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  • xena6
    replied

    in this pic u see that I was buffed fully with my priest skills and I also had embrace activated.



    Here is where hitomi used his debuff skill. My buffs should not have been removed since I had lvl 5 embrace on while he used that skill

    Leave a comment:


  • MemoryLane
    replied
    Originally posted by berndesu View Post
    most of the information was in this thread already ..just saying
    But who's really going to sift through 30 pages of text. It was a compiled version that was needed. Thank you for providing it.

    Unless anyone has any objections, we shall pass along your compilation.

    Leave a comment:


  • xena6
    replied
    Originally posted by berndesu View Post
    1. Death Cometh doesn't add to my reduction, it just takes a % of a attack I do and makes it into a heal, it should really be like this for the amount of HP it cost
    [ATTACH=CONFIG]20859[/ATTACH]
    3. This is how Grace can be worth the 3 second cast time~
    [ATTACH=CONFIG]20860[/ATTACH]
    4. Look at this holy light, when you level up your priest most dont even bother with this skill, but now it can also be worth the MP it cost
    [ATTACH=CONFIG]20861[/ATTACH]
    5. Yeah, a lvl 100 doing 1k damage, make the damage higher so its alot more worth it, the SoH version of this skill makes it alot better for the level of the caster [ATTACH=CONFIG]20862[/ATTACH]
    6. Guardians Embrace shouldn't be able to be taken off by a knight..(reckoning debuffs and Guardians Embrace is supposed to prevent debuffs) if it can be taken off, thats just a real derp skill
    7. Do blood priest who have instant cast spells need cast time? No, we need attack speed and endurance so add that to the sets (isnt unfair, look at the rangers equipment) This could make avernal more balanced (by this I mean actually balanced)
    8. Bloodflow in the Saga of Hero (also known as SoH) version gives 4% matk per level, this will greatly help balance a blood priest
    9. Enhanced Circulation gives patk reduction along with matk reduction in SoH and it can help out a blood priest with being able to solo, to make up for our lack of healing
    10. Cast speed for light beam and duration for blood beam (GMs can decide how much to lower per level) be lowered upon leveling up the skill to give more of a balance between classes and it can help make priest suitable for avernal

    most of the information was in this thread already ..just saying
    the description of embrace which I have maxed to lvl 5 says it give temp immunity to debuffs yet a knight and hitomi can debuff me. The skill should work as the descriptions says!!

    Leave a comment:


  • berndesu
    replied
    1. Death Cometh doesn't add to my reduction, it just takes a % of a attack I do and makes it into a heal, it should really be like this for the amount of HP it cost
    Click image for larger version

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    2. A stun for 8 secs is really really nice...but the thing is, the caster is basically stunned for that much time too, Demons Grasp should be able to do some damage, and the 3 second cooldown is actually along time, is it possible to lower the cooldown? Saga of Hero's version has it at 1 minute instead of 3..
    3. This is how Grace can be worth the 3 second cast time~
    Click image for larger version

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    4. Look at this holy light, when you level up your priest most dont even bother with this skill, but now it can also be worth the MP it cost
    Click image for larger version

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    5. Yeah, a lvl 100 doing 1k damage, make the damage higher so its alot more worth it, the SoH version of this skill makes it alot better for the level of the caster Click image for larger version

Name:	betterbloodbeam.png
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    6. Guardians Embrace shouldn't be able to be taken off by a knight..(reckoning debuffs and Guardians Embrace is supposed to prevent debuffs) if it can be taken off, thats just a real derp skill
    7. Do blood priest who have instant cast spells need cast time? No, we need attack speed and endurance so add that to the sets (isnt unfair, look at the rangers equipment) This could make avernal more balanced (by this I mean actually balanced)
    8. Bloodflow in the Saga of Hero (also known as SoH) version gives 4% matk per level, this will greatly help balance a blood priest
    9. Enhanced Circulation gives patk reduction along with matk reduction in SoH and it can help out a blood priest with being able to solo, to make up for our lack of healing
    10. Cast speed for light beam and duration for blood beam (GMs can decide how much to lower per level) be lowered upon leveling up the skill to give more of a balance between classes and it can help make priest suitable for avernal

    most of the information was in this thread already ..just saying
    Last edited by berndesu; 07-17-2012, 07:29 PM.

    Leave a comment:


  • crackerjac
    replied
    Originally posted by smurfs16 View Post
    keep rangers out of range.
    You can keep Rangers out of range if, and only if, you're not directly attacking them and are merely rooting them and taking off. Unfortunately, a priest's attack skill range, CURSES NOT WITHSTANDING, is lower than that of a Ranger's, meaning we can't get them out of range to unleash our primary attack spells. We've addressed this on WC. Our radius is 350, a Ranger's is 400. If my range is 50 less than my Ranger opponent's, how am I supposed to keep him at bay and still kill him?

    I know Priest isn't the most offensive class in game, but they're not bloody supposed to.
    This is one of the issues here. If we're not supposed to be an offensive class, why bother giving us the blood skill tree at all?

    Leave a comment:


  • MemoryLane
    replied
    Originally posted by MissKimmer View Post
    I also agree with that .. goo kyu

    And to reply to what the moderator said before, they need to do something because this...

    isnt balanced
    The problem with that is, rogues attack with two weapons, essentially attacking twice. Therefore, it is logical to assume that rogues will have double the overall dps output over every other class.

    Every time I go to Avernal, I always see at least 2 rogues and one priest at the top of the list. It all depends on the work put into the character. Anyway, single events aren't really a point to argue in a thread like this.

    This is a great post that actually goes somewhere:
    Originally posted by berndesu View Post
    Basically..
    1. Make Death Cometh do what its supposed to do
    2. Make Demons Grasp attack the enemy along with stunning them
    3. Make Grace do damage like the other version of this game
    4. Holy Light should give damage reduction like it was supposed too..
    5. More damage for Life Drain...1k isnt much, really
    6. Guardians Embrace shouldn't be able to be taken off by a knight..(reckoning debuffs and Guardians Embrace is supposed to prevent debuffs)
    7. Make our equipment give us Attack Speed and more endurance (for the blood priest out there we dont need to cast speed)
    8. Make bloodflow give 4% matk per level instead of 3%
    9. Enhanced circulation should give patk reduction
    10. Cast speed for light beam and Duration for blood beam should be lowered when you further level up the skill

    Ok i think thats all the reasonable suggestions made from this thread..
    Perhaps flesh that out, briefly explain why these changes are needed. For example, item #1- explain what it does now and what it's suppose to do. If you're going to compare something to another version like in item #3, you need to show or explain what the other version has versus this version.

    Leave a comment:


  • smurfs16
    replied
    Originally posted by venomeh View Post
    Would it be so hard for GM(s) reply something like: "Okay we have noticed the issue and will see what we can do to it." or something similar? Betcha that's all we wanna hear.
    Yes it is, since it's all whining and demanding a change the GM's seemingly don't feel the same way about. There have been over a dozen of these threads about "priests need to change", you really think GM's will reply to each and every thread? No, use the searchfunction and search those threads for a reply, bet your bum you'll find one there.

    And again like I said in my post, both replies after my post are both about hating on. the 70/30-ratio is based on the skills of a class, balancer or not makes no difference in that. It is a DPS-event yes, but someone has to heal the tanker.

    Leave a comment:


  • venomeh
    replied
    Originally posted by smurfs16 View Post
    keep rangers out of range.

    Nope, as soon as you take try to run away a bit to get outta their range they kill you with their 160% attack speed, atleast in my server.

    All I see here are people that take a slight flaw of a class and blow it up as if it's 9/11. Yes you don't have the dps of a mage, yes you want more damage-skills. But you're asking here for GM's to take a thread seriously where 95% of the threads is hating on eachother and the class. Only 5% consists of proper examples, things GM's could possibly reply on but it get's overwhelmed by all this hatred. I find it logical this thread has gotten ignored and it's not even the GM's fault but yours.
    Would it be so hard for GM(s) reply something like: "Okay we have noticed the issue and will see what we can do to it." or something similar? Betcha that's all we wanna hear.

    Leave a comment:


  • Shaoren
    replied
    Originally posted by smurfs16 View Post
    I have played as lv91 Scion priest in seng etc: 4 silvers from kills and I'm not even full bloodpriest. Anything else you want to attack me on? I know Priest isn't the most offensive class in game, but they're not bloody supposed to. They're the balanced version of 70% defense / 30% offense. Like the mirror of rangers with 70% offense / 30% defense. So yes you lack damage-output compared to the other classes like Rogues who are 100% offense and mages.
    But heck if you were to use Life drain for the damage reduction, enhanced circulation on top of that and Sacrifice in dire need, no matk-user will hurt you.
    If you are skillfull enough to use curses properly, improved bloodpact on a group caught in the curses, I guarantee you you can get kills and knights/rogues won't even touch you. With the curses you can even keep rangers out of range.

    All I see here are people that take a slight flaw of a class and blow it up as if it's 9/11. Yes you don't have the dps of a mage, yes you want more damage-skills. But you're asking here for GM's to take a thread seriously where 95% of the threads is hating on eachother and the class. Only 5% consists of proper examples, things GM's could possibly reply on but it get's overwhelmed by all this hatred. I find it logical this thread has gotten ignored and it's not even the GM's fault but yours.


    haters gonna hate
    seng have balanced buff but outside the seng will be different.
    if you say priest is 70% defense/30% offense and mage or rouge is 100% offense then why they release DPS event? it Obvious tell priest stay away from that event...
    priest not just unfair on PVP, gear also unfair on event too.

    Leave a comment:


  • smurfs16
    replied
    Originally posted by venomeh View Post
    Yeah they're not replying cus seems like they don't wanna admit that they messed up something that now needs to be fixed... It surely seems like that atm. -_- Play Scion lvl 100 Priest as your main (including pvping in seng etc.) before you even ask us to stop. Cus then you'll see why we are talking here..THIS.
    I have played as lv91 Scion priest in seng etc: 4 silvers from kills and I'm not even full bloodpriest. Anything else you want to attack me on? I know Priest isn't the most offensive class in game, but they're not bloody supposed to. They're the balanced version of 70% defense / 30% offense. Like the mirror of rangers with 70% offense / 30% defense. So yes you lack damage-output compared to the other classes like Rogues who are 100% offense and mages.
    But heck if you were to use Life drain for the damage reduction, enhanced circulation on top of that and Sacrifice in dire need, no matk-user will hurt you.
    If you are skillfull enough to use curses properly, improved bloodpact on a group caught in the curses, I guarantee you you can get kills and knights/rogues won't even touch you. With the curses you can even keep rangers out of range.

    All I see here are people that take a slight flaw of a class and blow it up as if it's 9/11. Yes you don't have the dps of a mage, yes you want more damage-skills. But you're asking here for GM's to take a thread seriously where 95% of the threads is hating on eachother and the class. Only 5% consists of proper examples, things GM's could possibly reply on but it get's overwhelmed by all this hatred. I find it logical this thread has gotten ignored and it's not even the GM's fault but yours.


    haters gonna hate
    Last edited by smurfs16; 07-17-2012, 05:02 PM. Reason: typo

    Leave a comment:


  • berndesu
    replied
    Originally posted by Venomehz View Post
    Not for the priests who prefers Light Beam.
    i forgot to say, cast speed for light beam also :P
    basically what i said above in that list will balance most things out i believe

    Leave a comment:


  • Venomehz
    replied
    Originally posted by berndesu View Post
    i think if priest got attack speed in their slayers set Avernal would be more balanced..
    Not for the priests who prefers Light Beam.

    Leave a comment:


  • berndesu
    replied
    i think if priest got attack speed in their slayers set Avernal would be more balanced..

    Leave a comment:


  • MissKimmer
    replied
    I also agree with that .. goo kyu

    And to reply to what the moderator said before, they need to do something because this...
    Click image for larger version

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    isnt balanced
    Last edited by MissKimmer; 07-17-2012, 01:10 PM. Reason: add more

    Leave a comment:


  • Alexmancer
    replied
    Originally posted by berndesu View Post
    Basically..
    1. Make Death Cometh do what its supposed to do
    2. Make Demons Grasp attack the enemy along with stunning them
    3. Make Grace do damage like the other version of this game
    4. Holy Light should give damage reduction like it was supposed too..
    5. More damage for Life Drain...1k isnt much, really
    6. Guardians Embrace shouldn't be able to be taken off by a knight..(reckoning debuffs and Guardians Embrace is supposed to prevent debuffs)
    7. Make our equipment give us Attack Speed and more endurance (for the blood priest out there we dont need to cast speed)
    8. Make bloodflow give 4% matk per level instead of 3%
    9. Enhanced circulation should give patk reduction
    10. Cast speed for light beam and Duration for blood beam should be lowered when you further level up the skill

    Ok i think thats all the reasonable suggestions made from this thread..
    Agree to all, please consider!

    Leave a comment:

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