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  • Originally posted by Salvo View Post
    around same soul competion doesnt mean same soul that he/she upgrade are same with you.
    i've been calculate something about priest try looking here.

    if priest used int/full int its mean they had lots of matk but less to Hp.yes you can add jade but amount of that jade is less. its mean you got strg attack but you weak. cause all items set equipment on slayer built for INT. its mean they give you more damage.also soul tree give you priest lots of INT.

    but if you used END or full END its gave you lots of Hp + base on set its also give you INT. so on your set equipment you just add topaz . in the end its balance you have high Hp + u had high Matk.

    topaz = matk = Int
    jade = hp = End

    how many jade Gems can you put on your set Equipment?
    how many topaz gems can you put on your set Equipment?

    and as far as i know if you were holy type,u used healing gems not topaz gems

    priest set equipment,weapon & soul adds more Int to you .
    so if you gain your Int stat its mean you gets more damage (matk) but less on your HP. so when your opponent are same lvl as you,same set or whatever..you gonna lose cause jade gems doesnt support high Hp.

    and its not same if you gain your END.
    End give you more Hp + set equipment & soul tree you will get high Hp and high damage .
    I don't get what you're trying to say.. Anyways that HP you get from full END at lvl 100 scion is 360*16 and if I'm not wrong and thats only 5760 hp more so shouldn't make that big difference. Also I know how to build my soul etc. o.o
    Stalkers OP.

    Best (ex) R2 employee quote: "Be kind to your fellow players ~ you never know when they are alt GMs "

    Comment


    • Since it is stated that there aren't a lot of concrete ideas, I have some tweak ideas for a couple blood skills.

      Blood Pact: Innitial damage when the scythe hits the target based on a % of matk plus a bonus maybe 4.5% of current hp like blood beam, thought the innitial matk based would be less than blood beam. But then do additional damage per second as it already does as "bleed" damage.

      Life Drain: As the name suggests, this skill should drain life force from the target. Right now it curses the target for a short time at which at the end of the duration steals certain amount of hp from the target and grants a percentage to the caster. A very weak amount if you ask me. I suggest this steal a bit more for the caster to consume, but instead of a lump amount at the end of the duration, it be granted once every two seconds, like Holy Light. So maybe transfer 400-ish hp (more or less depending on matk and hp bonuses) per every two seconds untl the end of the spell duration.

      Any other suggestions for individual skills?
      Last edited by Alexmancer; 07-12-2012, 06:35 AM.
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      Vampire Prince
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      Comment


      • wait a bit,,,i am a priest too,,so i'm gonna ask you some question,,,,
        so,,which one is better to attack,,, holy beam or blood beam,,,because the other say i should go for hybrid, then i make my attack in blood side,,,,
        anyone can help me,,i want to be good in both dungeon and pvp,,because all i see is only good at one side only,,and thanks

        Comment


        • Originally posted by buritayam View Post
          wait a bit,,,i am a priest too,,so i'm gonna ask you some question,,,,
          so,,which one is better to attack,,, holy beam or blood beam,,,because the other say i should go for hybrid, then i make my attack in blood side,,,,
          anyone can help me,,i want to be good in both dungeon and pvp,,because all i see is only good at one side only,,and thanks
          The "better" one depends completely on your heal score and hp. If you have high heal, light beam hits harder, but is slower than blood beam. If your heal is lower, but you have high hp, blood beam can deal a decent amount of damage much more quickly than light beam and can definitely add up to or do more damage in the time it takes to get off one light beam, if you hp is really high, even one hit of blood beam can potentially overwhelm a light beam assuming your heal score isn't as high (which it won't be if you are a blood priest using topazes).


          Using myself as an example, I may be hybrid, but I lean more toward blood. I only use topaz gems, I have no emeralds, the holy skills I have are buffs and light heal. I have high hp and 14.5k matk and about 11k heal pretty much just from being full int and some from soul. I deal about 20k+ per hit from one Master Blood Beam. Doing the math, my base damage with Master Light Beam (incliding my heal score but not taking other factors into acount, such as luck) would deal around 13k-ish damage (I can't actually look at the skill right now to give you the exact amount though, Im on my phone). That's the difference low heal score has compared to high hp. For a blood priest blood beam is superior. For a holy priest with high heal, light beam is superior.
          Last edited by Alexmancer; 07-12-2012, 06:58 AM.
          â™”
          Vampire Prince
          • Server: Aurora Point
          • Character: Alexmancerx
          • Class: Priest (Blood/Hybrid)
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          Comment


          • Originally posted by ShadowGammaDraco View Post
            ya. say they have same stats baseline, even soul completion, say 500 pt all around nodes.
            battle starts.
            priest gets curses off an a good shot or two, then heals , , nerfs them down an gets a good smack in +recovers next, keeping them from doing dmg an staying healthy basically.ftw
            battle ends
            battle starts
            priest gets a good shot off then curses a few times, their forgiveness soul kicks in and all bad buffs are purged then the battle turns since they aren't nerfed. get crippled an die
            battle end
            i mean rly that could go on all day w diff combo's of skills +classes an used at what interval then where you are, how the unique algorithms decide to play out each time. since ya if have generally same stat, they are "even" but your still playing with chance +luck +a whole slew of other figures. like
            mage hits priest does 10k, they hit w blood skills an recover 10k+ , mage hits again but gets a 4% chance of magic pen and it randomly works an deals 50k crit gaining edge, priest nerfs and recovers +retreats to safe distance .
            i don't think seng can be attributed to a solid evidence base as well unless your both along next to each other with absolutely no one else around to test powers. but yaa... as well. depends what type of soul pts are invested where. immortalitys soul dmg reduc gives knights the most epic advantage over mage, so 500 pt spent where means a lot. my dmg is halved if they have a decent amount invested into % and right skills and that'd be no matter what level i'm at , then also the incredibly high def lowers the atk even more.
            So you're comparing Mages vs. Priests? That's still Meteor + Flame Explosion spam so priest won't even have a chance to use curses except if he uses stun preventing skill. Still should be pretty sure win for the Mage. Like said earlier priests won't have the time to cast the Light Heal during battle. Against other classes it'd pretty much be like this:

            Priest vs. Ranger - Priest don't even bother doing anything, you're screwed right when you see AM-Ranger they 1-3 hits you, different case against Nature Rangers, those aren't too hard.
            Priest vs. Rogue - Rogue pops up from stealth, boom you're stunned and dead.
            Priest vs. Knight - Use curses to keep knight at range so that they can't hit you, pretty much only possible wins you can get.
            Priest vs. Priest - The one with better stats & build is winner.

            Aaand if all these would run at Mage, he could use Meteor & Flame Explosion spam, boom all dead.
            Stalkers OP.

            Best (ex) R2 employee quote: "Be kind to your fellow players ~ you never know when they are alt GMs "

            Comment


            • Originally posted by Alexmancer View Post

              Using myself as an example, I may be hybrid, but I lean more toward blood. I only use topaz gems, I have no emeralds, the holy skills I have are buffs and light heal. I have high hp and 14.5k matk and about 11k heal pretty much just from being full int and some from soul. I deal about 20k+ per hit from one Master Blood Beam. Doing the math, my base damage with Master Light Beam (incliding my heal score but not taking other factors into acount, such as luck) would deal around 13k-ish damage (I can't actually look at the skill right now to give you the exact amount though, Im on my phone). That's the difference low heal score has compared to high hp. For a blood priest blood beam is superior. For a holy priest with high heal, light beam is superior.
              yes because you are holy priest even you had been hybrid. you are not same as blood priest.
              holy priest need to gain their INT ( gain the casting spells & Mdef )
              blood priest need to gain their END ( gain Hp & Pdef )

              that why for holy priest we used 2:1 ( 2 Int : 1 End ) for hybrid
              blood priest they used 3 End ( for hp ) Int? they get from set equipment,weapon and soul.

              if blood priest used 2:1 they will be noob ( die fast ) Hp low.
              blood priest dont have skills like holly, that why all bloody skill add lots of Hp.

              Bloodflow - permanently increases your magic attack as long as you HEALTH remain above 70%
              Inhanced Circulation - Permanently increases HP regeneration rate & reduce incoming magic dmg.
              BloodGuard - permanently increases your maximum HEALTH.

              so what i found it, there are different between those to priest. and alex you are holy not blood. even you have been hybrid you still holy. you cannot learn those 3 skill same as blood priest even they are hybrid they cannot learn buff skill.

              so what i figure out holy = Int & blood = End

              when holy hybrid they used lots of blood priest skill >> that why its 2:1
              when blood hybrid they used few holy priest skill >> all equipment,weapon & soul already give them INT. so they dont need to gain Int anymore. >> 3 to End (3:0)

              * maybe some player using 2:1 on blood priest type, that why they felt week when they duel with same level as them and same equipment they used.
              Salvo | 5* | Anti-Mage Ranger

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              Comment


              • Originally posted by venomeh View Post
                So you're comparing Mages vs. Priests? That's still Meteor + Flame Explosion spam so priest won't even have a chance to use curses except if he uses stun preventing skill. Still should be pretty sure win for the Mage. Like said earlier priests won't have the time to cast the Light Heal during battle. Against other classes it'd pretty much be like this:

                Priest vs. Ranger - Priest don't even bother doing anything, you're screwed right when you see AM-Ranger they 1-3 hits you, different case against Nature Rangers, those aren't too hard.
                Priest vs. Rogue - Rogue pops up from stealth, boom you're stunned and dead.
                Priest vs. Knight - Use curses to keep knight at range so that they can't hit you, pretty much only possible wins you can get.
                Priest vs. Priest - The one with better stats & build is winner.

                Aaand if all these would run at Mage, he could use Meteor & Flame Explosion spam, boom all dead.
                see thats where your wrong. you obviously don't know the classes your comparing. my hits only do 10k-30k IF IF IF i crit. in seng its a bit more . which would be the same amount alexmancer says your hit is worth as well. flame explosion has a long cast time. meteor has a long CD. in seng and other places its not ALWAYS 1vs 1. i'll be fighting someone use my good skills take 3 steps and there's another level 100 and all my power skills that your freaking out about that take a half a min to respawn. are all gone. so mage isn't "all powerful" as your playing it out to be.
                mage vs knight = hooked stunned and dead
                mage vr rogue= randomly stunned and dead
                mage vrs priest= outlasted by endurance or heal or being vampired to death
                mage vrs ranger = yet another class where we have a fatal weakness and they can null our attacks from great distance.
                mage vrs mage= all depend on who has what where an who gets what shot off when and heals when and what unique algorithms play into effect
                especially when we are factoring the main convo being lvl 100'sfighting each other. dude,, my metoer has NO EFFECT on knights rangers and rogues most the time. wanna know why? high end rogues can get a skill which purges negative effects constantly every few second. the rest have forgiveness etc etc or such high dodge it doesn't even touch them. most knights at that high end level have 50% dmg reduction that means i am always only gonna do half my dmg to them. meaning if i'm only doing 10-20k out of seng and hit them. i'm a lv 90 hitting another lv 90 for only 5k-10dmg .IN OR OUT OF SENG and i'm DPS. rogues. dude my nub lv 40 rogue w as much agi as my scion mage has just as much dodge and crit as my mage with mostly purple slayer and 500+ soul pts. at higher levels. dude i might as well not even try hitting some of these people. omg aren't we saying just the same thing over and over, and technically i've agree'd with some of these points except ppl wanna argue nonsensical things over and over? wooow. so amazing ppl missing so much or not reading before posting.
                Last edited by ShadowGammaDraco; 07-12-2012, 10:12 AM.

                Comment


                • Originally posted by Salvo View Post
                  Holy priest need to gain their INT (gain the casting spells & Mdef)
                  Blood priest need to gain their END (gain Hp & Pdef)
                  A: This has been tested many times before the amount of damage you lose by not going full int simply isn’t worth the ~8k hp you gain by going full end(you actually lose dmg because hp doesn’t translate to bonus BB damage well.) Math for bonus BB dmg from HP below.
                  1: Full int: ~100k hp
                  ~1a: 100,000/100= 1,000
                  ~1b: 1,000*4.5= 4,500 bonus dmg on BB
                  2: Full end: ~108k hp
                  ~2a: 108,000/100= 1,080
                  ~2b: 1,080*4.5= 4860 bonus dmg on BB
                  So you’re going to trade ~3k+ attack from going full int(at lvl 100) for ~360 more dmg on blood beam?
                  B: Please stop posting stuff that doesn't help the thread

                  A summary of some suggestions posted all throughout the thread
                  1: Improve grace to make it so two Light Heals don't heal more than one Grace, or give Grace a shorter cast time.
                  2: Make our offhand give +def or +Mattck. 2k hp gained from a lvl 80 purp enchanted offhand doesnt do any good.
                  3: Make Holy Light give dmg reduction, and make the healing based off targets % max hp. ~600 hp/2 sec for 6 seconds doesn’t make a difference anymore, we scaled way past it being usefull.
                  4: Demons Grasp: Make Demons Grasp do dmg based off % hp/sec all throughout the cast. A channeled stun that doesn’t do dmg takes away the point of a stun: being able to deal dmg when the target is stunned.
                  5: Life drain: The other versions have better ideas for this ability, make it reduce the targets hp % and restore that hp back to the priest. We scaled past ~1000 hp restored from this ability in its current state being useful.
                  Originally posted by B3lle View Post
                  Some simple suggestions
                  A: Let our heals crit, make it based off crit dmg% like attacks are
                  B: When curses crit make them actually do more dmg based off crit dmg%
                  C: Make our slayer gear add both int and end(like rangers get str and int)
                  6: Very clear cut suggestions attempting to solve dmg in pvp being un-healable, and to improve priest's dps.
                  7: Make our blood scion rebirth skill actually work

                  On a side note.
                  Originally posted by MemoryLane View Post
                  I also saw BrotherVT ask for the summarized version of what the idea is, but that was only followed by complaining about how he asked for a summary.
                  No, the complaining earlier in the thread was about the complete lack of respect from a moderator.
                  Originally posted by BrotherVT View Post
                  Well, this thread is a bit too long for me to even care about what it all says...
                  Originally posted by BrotherVT View Post
                  Boo. Hoo.
                  I don't have enough time to be reading a 10 page thread.
                  Originally posted by BrotherVT View Post
                  Yes, because I don't have better things to do than read a 10 page thread.
                  Originally posted by Sc3n3 View Post
                  Then resign as a rep of r2 on the forums? I don't know what you want me to say, you're a representative of R2 on the forums don't take that responsibility if you don't want it?
                  Originally posted by BrotherVT View Post
                  Do something if you want me off.
                  Very good representative of r2 there. <-sarcasm
                  Last edited by B3lle; 07-12-2012, 11:51 AM.
                  Lvl: Eidolon 120
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                  Comment


                  • Originally posted by B3lle View Post
                    A: This has been tested many times before the amount of damage you lose by not going full int simply isn’t worth the ~8k hp you gain by going full end(you actually lose dmg because hp doesn’t translate to bonus BB damage well.) Math for bonus BB dmg from HP below.
                    1: Full int: ~100k hp
                    ~1a: 100,000/100= 1,000
                    ~1b: 1,000*4.5= 4,500 bonus dmg on BB
                    2: Full end: ~108k hp
                    ~2a: 108,000/100= 1,080
                    ~2b: 1,080*4.5= 4860 bonus dmg on BB
                    So you’re going to trade ~3k+ attack from going full int(at lvl 100) for ~360 more dmg on blood beam?
                    B: Please stop posting stuff that doesn't help the thread

                    A summary of some suggestions posted all throughout the thread
                    1: Improve grace to make it so two Light Heals don't heal more than one Grace, or give Grace a shorter cast time.
                    2: Make our offhand give +def or +Mattck. 2k hp gained from a lvl 80 purp enchanted offhand doesnt do any good.
                    3: Make Holy Light give dmg reduction, and make the healing based off targets % max hp. ~600 hp/2 sec for 6 seconds doesn’t make a difference anymore, we scaled way past it being usefull.
                    4: Demons Grasp: Make Demons Grasp do dmg based off % hp/sec all throughout the cast. A channeled stun that doesn’t do dmg takes away the point of a stun: being able to deal dmg when the target is stunned.
                    5: Life drain: The other versions have better ideas for this ability, make it reduce the targets hp % and restore that hp back to the priest. We scaled past ~1000 hp restored from this ability in its current state being useful.

                    6: Very clear cut suggestions attempting to solve dmg in pvp being un-healable, and to improve priest's dps.


                    On a side note.

                    No, the complaining earlier in the thread was about the complete lack of respect from a moderator.

                    Very good representative of r2 there. <-sarcasm
                    we aren't employees of R2. if i was or they were then we would be getting paid a lot of money to play nice nice. then i would def be dropping at least 3k+ on my chars every month from the amount of over time pay that would net. but we aren't official representatives of the company and we don't represent the company or officially work for them as a legal job. its more like, community service .
                    we keep saying stuff like that because its been all said before in many ways like i've said a few times on this thread where everyone has always made threads complaining about how they are so unbalanced compared to every other class and they should be nerfed or given boosts. and if you were to be applying for a job. if you have a super long resume thats dry and a lot of random babble. they usually toss it . because most employers only spend just a moment to skim over the persons application. memory asked for it already- a list of actual data that would help. a couple ppl like alexmancer seems to be the only one trying rly. and at least your trying with ur suggestions.
                    3: Make Holy Light give dmg reduction, and make the healing based off targets % max hp. ~600 hp/2 sec for 6 seconds doesn’t make a difference anymore, we scaled way past it being usefull.
                    the mirror for that skill would be mages ice blast. does around that dmg as poison dmg (400 as lv 1) for 6-8 sec or w/e after being shot. same situation, end game hitting someone who has 160-200k health , 1-2k DoT doesn't mean squat

                    +constant repitition of this
                    Originally posted by venomeh View Post
                    So you're comparing Mages vs. Priests? That's still Meteor + Flame Explosion spam so priest won't even have a chance to use curses except if he uses stun preventing skill. Still should be pretty sure win for the Mage. Like said earlier priests won't have the time to cast the Light Heal during battle. Against other classes it'd pretty much be like this:

                    Priest vs. Ranger - Priest don't even bother doing anything, you're screwed right when you see AM-Ranger they 1-3 hits you, different case against Nature Rangers, those aren't too hard.
                    Priest vs. Rogue - Rogue pops up from stealth, boom you're stunned and dead.
                    Priest vs. Knight - Use curses to keep knight at range so that they can't hit you, pretty much only possible wins you can get.
                    Priest vs. Priest - The one with better stats & build is winner.

                    Aaand if all these would run at Mage, he could use Meteor & Flame Explosion spam, boom all dead.
                    basically means that you guys all gave up already. the battle was won before anything happened.everyone makes it sound like they should just roll over and die. Fear is the mind-killer. Fear is the little-death that brings total obliteration.

                    ironically that was my most beloved skill in World of darkness playing a mastigos mage. forceful presence = For a true warrior, a fight is won or lost before any weapon is drawn. An Awakened warrior demonstrates this by honing their very stare into a weapon capable of disarming their foes with a glance.
                    Aspect: Covert
                    Cost: 1 Mana

                    The mage overwhelms the target with sheer force of will. The target is stunned (refer to page 167 of the World of Darkness Core book) for a number of rounds equal to the amount of successes scored on the casting roll. A dramatic success on the casting roll renders the target prone. The target either falls down or stumbles to their knees from the power of the glare.
                    " "
                    Last edited by ShadowGammaDraco; 07-12-2012, 10:52 AM.

                    Comment


                    • Originally posted by ShadowGammaDraco View Post
                      see thats where your wrong. you obviously don't know the classes your comparing. my hits only do 10k-30k IF IF IF i crit. in seng its a bit more . which would be the same amount alexmancer says your hit is worth as well. flame explosion has a long cast time. meteor has a long CD. in seng and other places its not ALWAYS 1vs 1. i'll be fighting someone use my good skills take 3 steps and there's another level 100 and all my power skills that your freaking out about that take a half a min to respawn. are all gone.
                      I actually do know what classes i'm comparing, I also see that you still have bear & not maxed out Fragarach Orb so that might be reason for low damage, also if you haven't gotten 5 soul shards daily + 5 from ladder then it's even more obvious.
                      Stalkers OP.

                      Best (ex) R2 employee quote: "Be kind to your fellow players ~ you never know when they are alt GMs "

                      Comment


                      • Originally posted by venomeh View Post
                        I actually do know what classes i'm comparing, I also see that you still have bear & not maxed out Fragarach Orb so that might be reason for low damage, also if you haven't gotten 5 soul shards daily + 5 from ladder then it's even more obvious.
                        lol peeping my char? have bear because all my other pets are dead from dungeons or fighting other ppl or are out of life. i have a SA and a teeka and the eagle. all my pets are 85+ except the eagle, my fragarach orb is giving me more attack then gold slayer orb cause i couldn't farm enough honor or do gr's much successfully since getting ***** in gr since day 1 almost, or get gold badges from DS like other classes very much. starting off i had to pay 15g a day in repairs to do gr's because fighting priests 1vs1 rangers 1vs 1 knights 1 vs 1 that like to randomly atk then keep attacking specifically you. i'm not a cash player. don't have gems but i still have around 10k matk when in battle w deep freeze.sold my gems to friends who in turn used the kindness i gave of selling ruby's an topaz for almost emerald prices to atk me l8r. and this is exactly what i was describing earlier. not everyone was built the same. not everyones battles end the same. the ppl i'm fighting have always been par level or higher. and par stuff or better if they are cashers. alll of our comparison data is going to be skewed by who spent what where etc etc then how those unique algorithms play out in each battle which each battle will not be the same as another. so we are all somewhat right and wrong in our own ways. is basically what i've been saying.
                        i don't personally shun the deaths i've experienced by other classes. its a learning curve. everyone has their own. but i learned from those battles how to make ppl waste their ability's . best way to avoid danger= not be there. like for fighting the priests i did. i learned to stay in one spot for a moment then move slightly to the left or right, after that moment a curse landed where i was standing. blink to other side of them and another curse lands where i was. emp winds and root =keep distance and make target come to you, by using certain tactics i've killed people stronger then me. but thats not a 1vs 1 situation as i usually always need extreme kite'ing or some diversions if its a person of my level or above since they all own me if i let them too close..generally everyone goes for the mage and priest first as well. like when doing ladder etc, everyone always says go for mage then the others. because of our awesome skills we are top public enemy's basically. most classes don't even go for strong people that would be a challenge. they find the weakest person that can net them the most points an stalk them. i've watch ppl ignore 10-15 other targets just to go for the mages and other easier targets where they have big advantage instead of a good fair fight. there are also no rules about how we fight either. so even if some changes are made, there are classes that have other classes as their prime targets

                        ....
                        it honestly wont matter which fragarach orb i have now unless i cash a LOT on the server(which is impossible for me since i'm disabled IRL no $_$) that my main is on now that its merged with the other servers which most ppl have second aura already and 10-20k atk &10k def or more etc etc etc etc. and the person who has #1 character in that server is a priest as well with crazy stats . don't even stand a chance even with seng buff against these ppl. i get killed most the time without even getting to see the animation from the skill now. killed one luckily and got 50 pt honor, then they crystal reved an i went poof before i even noticed they respaned on same spot intead of in spawn zone. only difference is about 10 levels character wise. everything else they have ahead of me by far. so even if i get to level 100 w max orb. still not good enough to win a 1vs 1 with all the ppl on rankings
                        Last edited by ShadowGammaDraco; 07-12-2012, 11:33 AM.

                        Comment


                        • Originally posted by ShadowGammaDraco View Post
                          lol peeping my char? have bear because all my other pets are dead from dungeons or fighting other ppl or are out of life. i have a SA and a teeka, my fragarach orb is giving me more attack then gold slayer orb cause i couldn't farm enough honor or do gr's much succesfully since getting ***** in gr since day 1 almost. starting off i had to pay 15g a day in repairs to do gr's because fighting priests 1vs1 rangers 1vs 1 knights 1 vs 1 that like to randomly atk then keep attacking specifically you. i'm not a cash player. don't have gems but i still have around 10k matk when in battle w deep freeze. and this is exactly what i was describing earlier. not everyone was built the same. not everyones battles end the same. the ppl i'm fighting have always been par level or higher. and par stuff or better if they are cashers. alll of our comparison data is going to be skewed by who spent what where etc etc then how those unique algorithms play out in each battle which each battle will not be the same as another. so we are all somewhat right and wrong in our own ways. is basically what i've been saying
                          yeah I checked it out to see why you're saying that priests can kill you easily.. and I meaned your mount, not pets.
                          Stalkers OP.

                          Best (ex) R2 employee quote: "Be kind to your fellow players ~ you never know when they are alt GMs "

                          Comment


                          • Originally posted by ShadowGammaDraco View Post
                            3: Make Holy Light give dmg reduction, and make the healing based off targets % max hp. ~600 hp/2 sec for 6 seconds doesn’t make a difference anymore, we scaled way past it being usefull.
                            the mirror for that skill would be mages ice blast. does around that dmg as poison dmg (400 as lv 1) for 6-8 sec or w/e after being shot. same situation, end game hitting someone who has 160-200k health , 1-2k DoT doesn't mean squat
                            You're comparing apples and oranges here Holy light isnt even an attack it is a heal over time that is completely worthless right now.
                            Originally posted by ShadowGammaDraco View Post
                            See thats where your wrong. You obviously don't know the classes your comparing. My hits only do 10k-30k IF IF IF i crit...Especially when we are factoring the main convo being lvl 100's fighting each other. Dude. My metoer has NO EFFECT on knights rangers and rogues most the time. Wanna know why? High end rogues can get a skill which purges negative effects constantly every few second. The rest have forgiveness etc etc or such high dodge it doesn't even touch them.
                            A: Yes the lvl 100 scions who have been playing since the start of the game have no idea what they are talking about, and have no knowledge of other classes skills.
                            B: Taken from my mage friend this is his hit rate, you shouldn't have any trouble hitting things.


                            C: The reason you're dieing is because you going up against priests with easily 4k-5k more attack than you, we're talking about same geared lvl 100 scion Priests with 16k-20k attack outside of seng going up against same geared classes with 16k-20k attack outside seng.

                            Question how do you know about end game scion pvp when you aren't lvl 100 yet even?
                            I'm not trying to be rude here but you are saying things without having anything to back it up, mages are one of the most over powered classes in the game. Get to lvl 100 get 16k+ attack OUTSIDE of seng then go in seng and see who can actually kill you 1v1, and no you don't have to cash to reach this lvl you just have to put a lot of effort into your character.

                            We've given a summarized version of what we would like changed in pages 17~19, any GM is free to go back to those pages and look at our suggestions.
                            Last edited by B3lle; 07-12-2012, 11:45 AM.
                            Lvl: Eidolon 120
                            IGN: (S18)Belle
                            Guild: Crystalâ„¢
                            Rank: Emperor
                            Server: Shrine of Kithar/The Void/Lycanmarsh/Celestial Peaks/Tyria Village/Angel Island/Celestial Palace ~ Merged
                            -Non Casher-

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                            • As far as intial skill .. like alex was saying..
                              Holy Light.. the skill that heals like 400 over a period of 12 seconds that no one uses?
                              Yea that one
                              It should cast damage reduction as well
                              Character-(S3)misskimmer
                              Class- Priest
                              Sever - Kaymo Mountain
                              Guild-(S3)Legends --- Mythical 4 Life!

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                              • Originally posted by B3lle View Post
                                You're comparing apples and oranges here Holy light isnt even an attack it is a heal over time that is completely worthless right now.

                                A: Yes the lvl 100 scions who have been playing since the start of the game have no idea what they are talking about, and have no knowledge of other classes skills.
                                B: Taken from my mage friend this is his hit rate, you shouldn't have any trouble hitting things.


                                C: The reason you're dieing is because you going up against priests with easily 4k-5k more attack than you, we're talking about same geared lvl 100 scion Priests with 16k-20k attack outside of seng going up against same geared classes with 16k-20k attack outside seng.

                                Question how do you know about end game scion pvp when you aren't lvl 100 yet even?
                                I'm not trying to be rude here but you are saying things without having anything to back it up, mages are one of the most over powered classes in the game. Get to lvl 100 get 16k+ attack OUTSIDE of seng then go in seng and see who can actually kill you 1v1, and no you don't have to cash to reach this lvl you just have to put a lot of effort into your character.
                                14 lvl away. big woop. i said i was about 10 level away from 100. as a non casher thats not gonna make a huge difference for me. what woulda made a big difference is being able to do dungeons like knights rangers and priests. they make the most money and develp the most in game wise without having much RL spent on them. mage, needs backing, and as ppl said before playing alts" takes away from full development" of the main. so how would i be able to develop me char to be ever on par with these classes in a fair way that you guys seem to fear mages potential of being. if i have to do a bunch of stuff to even get somewhat on par with ppl. then during that time my abilitys to gain are hampered because of being easily pvp'd. so i'm supposed to cash hardcore to get a character even functional against other classes in a tiny bit an that is somehow unfair to priests? not everyone is a casher. any dungeon 55+ on a mode higher then normal costs me many orbs. even now. was able to kite zabuga on NM w out any blessed stones or Horb or buff. but that took over a half hour for one boss and endless running. i can't sit here and eat orbs. i've tried buying orbs from the market. that depends on other cashers selling. which, no one really constantly sells Horb an i dun have the money for constantly buying something when the cost of my reward in dungeon will be less of a hassle to get then Horb.because of this game balance. and i stated that the priest and rangers and knights and rogues i was fighting were on par with me or better. and only way i can get more gold badges for better stuff is from day in vidalia or tamalan, tamalan is hard because its all about kill shot and there's a perfect balance. and EVERYONE in this thread comparing apples to oranges and then inter-dimensional space fruit from a galaxy far far away. . so my discussion is valid. i've pvp'd your class all the way till now. and i put ss of my char up comparing against a few priests a few posts back showing as such. i didn't lie or leave out any info. and i have friends who play lv 90-100's. its called having guild mates who talk. =.= . test each other out. have sparring matches so we know how to deal with other ppl from not in guild that there class.

                                my hit rly doesn't matter against ppl with crazy dodge thats 50% or more. meaning that there's a good chance half my hits are gonna miss. or say deduct 40%(ur firends) from 50% if it worked that way, means i only have a negative10% chance to hit those ppl. those characters can also move so fast because of where they developed soul. they aren't even where i meteored. there is many variables to this. as you seee my hit is only 33%. so . again. i'm not like your friends stat page an none of us play the same way or with the same tactics or during when we feel tired or exhausted or even distracted for a moment can effect how a battle ends up. even slip and press the wrong key can get you killed a lot in battle. same goes for bath. fail a heal an almost whole bath party falls apart.

                                again. i said it before. only way to do a true comparison would be to have gm's create a bunch of shell characters and run a billion simulations to see if there is any unfairness between classes. but then again there will always be disadvantages and advantages plugged into each class. or what would separate them from each other? if there's one all around hardcore class. what point is there for the others?
                                Last edited by ShadowGammaDraco; 07-12-2012, 12:57 PM.

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