or just cut them off with an already cast curse and/or blood beam. I am aware this would mean that priest would be able to AoE stun due to curses and blood pact, but considering lag as well as the skill of the player, hardly many would be able to make it exactly so that the curses strikes once per sec of buff and to add in blood beam after the 3 curse strikes, thus making it unlikely for someone to stun for the full duration of the buff. Also, considering other classes have instant stuns, it's likely that they could stun the user before they can apply the effects of the buff.
    An alternative change for grace could be that grace cast time is reduced and causes both the targets (i.e. AoE around user or around target; or can be single, though it'll only be good for 1v1) and user to be unable to debuff nor attack (and this debuff cannot be removed until it runs out), and can only buff and of the skill heals the user as well.

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  • venomeh
    replied
    Originally posted by ShadowGammaDraco View Post
    you don't have to be blood priest to get blood priest rebirth skill, i'm mostly fire mage w meteor and valley of death. i've fought many blood an hybrid priests. same thing happens, as i said, i've been fighting priests an playing priests for almost a yr now.
    thats the point i was trying to make. not all of us are built the same way or fight the same way. and even if we are built the same way, we don't fight the same way, or use skills at same time. all depends on who has slightly more upgrades then the other person(to atleast give them the stat advantage), the rest is how well the person plays. there isn't going to be any changes that R2 can make which will let you permanently be top dog is what i'm saying. what if that mage then cashes or something even more to beat you if they give just your class these boosts. are we gonna see more threads like this saying its unfair to you because how much money they spent or time getting that way, or amount of battles and deaths it took for them to learn not to let you make a move an be pro?? my guess is probably. since we see these threads all the time. just because mages get good defense from one set of equipment doesn't mean that on the way to slayer we had that defense. most of our defense comes from soul. or icicle armor an frost shield. rly.
    i've said it before and i'll say it again. none of us can properly judge here who has a actual advantage thats more then the advantages an disadvantages programmed into each class in these situations. none of us have shell lvl 100 scions with no soul. you can't compare someones soul completion to another persons an know exactly how things will turn out even if they invested into similar things, like , what if numbness kicks in.or forgiveness.
    r2 gave us the skills, how we use them and when is up to us.
    I'm not asking to be permanently the top dog I just wanna be Priests to be ON PAR WITH OTHER CLASSES like I've said countless times.. And from what I've seen other Priests on this topic are thinking in the same way.. Also I don't mind cashers too much, it's their money and they are free to spend it wherever they want.

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  • ShadowGammaDraco
    replied
    Originally posted by berndesu View Post
    ~"~ i already replied to your question about death cometh
    and for that video, thats against a holy/hybrid, mind making a video of you against a blood priest? ah..doubt theres any there, cuz our scion skill doesn't work properly and if we use it, it helps others kill us quicker.
    you don't have to be blood priest to get blood priest rebirth skill, i'm mostly fire mage w meteor and valley of death. i've fought many blood an hybrid priests. same thing happens, as i said, i've been fighting priests an playing priests for almost a yr now.
    Originally posted by venomeh View Post
    A Mage who's not too much ahead of me (just has one Gen higher Pixie & 5 levels higher Hellwing) but otherwise about on par could 2 hit me outside seng with Meteor & Flame Explosion.. There I didn't try anything, I just wanted to see if he actually can do it. So I still think that those are fair requests. And second of all if i'm not wrong Mages gets the 2nd/3rd best defences from Slayer Set. Lastly okay i'ma try to find a cheap SoT and show how the things will go with Bloodfog Totem if you fight someone who has attack speed of ~160%.



    http://forum.r2games.com/showthread....ll-Death-Comet

    Bern I tried...
    thats the point i was trying to make. not all of us are built the same way or fight the same way. and even if we are built the same way, we don't fight the same way, or use skills at same time. all depends on who has slightly more upgrades then the other person(to atleast give them the stat advantage), the rest is how well the person plays. there isn't going to be any changes that R2 can make which will let you permanently be top dog is what i'm saying. what if that mage then cashes or something even more to beat you if they give just your class these boosts. are we gonna see more threads like this saying its unfair to you because how much money they spent or time getting that way, or amount of battles and deaths it took for them to learn not to let you make a move an be pro?? my guess is probably. since we see these threads all the time. just because mages get good defense from one set of equipment doesn't mean that on the way to slayer we had that defense. most of our defense comes from soul. or icicle armor an frost shield. rly.
    i've said it before and i'll say it again. none of us can properly judge here who has a actual advantage thats more then the advantages an disadvantages programmed into each class in these situations. none of us have shell lvl 100 scions with no soul. you can't compare someones soul completion to another persons an know exactly how things will turn out even if they invested into similar things, like , what if numbness kicks in.or forgiveness.
    r2 gave us the skills, how we use them and when is up to us.
    --
    to the death cometh thing. if your regen'ing the equiv of that amount. then yes its working. i don't see how thats not. thats the same as drive buff in a way-dmg is done an you regen a % of dmg dealt. in effect dmg reduc. or is that not what healing a wound is?reducing dmg dealt to you-recovering.=priests are recovery agents mostly. knights get dmg reduc skills that reduc in physical ways not magical

    seng video up. in this you will see a few ppl who are slightly stronger then me of each class just one shotting me. each class can be OP. but thats up to us mostly.
    Last edited by ShadowGammaDraco; 08-01-2012, 07:42 PM.

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  • venomeh
    replied
    Originally posted by ShadowGammaDraco View Post
    there was a previous statement here about the bloodfog totem that cloaks priests. i believe it works very well as i PVP'd a lv 60+ priest with it an it totally messed up my skills since that takes away your target, you can't aoe a target auto atk if you have none. even for a second or two in most battles thats all you need to gain a distinct advantage. cause me to have to retarget an redo my aoe's by hand, which low level fire mage aoe's are super fast, can't always be aiming those suckers. imagine aiming in tamalan arena 24/7. thats our firwave. then i can see the same thing happening w my main mage.fighting then while i'm doing direct atks they pop one of those out an throw off my game for just long enough for me to mess up a aoe an curse me 10 ways from sunday. an the rings of death nerf defenses an atk already , so once those are landed mage really has no chance, since their main deal is atk, low defense, lower someones already low defense an the target is easily taken out. if its brought up again- well some mages have higher def then you. fine kk, thats exactly my point as well here too, there are 3 sides to a coin. front back an edge. an we all know when we flip a coin it doesn't land on the same side all the time
    A Mage who's not too much ahead of me (just has one Gen higher Pixie & 5 levels higher Hellwing) but otherwise about on par could 2 hit me outside seng with Meteor & Flame Explosion.. There I didn't try anything, I just wanted to see if he actually can do it. So I still think that those are fair requests. And second of all if i'm not wrong Mages gets the 2nd/3rd best defences from Slayer Set. Lastly okay i'ma try to find a cheap SoT and show how the things will go with Bloodfog Totem if you fight someone who has attack speed of ~160%.

    Originally posted by berndesu View Post
    ~"~ i already replied to your question about death cometh
    and for that video, thats against a holy/hybrid, mind making a video of you against a blood priest? ah..doubt theres any there, cuz our scion skill doesn't work properly and if we use it, it helps others kill us quicker.
    http://forum.r2games.com/showthread....ll-Death-Comet

    Bern I tried...
    Last edited by venomeh; 08-01-2012, 06:44 PM.

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  • berndesu
    replied
    Originally posted by berndesu View Post
    it isnt even giving damage reduction, all it does is converts our attack into hp, i dont know the conversion % but in most situations it cost more hp than it gives~
    ~"~ i already replied to your question about death cometh
    and for that video, thats against a holy/hybrid, mind making a video of you against a blood priest? ah..doubt theres any there, cuz our scion skill doesn't work properly and if we use it, it helps others kill us quicker.

    Leave a comment:


  • ShadowGammaDraco
    replied
    here i fight a lv 100 priest. don't even stand a chance. does it look like ppl like that need more to kill ppl? i fight other classes in the vid too



    here a lv 68 rogue mortal.
    making the new version scion only would help. i'll make more vids in a bit of battles using the holy light in a newer server in pvp against priests only 7 level higher then me while i dual heal. basically proves battles don't all start and end the same way. an that only way to really compete end game, is to cash~ if your fighting them until you beat their soul by a good chunk. hellwing and everything else, can be attained in game so everyone has those or stats or buffs, that evens that plane. further proof that its not always lv 100's vs lv 100's. there is still a large developing population. so its not just high levels or low levels, its everyone in every mix. since we all influence each other.
    i'll try finding a priest of exactly my level an or stats l8r, have one exactly in mind. will show some battles w that as well. all i want to do is provide insight before anything is changed or altered. no one would ever want to make a decision IRL before they heard all aspects of something, its actually most prudent to figure out where things could go wrong or how things will be effected by something.



    =priest mostly wins cause curses. can only blink so much, even if time my meteor right-most battles are over for mage in 2-4 sec, cd for all my stuff that stuns or paralyzes has over 15-30sec cd. think this is better comparison then casher chars. since these two chars have only spent a wee bit of money.
    then even then. my in game wifey used to battle said person too (who's more of a casher) an get killed by them. she died 7 times an crystal revved an killed them 7 times. stats were par with each other when developing an better then mine at the time.
    mage has a skill which has DOT, holy light would heal the equivalent of that, so technically its still useful , just depends on the situation. i usually hit ppl w it right when they are getting close to dead or i am.

    upon requesting assistance from ppl from various servers to make the vids. even my enemy's. the consensus so far is that , everyone thinks priests are OP, even themselves. like really, when mentioning this thread ppl thought i was crazy. even in end game, then all the other classes that saw this thread went an in their own words" that would totally make things unbalanced. every class has its skill set a specific way, priests aren't DPS, why didn't they pick a DPS class to begin with?" less of course there are other changes to the other classes. but then how can those even be calculated differently for some classes since its not as simple as "including heal stat"? noticed holy light is stackable as well. someone with 10k heal stat is gonna be crazy OP with that. scion or not facing scions or not. there would be almost no one that could take them on, less they have two priests counter healing all the damage of one priest in god mode. 1k heal stat usually =1kheal. so that'd be least 10k every 2 sec then stacked on another one+dmg reduc from both. so unless i crit with my flame explosion, my atks will be negated by holy light? then the grace flame explosion aoe that heals an does dmg super low cd an cast time. if most of priests skills and bonus's on equip are gonna be put up for remodel, that means the rest are gonna need just as much attention. or there will be even more angry players who quit, or make priests, then everyone's a priest an anyone who isn't is doomed to be left in the dust.
    can't really say "well your lev 86 fighting such an such higher". fought same lv, same stats nearly. then even if i was to get lv 100. when fighting cashers, as a free player-i have no chance unless i can cash on soul more. this apply's to a lot of ppl an some of that info came from lv 100 knights priests an other classes.

    there was a previous statement here about the bloodfog totem that cloaks priests. i believe it works very well as i PVP'd a lv 60+ priest with it an it totally messed up my skills since that takes away your target, you can't aoe a target auto atk if you have none. even for a second or two in most battles thats all you need to gain a distinct advantage. cause me to have to retarget an redo my aoe's by hand, which low level fire mage aoe's are super fast, can't always be aiming those suckers. imagine aiming in tamalan arena 24/7. thats our firwave. then i can see the same thing happening w my main mage.fighting then while i'm doing direct atks they pop one of those out an throw off my game for just long enough for me to mess up a aoe an curse me 10 ways from sunday. an the rings of death nerf defenses an atk already , so once those are landed mage really has no chance, since their main deal is atk, low defense, lower someones already low defense an the target is easily taken out. if its brought up again- well some mages have higher def then you. fine kk, thats exactly my point as well here too, there are 3 sides to a coin. front back an edge. an we all know when we flip a coin it doesn't land on the same side all the time


    its always been a stretch, suggestions like these. because they've been asked by about each class to gain some sort of advantage over another class in battle.
    something that would be more in R2's field that maybe you guys would like would be . event-idea.-Undead-have-successfully-escaped-from-Avernal!
    least in a event area like that, everyone can build their stuff the same an have fair chance like tamalan. an choose to be dps or w/e. and it wont effect the core base of the game-except the rewards for the event. could possibly even use that area as a testing ground for some new changes to the rest of the skills. otherwise like what i quoted amanda saying, testing development etc etc etc, takes a lot of time and work, these aren't just simple "r2 wave ur magic wand an make it happen" type things if even possible


    this video has a hr left to process, but when its done you can see how the life of a mage is in seng. a non casher mage, or small fraction one. who goes up against priests an knights etc an ppl of his same class of same level or higher alone and with friends. with friends= the person crazytiger who's a knight w second aura, a guild mate an me +one other take down super easy together, solo= i die after exhausting all my atks if i can even get that far. charging recklessly towards spawn gets me killed, battle is all about being tactful an playing your cards right. you'll see the only people i really hit for epic dmg are ppl that aren't scion. the ppl higher level then me i hit around 1dmg--1k-30k for. if i'm lucky an i somehow crit nicely on someone not a knight, i might get 60k. but only stuff i really hit for more then that would be towers. can hit a tower for 100k. but not OP ppl.
    Last edited by ShadowGammaDraco; 08-01-2012, 07:42 PM.

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  • venomeh
    replied
    "few mods have already asked for info about how that would effect other classes/servers starting out."

    That's why I said make Grace a Scion skill if you then can get it to be realistic (actually changed in a useful way) that how it wouldn't affect new servers.. Also I don't think that making Life Drains / Holy Lights prosentual based would hurt anyone. Is it too much asked to get on par with others..?

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  • ShadowGammaDraco
    replied
    Originally posted by Zatemo View Post
    I agree, plus since our skills depend on INT more than END, clearly most priests would go full INT. Thus when you say "say buffalo is priest, an lion is a DPS class, 1vs1 that buffalo can win. , simply because of their endurance then just two horns," (referring to what shadow said), we don't really have all too much END seeing as we'd be putting our points to INT more.

    Seeing as you (shadow) say that r2 might not be able to copy the skills of the other versions here's some ideas to how the skills could be changed:
    1: Lower grace cast time to maybe 2 secs, lower the healing to compensate for cast time reduction (and also for next effect), then add in HP regen buff and/or damage reduction buff

    2: Possibly make Life drain have and added effect of HP DoT (like lvl 1 does 1% HP every sec for duration of the actual draining of HP debuff which is 3sec, I've tested)

    3: Imp.Holy light to be %HP regen, or Holy light and Imp. holy light to depend on Heal stat (not has to be as high as light heal %, maybe for light heal to be 10% of heal stat, Imp.holy light to be 30% of heal stat + like 20 to 25 or so, i.e. 0.1 x heal, and 0.3 x heal + 20 to 25, these are for lvl 1 of the skills btw)

    4: probably make demon's grasp to damage and buff the user which makes it so that when the target is hit, they are stunned for 1 or 2 secs each time (of course, the duration of the buff would be like maybe 1 more than half of how long the original skill lasted for). Yes sound OP and you're probably going to say, what if more than one person attacks the target. SOLUTION: if the buff causes the stun (which is a debuff on target), it wouldn't matter since the buff has a time limit and it'd be the same as any other class that stuns while having people gang up on you pretty much, knights stun for 3.5 sec and gets attack increased, rogue stun for 4 sec and do pretty high damage. And also, if it was 1 sec stun, there would still be a chance for the target to not get stunned if the user uses light beam, heal, or something with cast time (assuming no curses on them), thus not necessarily stunning for the full duration of the buff. Fellow priests may say that knights could remove this buff, and also the factor of the void soul skill that removes debuffs upon being hit (on chance) would make this unfair compared to other classes' stuns, but if one has cursed them before hand, the chances of knights removing your buff before they're stunned is small, unless they have the void soul skill. But then you're likely to be able to fit in another stun or just cut them off with an already cast curse and/or blood beam. I am aware this would mean that priest would be able to AoE stun due to curses and blood pact, but considering lag as well as the skill of the player, hardly many would be able to make it exactly so that the curses strikes once per sec of buff and to add in blood beam after the 3 curse strikes, thus making it unlikely for someone to stun for the full duration of the buff. Also, considering other classes have instant stuns, it's likely that they could stun the user before they can apply the effects of the buff.
    thank you for doing what we asked XD.

    Originally posted by venomeh View Post
    I referred to Fragarach for the "they can't just take another versions stuff." In that picture that priest has 5k lower MATK with better wings n stuff, and the mage doesn't seem to be casher & the poster already said that his/her soul is ~800 or ~900 so they seem to have around same soul completion as well, STILL the Mage has 5k more MATK. Yeah Light Beam user Priests would have advantage on soul IF lets say Light Beam damage would be 61% of MATK and 100% of heal, but since it's not like that there's no advantage, other classes just gets something they doesn't need besides the stuff they need. Not requests to kill cashers, but requests to get priests on par with others... The skills what we are requesting changes to made are only Grace and Holy Lights / Life Drains? To prevent unbalance I don't guess that anyone would mind if Grace would be a Scion skill if it then would be realistic.. Holy Lights .. why on the earth aren't those heals % based? Who the heck does something with 90 / ~400 heal every 2 SECONDS, (not even every second lmao) same for Life Drain why the drain can't be % based? Who does something with 150-2000 drain, just tell me? =s
    Originally posted by berndesu View Post
    shadow, you're only thinking about holy or hybrid, are you not even considering blood priest because they don't back up your argument?
    oh and that hippo being the priest thing vs the lions, yeah if the lions and the hippo were players in the game, that would work if the hippo was either a tank, or a level 100 vs a bunch of lowbies..
    most priest cant take on all those enemies, that video will be more suited for a tank vs priests..
    still no reply on the fact that death cometh doesnt work properly i see..
    fragarach is from the original. meaning it was up to R2 to import an translate their promotional package how they choose as per agreement of their contract.
    like i said before. not everyones battles are the same. those videos show it up ample well believe it or not, i play in noob server an old server, ppl play exactly the same an its always same classes at top, mortal an scion lv 60-100. only difference is sengs end sooner in older server. the reason i keep saying what i do is everyone acts like priests are such the black sheep of classes, in this thread there has even been admission that they get distinct advantages over other classes. and i stated that a small amount of things could be changed here and there, but some of it, would mess stuff up if implimented. meaning i was and have been talking about both and their effect on other servers who are just starting out. because those skills really make a difference to a new server. i for one use those skills you are all squandering. ya you might not have a use for them. but other people do. and thats my point. if you can't handle the fact that i have basically been agreeing w some points here saying there could be some changes, don't reply. actually make a effort to contribute to the discussion with e suggestion like Zatemo and i have previously and only a small number of others in this thread.
    and i've described before that soul does intense things, just cause you believe that you have nearly same stats by appearance. doesn't mean you know exactly how every battle should go. or that it makes you instantly a winner or loser of a match. the only thing i have a problem with is priests who have issues with relinquishing the power they've had over people for the longest time. don't make me quote the pg's w my photo's of comparisons too explaining that they are pretty much the same. all depends on how you use your char an with what friends against who, you can act like thats not what this is all about, but yet this whole thread is about exactly that. you guys are looking at someone elses dmg an comparing stat pages then going "the grass is always greener on the other side" . "water your lawn an you'll have green grass, stop looking at ur neighbors lawn" in various ways. i'd say that means you have been losing in end game battles, an now after all the time of being that hippo against the noobs you finally face challenges so you want things changed so you can own an be top class again. my argument is a well rounded one. like i said, i play priests. so where could this do me wrong if changes happen? no what i'm pointing out are epic flaws of the suggesters and their reasons for this change. because your saying everything should be fair to you guys. but if mages or rangers were to say this, pfft fat chance a while ago, you guys would say rangers are too OP to get changes like your asking too to their heal skills, or is it that now that your class is asking for it=then its ok? regardless, if there is a bunch of changes to a class, there will be others to keep the balance.whats so hard to understand about that? . but get enough ppl who aren't in the limelight anymore thirsting for power an losing in battles like everyone else, an out pops everyone for some change requests. i'm saying this thread is super one sided without my input an other peoples input. i'm not gonna let some thread fly that just goes on an on like priests are some epic cripples while making every other class look perfect. if that was true i wouldn't be dying an i would get more kill streaks. w out a proper argument an people to bring out the real details of a convo. anyone can make anything look like something its not. few mods have already asked for info about how that would effect other classes/servers starting out. an you guys are gonna keep replying like this has nothing to do with it? i think it does.

    AND ABOUT DEATH COMMETH
    pretty sure i asked questions about it an was given answers. then asked another an never got it back. so if your expecting me to research it. actually try an talk.be descriptive
    Last edited by ShadowGammaDraco; 08-01-2012, 11:10 AM.

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  • berndesu
    replied
    Originally posted by venomeh View Post
    I referred to Fragarach for the "they can't just take another versions stuff." In that picture that priest has 5k lower MATK with better wings n stuff, and the mage doesn't seem to be casher & the poster already said that his/her soul is ~800 or ~900 so they seem to have around same soul completion as well, STILL the Mage has 5k more MATK. Yeah Light Beam user Priests would have advantage on soul IF lets say Light Beam damage would be 61% of MATK and 100% of heal, but since it's not like that there's no advantage, other classes just gets something they doesn't need besides the stuff they need. Not requests to kill cashers, but requests to get priests on par with others... The skills what we are requesting changes to made are only Grace and Holy Lights / Life Drains? To prevent unbalance I don't guess that anyone would mind if Grace would be a Scion skill if it then would be realistic.. Holy Lights .. why on the earth aren't those heals % based? Who the heck does something with 90 / ~400 heal every 2 SECONDS, (not even every second lmao) same for Life Drain why the drain can't be % based? Who does something with 150-2000 drain, just tell me? =s
    also wanting death cometh to be fixed ~"~

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