blood rune lvl 1 will hit 3%hp of hp/1500 hp max a turn for 3 turns...if your player have high hp it will do a max damage of 1500 hp per turn for 3x = 4500hp total
Blood rune lvl 10 max will hit 8%/8000 hp max a turn for 8 turns...if a knight got 70k hp -8%hp per turn for 8 turns a total damage of 44800 in rune alone...
this rune affects knights the most since knight has naturally high hp.....
1st i thought this blood rune lvl 10 will do damage only to a maximum of 8k per battle not per turn...i fought arena today a player cast me lvl 1 blood rune
i lost 1500 hp per turn for 3 turns only bec its lvl 1 atm...
and i also notice that the 50% damage time buff also applies on the rune so i get 1500x1.50 = 2250 per turn which the limit of damage will raise to 50% too.
my point is imagine lvl 10 blood rune @ 50% buff time -8% casted on 70k hp player it will do 8400 a turn.. i say this rune alone will deal more than 60k hp damage.
Blood rune lvl 10 max will hit 8%/8000 hp max a turn for 8 turns...if a knight got 70k hp -8%hp per turn for 8 turns a total damage of 44800 in rune alone...
this rune affects knights the most since knight has naturally high hp.....
1st i thought this blood rune lvl 10 will do damage only to a maximum of 8k per battle not per turn...i fought arena today a player cast me lvl 1 blood rune
i lost 1500 hp per turn for 3 turns only bec its lvl 1 atm...
and i also notice that the 50% damage time buff also applies on the rune so i get 1500x1.50 = 2250 per turn which the limit of damage will raise to 50% too.
my point is imagine lvl 10 blood rune @ 50% buff time -8% casted on 70k hp player it will do 8400 a turn.. i say this rune alone will deal more than 60k hp damage.
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