It's pretty easy, pre-patch, res could go insanely high, at least 95%, probably more. And it wasn't too hard to hit that high level. Now, my main eudaemon gets only about 55% reduction. Even conservatively, that's 9x the damage he was taking before. Could easily be 20x or more.
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Originally posted by Beesenitch View PostResistance has changed, this is true. But don't forget that the fate-stone skill they removed was the defensive one. It's possible it's tougher because your MDEF and PDEF have gone down.
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Originally posted by MrFancyPants View PostIt's pretty easy, pre-patch, res could go insanely high, at least 95%, probably more. And it wasn't too hard to hit that high level. Now, my main eudaemon gets only about 55% reduction. Even conservatively, that's 9x the damage he was taking before. Could easily be 20x or more.
I hate that sylph expedition, with the absolutely **** rewards, is now many times easier, while bounty targets, where we could get some decent stuff, are impossible.Last edited by xrycek; 09-17-2015, 02:16 PM.Crushing mice is good for the soul...
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the funny part is that now that they will most probably give us diamond event up to lvl 8, and we can synt diamonds up to lvl 12, most of us can't even get the diamonds anymore from bounty. This was a big hit, and those who stopped at a certain level by choise and can still do some of them will take advantage of it
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Originally posted by chris1909 View PostAt least u can kill people and not have 10 mins battles and there are a lot of lvls to 12 so if u don't have 11 or 12 res wouldn't protect that much
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Originally posted by Draggyy View Post...What is the point to build a toon for 3 years or to cash on it in order to get br if that br is useless?...
besides, lots "BR" are just fluff; the real effective stats are still your base stats without sylph & eudaemon BR added to it (with sylph HP overlay & passive boosts still counted). I could take off my kid & claim that I could beat people with 1.3M higher BR than me, but we know that's fake.
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Originally posted by xrycek View Post...They haven't completely eliminated ridiculous res, theyve just kicked the can down the road, and made them accesible (initially) to the one portion of the population that needs them the least, while everyone else gets to deal with the wreckage...
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Originally posted by Kyraha View Postdont get me wrong, i am one of those players that have been building up their char for the past 3 years, and today, even with the resistance nerf, even with a huge br gap, still managed to beat ppl 300-700k br higher in bg and arena, simply because there are a lot more things to consider in pvp. I am not complaining about me or anyone else not being able to beat those very high ppl, because i no longer stack 3 times their will in resistance towards their pet. Sure, 10 min fights were booring, though i never had one. all my fights prepatch were tops up to 250% , which is roughly a 5 min fight, and believe it or not, i still had some of those today even with the very high dmgs. In my opinion nothing changed there, as to how booring a fight can possible be. Trust me if u got for a triton and u have a lot of hp and deffs, u can take a fight over 200% dmg easily. Now the problem is, they broke pve while at it, you need lvl 11, even 12 gems +dimensions to reach an ammount close to 90% in pve. And considering how hard some of those are, players that arent over 1 mil br yet wont be able to do em anytime soon unless they get carried. As in tok nm, ef hell, purgatory, and most likely skytrail after stage 4-5. Before patch i was able to clear 6.10-10.5 in skytrail. now, i doubt i ll hit 5.10-6.x with the new resistances. And i am not saying that because i have low resistance crystals, i am full 10s, can make full 11s even, and next res event will prolly have full 8 wills even 9s as well, which is not a very top cash player lvl of crystals, but it gets close to that, while everything still seems way harder than its supposed to. As for building up a character in pvp, crystals and wills were a huge part of pvp so far, at least since they were implemented in the game. When i say huge, i refeer as the one thing that mattered the most. Now, they sky-dived from top to buttom, resistance being the least important factor in pvp. While this may be an interesting change, it should never be so sudden, and surely not such a huge difference from before to now. As i said in the initial post, full lv 10s is like it wont even matter, barely decreases dmg by 50%s, and that even, doesnt seem to be very accurate.
Also as far as this resistance system goes, 3 will lvl 12 will be equal to 6 lvl 12 repirisistances, and since u need a 10-15k difference to even matter, pretty much everyone will hit u with a 50-60% buff eventually, which is very much broken.
You need to see the bigger picture here, not only that fights are less booring now, which is not even the case.
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Originally posted by R238423534 View PostRES works like intensity & tenacity. they have no meaning if your ATK & DEF are too low. the reason why you saw res had greater impact than base stats is because both have considerable base stats for the adjustments to have significance. if you strip down to under 250k br (i know lots "strong" people can still go under 250k) & then put back only the gears & gems that boost HP (so that you don't die instantly), you won't even feel the difference of RES any more, because you have no base stat to make use of RES.
besides, lots "BR" are just fluff; the real effective stats are still your base stats without sylph & eudaemon BR added to it (with sylph HP overlay & passive boosts still counted). I could take off my kid & claim that I could beat people with 1.3M higher BR than me, but we know that's fake.IGN : ARKANTOS
CLASS : ARCHER
SERVER : KABAM S1 (US WEST)
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Originally posted by MrFancyPants View PostIt's pretty easy, pre-patch, res could go insanely high, at least 95%, probably more. And it wasn't too hard to hit that high level. Now, my main eudaemon gets only about 55% reduction. Even conservatively, that's 9x the damage he was taking before. Could easily be 20x or more.
I hate that sylph expedition, with the absolutely **** rewards, is now many times easier, while bounty targets, where we could get some decent stuff, are impossible.
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Originally posted by R238423534 View Postglad i missed 2 months & camped at bounty targets so now still able to enjoy the easy 40s. not a lot of diamonds at that level, but i still get blue crystalloids & occasionally green pieces. each battle takes 4 turns (2 on 2 waves of mobs & 2 on boss, don't need healing or expedition skills). would be a little tougher on building diamonds, but it takes little time so i could get 2-6 battles done daily rather than weekly, in some way that offsets the level difference. i bet if i go to 70+ i'd prolly not able to get 1 bounty done per day.
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