Earth Shaker or Thunder Lord?? who would you choose between these two. Btw i got main striker Godless claw with 400k attack (580kBR) with LE and Nei.
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Originally posted by R246929129 View PostEarth Shaker or Thunder Lord?? who would you choose between these two. Btw i got main striker Godless claw with 400k attack (580kBR) with LE and Nei.
ES with high hero upgrade (+18) and some descent gems for PATK+crit should be good enough to finish off enemy backrow.
make sure you get Claw agility higher than ur ES.Playing at GTArcade currently S349 - Raphangelo
and wow, I didn't know I had R2Games account since 2012..
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Don't underestimate TL/Arcane.
Get his agility higher than your oponents striker and you can cut your damage in half, potentially stun and direct ES to back row (if you don't have claw and you have ES) with very investment of resources.
Given that you have claw, I would say that you need a finisher, someone to clean up in PVE, and someone to kill your opponents Main so I would go with ES.
In my PVE tournament battles, TL didn't usually last that long in front row (actually no one lasted that long no matter where they were) but his impact was huge exactly when I needed it most i.e. first strike.
In tournament I hit 1m above my BR and ranked #3 (yes PST is soft), and a large part of that was getting the upper hand early.
TL is less useful in PVE.
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This is a good point. I got Arcanes attack skill (not TL's because that one is a finishing move which isn't as useful because its activation is only 35%) and it makes arcane less useful.
A really nice benefit is that it activates on 75 rage (too bad we can't get the TL version and act on 50 rage - guess I'll wait for the ES skill) which means that I can do a 12 round rage loop with only LE+Totem.
The big problem here is that I discovered that my native skill - Wraithstrike - is actually quite important to my setup.
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Originally posted by TylerWinEXACTLY! This whole system gave us 1000000000000 options to choose when doing the battles. If earlyer we used 1-2 skills for all things- now we have a huge choice.
All the new skills are situational, few of them are universal... However- they are still bugged and need to be fixed to get maximal joy from new system (skills are ignoring buffs).
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