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  • Zatemo
    replied
    Originally posted by berndesu View Post
    shadow, you're only thinking about holy or hybrid, are you not even considering blood priest because they don't back up your argument?
    oh and that hippo being the priest thing vs the lions, yeah if the lions and the hippo were players in the game, that would work if the hippo was either a tank, or a level 100 vs a bunch of lowbies..
    most priest cant take on all those enemies, that video will be more suited for a tank vs priests..
    still no reply on the fact that death cometh doesnt work properly i see..
    I agree, plus since our skills depend on INT more than END, clearly most priests would go full INT. Thus when you say "say buffalo is priest, an lion is a DPS class, 1vs1 that buffalo can win. , simply because of their endurance then just two horns," (referring to what shadow said), we don't really have all too much END seeing as we'd be putting our points to INT more.

    Seeing as you (shadow) say that r2 might not be able to copy the skills of the other versions here's some ideas to how the skills could be changed:
    1: Lower grace cast time to maybe 2 secs, lower the healing to compensate for cast time reduction (and also for next effect), then add in HP regen buff and/or damage reduction buff

    2: Possibly make Life drain have and added effect of HP DoT (like lvl 1 does 1% HP every sec for duration of the actual draining of HP debuff which is 3sec, I've tested)

    3: Imp.Holy light to be %HP regen, or Holy light and Imp. holy light to depend on Heal stat (not has to be as high as light heal %, maybe for light heal to be 10% of heal stat, Imp.holy light to be 30% of heal stat + like 20 to 25 or so, i.e. 0.1 x heal, and 0.3 x heal + 20 to 25, these are for lvl 1 of the skills btw)

    4: probably make demon's grasp to damage and buff the user which makes it so that when the target is hit, they are stunned for 1 or 2 secs each time (of course, the duration of the buff would be like maybe 1 more than half of how long the original skill lasted for). Yes sound OP and you're probably going to say, what if more than one person attacks the target. SOLUTION: if the buff causes the stun (which is a debuff on target), it wouldn't matter since the buff has a time limit and it'd be the same as any other class that stuns while having people gang up on you pretty much, knights stun for 3.5 sec and gets attack increased, rogue stun for 4 sec and do pretty high damage. And also, if it was 1 sec stun, there would still be a chance for the target to not get stunned if the user uses light beam, heal, or something with cast time (assuming no curses on them), thus not necessarily stunning for the full duration of the buff. Fellow priests may say that knights could remove this buff, and also the factor of the void soul skill that removes debuffs upon being hit (on chance) would make this unfair compared to other classes' stuns, but if one has cursed them before hand, the chances of knights removing your buff before they're stunned is small, unless they have the void soul skill. But then you're likely to be able to fit in another stun or just cut them off with an already cast curse and/or blood beam. I am aware this would mean that priest would be able to AoE stun due to curses and blood pact, but considering lag as well as the skill of the player, hardly many would be able to make it exactly so that the curses strikes once per sec of buff and to add in blood beam after the 3 curse strikes, thus making it unlikely for someone to stun for the full duration of the buff. Also, considering other classes have instant stuns, it's likely that they could stun the user before they can apply the effects of the buff.

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  • venomeh
    replied
    Originally posted by ShadowGammaDraco View Post
    http://forum.r2games.com/showthread....tiveness+skill
    fragarach weapon does give new servers moer of a chance then we had growing up. but thats for everyone to get. but that also states why it already gives priests a advantage. they are going to be getting better fragarachs if they invest in that sooner then other for being able to do stuff. other classes are late in game. wasn't easy for them to stuff, every class has its moment in its spotlight. be it late in game or beginning.
    an by looking at the photo you said. i'll repeat what i said an other priests have said about the photo's i posted that mirror those two classes except i'm the mage w slightly lower matk an def an they have slightly higher. an in those battles i usually always die because they have that 3k+ edge. those skills don't get that way cause the skills, they get that way because soul. soul is already highly catered to priests w heal skills. least you guys can use that skill if you hybrid. other classes wishing to improve immortal soul or light have to work through wasting SS. before getting a useful boost. if priest invests right, that means they should have a headstart on everyone.
    if these skills are being requested to kill cashers. then thats not a actual good reason to want the skill. they cashed on areas working through wasting stuff to get strong, and people want better skills to compete w cashers because its not fair to them what the other classes had to do to get strong? thats not really fair to everyone else, or honorable to sportsmanship
    the changes everyones asking for , would make priest more of a DPS then a mage at that level. and thats not going to unbalance anything?
    there's atleast two servers i can log in to atm. one PvE, one PVP. each has a priest in 1 rank an has some of highest honor an is hardest to kill.and atleast 6-9 other priests in other areas of ranking, thats about half the top ppl.
    i don't think all those ppl can pvp as well as they do if priests are weak.
    I referred to Fragarach for the "they can't just take another versions stuff." In that picture that priest has 5k lower MATK with better wings n stuff, and the mage doesn't seem to be casher & the poster already said that his/her soul is ~800 or ~900 so they seem to have around same soul completion as well, STILL the Mage has 5k more MATK. Yeah Light Beam user Priests would have advantage on soul IF lets say Light Beam damage would be 61% of MATK and 100% of heal, but since it's not like that there's no advantage, other classes just gets something they doesn't need besides the stuff they need. Not requests to kill cashers, but requests to get priests on par with others... The skills what we are requesting changes to made are only Grace and Holy Lights / Life Drains? To prevent unbalance I don't guess that anyone would mind if Grace would be a Scion skill if it then would be realistic.. Holy Lights .. why on the earth aren't those heals % based? Who the heck does something with 90 / ~400 heal every 2 SECONDS, (not even every second lmao) same for Life Drain why the drain can't be % based? Who does something with 150-2000 drain, just tell me? =s

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  • berndesu
    replied
    shadow, you're only thinking about holy or hybrid, are you not even considering blood priest because they don't back up your argument?
    oh and that hippo being the priest thing vs the lions, yeah if the lions and the hippo were players in the game, that would work if the hippo was either a tank, or a level 100 vs a bunch of lowbies..
    most priest cant take on all those enemies, that video will be more suited for a tank vs priests..
    still no reply on the fact that death cometh doesnt work properly i see..

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  • ShadowGammaDraco
    replied
    Originally posted by venomeh View Post
    I don't think that it would affect them in anyway tbh.. How about Fragaraches?



    Perceptiveness should indeed get fixed. This case was actually being discussed by r2team? Priests are pretty weak.. check the picture from page 6 what Shaoren posted and you'll see what I mean. Obviously priests do have advantage over others at the BEGINNING becouse they're the first class to solo dungeons. Like I've said wouldn't like to throw everything away and start from scratch just becouse for someones stubbornity.
    http://forum.r2games.com/showthread....tiveness+skill
    fragarach weapon does give new servers moer of a chance then we had growing up. but thats for everyone to get. but that also states why it already gives priests a advantage. they are going to be getting better fragarachs if they invest in that sooner then other for being able to do stuff. other classes are late in game. wasn't easy for them to stuff, every class has its moment in its spotlight. be it late in game or beginning.
    an by looking at the photo you said. i'll repeat what i said an other priests have said about the photo's i posted that mirror those two classes except i'm the mage w slightly lower matk an def an they have slightly higher. an in those battles i usually always die because they have that 3k+ edge. those skills don't get that way cause the skills, they get that way because soul. soul is already highly catered to priests w heal skills. least you guys can use that skill if you hybrid. other classes wishing to improve immortal soul or light have to work through wasting SS. before getting a useful boost. if priest invests right, that means they should have a headstart on everyone.
    if these skills are being requested to kill cashers. then thats not a actual good reason to want the skill. they cashed on areas working through wasting stuff to get strong, and people want better skills to compete w cashers because its not fair to them what the other classes had to do to get strong? thats not really fair to everyone else, or honorable to sportsmanship
    the changes everyones asking for , would make priest more of a DPS then a mage at that level. and thats not going to unbalance anything?
    there's atleast two servers i can log in to atm. one PvE, one PVP. each has a priest in 1 rank an has some of highest honor an is hardest to kill.and atleast 6-9 other priests in other areas of ranking, thats about half the top ppl.
    i don't think all those ppl can pvp as well as they do if priests are weak.

    and again. if given some of those skills. they can thus be used against you. all someone has to do is stalk a knight w that buff that gives dmg reduc an we'll see a million threads about "OMGOMGOMG they have 70-100%dmg reduc"
    the best way i see people survive is by sticking together in pvp. in my nub server an my main server i see it. mages will do dive bomb party's w priests cursing around them to protect them an rogues hovering around them invisi so when someone atks the main DPS or priest they get stunned an taken out or they all converge. or vice vs w knights an other chars. it is in this way that people survive an get kill streaks in seng. most sengs end up being guild vs guild(can't lie about that lol). instead of all this weird changes that will make it harder on yourselves when competing against someone giving same buffs to your opponent. why not ask for a party system for kill points in seng?

    there are priests from the first few servers that agree with me an have spoken here too. only a few small things could be really adjusted, an that goes for each class with things that don't really work well. some of those other skills though, would just cause a lot more problems.


    think of it like in nature. if you drift from the pack. the loose ends get trimmed. you might know some mages or other classes that can just walk through anywhere an be good, no threat that can hurt them or they can't take out- but that isn't a broad spectrum thing. not everyone is a casher. but like when i drift from the pack, or even when i'm with the pack, if our defenses slip or they slip between them an target a weak spot they can exploit, i die practically in 1-2 hit too. you can't deny that everyone's tactic is mostly "go for mage then priest an knight"
    say buffalo is priest, an lion is a DPS class, 1vs1 that buffalo can win. , simply because of their endurance then just two horns, they've been grazing an grazing . the lion has been living off the hunt since day 1.

    seen a lot of battles that look like this too, hippo being priest, where masses of people don't even stand a chance against a priest an they all get wiped out

    rogues are crocodiles or other dps who are sneaky/quick
    Last edited by ShadowGammaDraco; 07-31-2012, 11:37 PM.

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  • venomeh
    replied
    Originally posted by ShadowGammaDraco View Post
    each class gets its own special stuff to help it along. what you speak of survivability is about the same for every class. just cause you've been dying alot doesn't make you the only person who dies. or the other priests complaining here. again, no one has put any data here as to how this would effect newer servers balance. an again, they can't just take another versions stuff. would you like it if someone stole your stuff cause they wanted it?
    I don't think that it would affect them in anyway tbh.. How about Fragaraches?

    about the reveal bit. yes i made a thread asking for that to be changed but no one paid attention to that, they mostly focus on complaining about other stuff. say that you do make this change, that means imma have two priests using your new spells on me and you, so my defense is up, and i'm healing and doing dmg. so it would actually create a PVP advantage for me over priests. but for others who don't have chars like mine to back them up. thats going to give priests a even more insane pvp advantage. all the top ppl in my server are currently priests pretty much besides a few other classes. on a new server thats not really fair to other classses. an it was discussed that other classes would change to compensate the new advantages of priests if they are even possible changes. any attempt to make priests sound weak will be shut down. priests are not weak. most priests have a insane farming advantage to start, more then others. most ppl i knew that were priests in my old server got max upgrades first on server before anyone mostly. then got bored an quit playing a bit. if you are a priest who did that an now your complaining because you got caught slippin an didn't anticipate the new installments. =ur own fault for not getting stronger. if you don't appreciate your class play another. or maybe you did your build wrong. like how i made a agility rogue. late in game type char. mages aren't beginning of the game an it owns all with its skills. we make our skills hurt by investing in stuff to make them that way. meteor doesn't just insta kill everyone when everyone gets it.
    Perceptiveness should indeed get fixed. This case was actually being discussed by r2team? Priests are pretty weak.. check the picture from page 6 what Shaoren posted and you'll see what I mean. Obviously priests do have advantage over others at the BEGINNING becouse they're the first class to solo dungeons. Like I've said wouldn't like to throw everything away and start from scratch just becouse for someones stubbornity.

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  • ShadowGammaDraco
    replied
    Originally posted by Zatemo View Post
    Let me just point out that pure blood priests don't really survive that well, only hybrid and maybe holy priests could have high survivability due to heals and angel's blessing (a pure blood priest to me is practically a mage that can't DPS well). And also, if priests are for ""healer, support" values the well-being of over their own lives, priests harness spiritual energy to protect and vitalize their companions" then why would we have blood tree? Why would mages who are for "Magic DPS, AoE. Masters of fire and ice, mages are able to use their magical abilities to wipe out packs of enemies with little effort." have ice tree skills like frost shield and Icicle armor to reduce damage? Why would knights who are made for tanking be DPS (melee; i.e. having large opportunities to be able to be offensive when they were to be drastically more defensive)? Why would nature ranger get heal if they were for ranged dps? These are rhetorical questions btw. And if you say to balance out the classes in order to make them more fair and more interesting, then how come that doesn't apply all too well with priests?
    Originally posted by tasmak1 View Post
    yeah hope the GMs wud listen to our cause.. priest are weak nd needed some compensation for these.. give us those skills from others versions plsss......
    each class gets its own special stuff to help it along. what you speak of survivability is about the same for every class. just cause you've been dying alot doesn't make you the only person who dies. or the other priests complaining here. again, no one has put any data here as to how this would effect newer servers balance. an again, they can't just take another versions stuff. would you like it if someone stole your stuff cause they wanted it?
    Originally posted by ltgiang View Post
    lol all i see is complain on priest being weak. I never have problem fighting with any class except those rogue hiding. U gotta learn to use goddess embrace n get a pet that know charm. I killed any class in seng except rogue that like to hide cant deal with that until GM decide to fix the dam pet skill perceptiveness that said it REVEAL NEARBY INVISIBLE TARGET. IT SAID REVEAL DAMIT.
    about the reveal bit. yes i made a thread asking for that to be changed but no one paid attention to that, they mostly focus on complaining about other stuff.
    currently in a newer server, most ppl are 50-60-70 only a few 70-80, one person lv 80, a priest that just rebirth'd . no one else on the server is at that point yet. already as a lv 54 mage w a lv 51 priest an a lv 30 priest healing the mage in every which way, can't outlive a priest who's lv 60 in PVP. say that you do make this change, that means imma have two priests using your new spells on me and you, so my defense is up, and i'm healing and doing dmg. so it would actually create a PVP advantage for me over priests. but for others who don't have chars like mine to back them up. thats going to give priests a even more insane pvp advantage. all the top ppl in my server are currently priests pretty much besides a few other classes. on a new server thats not really fair to other classses. an it was discussed that other classes would change to compensate the new advantages of priests if they are even possible changes. any attempt to make priests sound weak will be shut down. priests are not weak. most priests have a insane farming advantage to start, more then others. most ppl i knew that were priests in my old server got max upgrades first on server before anyone mostly. then got bored an quit playing a bit. if you are a priest who did that an now your complaining because you got caught slippin an didn't anticipate the new installments. =ur own fault for not getting stronger. if you don't appreciate your class play another. or maybe you did your build wrong. like how i made a agility rogue. late in game type char. mages aren't beginning of the game an it owns all with its skills. we make our skills hurt by investing in stuff to make them that way. meteor doesn't just insta kill everyone when everyone gets it.
    Last edited by ShadowGammaDraco; 07-31-2012, 07:45 PM.

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  • Kakalili
    replied
    I think that priests are fine, really.
    Last edited by Kakalili; 07-21-2016, 07:44 AM.

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  • berndesu
    replied
    Originally posted by ltgiang View Post
    lol all i see is complain on priest being weak. I never have problem fighting with any class except those rogue hiding. U gotta learn to use goddess embrace n get a pet that know charm. I killed any class in seng except rogue that like to hide cant deal with that until GM decide to fix the dam pet skill perceptiveness that said it REVEAL NEARBY INVISIBLE TARGET. IT SAID REVEAL DAMIT.
    Did you not see that Death Cometh doesn't work?

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  • ltgiang
    replied
    lol all i see is complain on priest being weak. I never have problem fighting with any class except those rogue hiding. U gotta learn to use goddess embrace n get a pet that know charm. I killed any class in seng except rogue that like to hide cant deal with that until GM decide to fix the dam pet skill perceptiveness that said it REVEAL NEARBY INVISIBLE TARGET. IT SAID REVEAL DAMIT.

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  • venomeh
    replied
    Least thing what r2 should do is make the goddam buffs exclusive so that only members in your party would get those..

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  • tasmak1
    replied
    yeah hope the GMs wud listen to our cause.. priest are weak nd needed some compensation for these.. give us those skills from others versions plsss......

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  • Zatemo
    replied
    Originally posted by ShadowGammaDraco View Post
    its a MMORPG, we are supposed to be working together. when i level'd my first set of chars to 40. one of about each class. they fought and killed at the same speed. when i went full support on priest, i had to make up for the slow killing with a harder DPS. how we use them us up to us. battle tactics have never been set in stone really even in real life. description of priest when making the character says, "healer, support" values the well-being of over their own lives, priests harness spiritual energy to protect and vitalize their companions.
    so they are healers. or support. certain types of other classes will depend more on others depending on how they are skilled.
    i always thought, if that is the case, they value others wellbeing more then their own. that the totem should cloak friendly's.
    but going off that description. priest role would be " values the well-being of over their own lives, priests harness spiritual energy to protect and vitalize their companions.
    so they are healers. or support. certain types of other classes will depend more on others depending on how they are skilled. "
    the way you use your role is everything. but thats also up to you. find ways to use the skills in situations that help other people. usually if you have actual friends they help you back. my friend used to use blood priest to help clear dungeons then tank the boss so my mage wouldn't get killed an could actually participate, they always said "be careful im blood priest i wont be able to heal you anymore or rezu but i can tank an recover better" . otherwise. doing a dungeon without a friend for support is a joke for some classes. not rly possible less ur a casher. shadow rogue. if you cloak for more then a second. the boss resets. full health. only way to prevent that is to have a friend. make it so they don't even need the dps. what reason do they need the other DPS to do the dungeon? where's that leave the other classes...

    i've played other MMO's. one. when you used a skill. if someone afterward near you used a skill from their tree then another from theirs. it would create a skill chain that had a magical energy burst.
    similar follows with this. we lack a lot of teamwork here. we don't get a special magic explosion. but if we communicated with each other properly . we get best use out of our skills by having a synergistic effect. i used to try fighting a ranger an blood priest as a mage. . nearly impossible. get cursed in 6 ways from sunday then leeched then strong shot & silenced. work together an accomplish more. take turns who gets the kill
    change that would prob be different from the other versions would be. make it so all blood priest skills also effect party members. the benefits of HP etc etc etc. since that is their role right? valuing others over themselves. so when you use imp bloodpact. it does the same thing or a little more, then also sends health to friends.

    having endurance. means you survive longer. healers. can recover, so they are DoT. which means you could potentially get more DMG then over classes just because you can survive longer. development of blood priest an hybrid priest proves everything. they can solo everything earliest. which means already they don't really need other classes much.my friend is a mortal priest who can do SR NM. mostly free player. lv 60-70, i could never solo that, or even wish to. that proves you guys have both DPS and survivability.
    Let me just point out that pure blood priests don't really survive that well, only hybrid and maybe holy priests could have high survivability due to heals and angel's blessing (a pure blood priest to me is practically a mage that can't DPS well). And also, if priests are for ""healer, support" values the well-being of over their own lives, priests harness spiritual energy to protect and vitalize their companions" then why would we have blood tree? Why would mages who are for "Magic DPS, AoE. Masters of fire and ice, mages are able to use their magical abilities to wipe out packs of enemies with little effort." have ice tree skills like frost shield and Icicle armor to reduce damage? Why would knights who are made for tanking be DPS (melee; i.e. having large opportunities to be able to be offensive when they were to be drastically more defensive)? Why would nature ranger get heal if they were for ranged dps? These are rhetorical questions btw. And if you say to balance out the classes in order to make them more fair and more interesting, then how come that doesn't apply all too well with priests?

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  • berndesu
    replied
    Originally posted by ShadowGammaDraco View Post
    looks like it's only best at lv 2 +. otherwise, it costs 10% of hp to activate. so at level 3+is when it'll have a effect, is lv 3 reduc 15%? if so then it'll techinically reduc 5% 15%-10%=5%, is it doing that?
    it isnt even giving damage reduction, all it does is converts our attack into hp, i dont know the conversion % but in most situations it cost more hp than it gives~

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  • ShadowGammaDraco
    replied
    Originally posted by venomeh View Post
    "so when you use imp bloodpact. it does the same thing or a little more, then also sends health to friends."

    Neither of the Bloodpacts gives any health to the user/friendlies around the user, just wanted to point this out.



    No it's not, it's doing the same thing as its previous description was. It converts some amount of damage dealt into hp regening, level 1 = 5%, level 2 = 10% etc.
    "so when you use imp bloodpact. it does the same thing or a little more, then also sends health to friends."

    Neither of the Bloodpacts gives any health to the user/friendlies around the user, just wanted to point this out.""
    i know it was a suggestion that is different from the other versions of the game so if any change possible be better then asking to change to a copyrighted licensed version held by someone else. and cost less trying to do
    _would still have to be slight adjustment to other stuff to make the changes fair


    ____
    No it's not, it's doing the same thing as its previous description was. It converts some amount of damage dealt into hp regening, level 1 = 5%, level 2 = 10% etc."
    so its healing over time instead of instantly recovering that %?
    Last edited by ShadowGammaDraco; 07-24-2012, 05:42 PM.

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  • venomeh
    replied
    "so when you use imp bloodpact. it does the same thing or a little more, then also sends health to friends."

    Neither of the Bloodpacts gives any health to the user/friendlies around the user, just wanted to point this out.

    Originally posted by ShadowGammaDraco View Post
    looks like it's only best at lv 2 +. otherwise, it costs 10% of hp to activate. so at level 3+is when it'll have a effect, is lv 3 reduc 15%? if so then it'll techinically reduc 5% 15%-10%=5%, is it doing that?
    No it's not, it's doing the same thing as its previous description was. It converts some amount of damage dealt into hp regening, level 1 = 5%, level 2 = 10% etc.

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