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Floating damage...
Ok your base hit does 75-100 points of damage. If you expand the floating damage it goes to 50-125 points of damage. You might hit harder or you might hit weaker. (Numbers used are for explanation only and may not reflect actual results.)
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Yea this astral is useful when your max damage is pretty good. You'll hit for more, more often then you'll hit for less. So using Steven's example of 75-100 with a lvl 1 orange floating damage astral that gives 7% floating damage your damage would be around 70-107 or so. Does that make sense or clear as muddy water?
Yitien:
Class: Assassin lvl 78
BR: 67K
Server: Qianfo Hall
Floating damage does not increase your average damage.
It only increases the variance of your damage.
In the long run (many many attacks), it doesn't make a difference.
In summary, a useless astral.
I have to disagree. I've fought a mage who uses this astral (and a casher knight) and I've seen a big difference in their damage output. Not sure how effective but man some of those hits hurt. I would have to see base damage vs damage with astral equipped to better gauge its usefulness.
Yitien:
Class: Assassin lvl 78
BR: 67K
Server: Qianfo Hall
I'm explaining to you the mathematics behind the astral.
It increases your maximum damage but decreases your minimum damage (by the same range). Therefore, assuming a uniform distribution of damage output, the average damage is unchanged.
You only see the mage hitting you hard, but you failed to see the mage's lower damage against you.
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Floating damage does not increase your average damage.
It only increases the variance of your damage.
In the long run (many many attacks), it doesn't make a difference.
In summary, a useless astral.
Yeah right, useless, just because you suck at math.
I've seen this somewhere explained properly, but I'll give it a try.
Lets say that your floating damage is expanded by 20%. Your dmg is 900 - 1100.
Adding this floating dmg will result:
180 = 20% from 900
220 = 20% from 1100.
[900 - 180] to [1100 + 220] <=> 720 - 1320
So overall, you gain 220 - 180 = 40 dmg. Ofc the results are much better with a higher lvl astral and higher damage.
Yeah right, useless, just because you suck at math.
I've seen this somewhere explained properly, but I'll give it a try.
Lets say that your floating damage is expanded by 20%. Your dmg is 900 - 1100.
Adding this floating dmg will result:
180 = 20% from 900
220 = 20% from 1100.
[900 - 180] to [1100 + 220] <=> 720 - 1320
So overall, you gain 220 - 180 = 40 dmg. Ofc the results are much better with a higher lvl astral and higher damage.
This is an old thread but I believe some things need to be corrected. I almost believed this post until I made calculations my self. If the wiki is correct [http://wartune.wikia.com/wiki/Enhanced_Ruthlessness], you should base your floating damage from a single base damage and not from the original range which is 90% to 110%. A floating damage of 20% gives min 800 and max 1200 from original base damage of 1000 (originally 900 to 1100 floating). I believe the original floating damage is 10%, therefore if you consider "20%" as an expanded floating damage, the actual floating damage would be 30% therefore the range should be 70% to 130% which should be 700 to 1300, not 720 to 1320. No additional damage is gained because of that. Feel free to correct me if I'm wrong.
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