Originally posted by StonedKiller
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1. Multishot 100% crits. So higher crit, higher damage.
2. Archer's skill are random. So no point in "still killing the troops" cause you could kill the mage first. Add to that the fact that Deep Freeze and Armor Piercer targets the back row, which is where most mages place themselves.
3. Haven't you read one of the recommended gems to socket for archers? Then I'll tell you: Charisma Gems... If your troops get wiped out after the second aoe skill of mage, then it is your fault, not them... You upgrade your troop count if you are losing againsts mages.
4. Lunatic fire is insane.. Low cooldown, fast casting time, and your passive "increase damage (not crit) by __% everytime you crit" will be turned on to X5, so you'll do more damage. Duh.
5. Incendiary shot... You don't really know how paralyzing a 30% reduced damage of the enemy, is, right?
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