Originally posted by PokemaniaX
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Besides, when considering floating damage, it actually amplifies & reduces by adding onto your base average damage, or so I've been told, if it amplifies by multiplying then I'll agree with you there. If not, then this means that a 21% increase stretches it to 90%-21% to 110% + 21%, (69%to 131%) so the amount increased & reduced is actually the same.
To your third argument, if gambling with a potential 1 hit, it will always be a loss. This is because if you do manage to 1 hit, it's great, but if you failed to, then you'll have to spend more turns gambling, which has the same win loss chance, causing the match to be stretched a lot longer than it would have been, which give you a better chance at losing.
To visualize this with a scenario, say you're fighting someone at 180 HP & your base damage is 100, w/o floating damage, it is always guarenteed that you will 2 hit kill this target, with enough, stretching your damage to 20 to 180, you will be taking a shot at doing no damage to 1 shot killing, in the long run, you'll take more than 2 turns to kill.
Regarding your P.S.
Sorry to burst your bubble but it is not true, floating damage is good for WB, although your damage is going to average out to be the same, you will have a shot at occasionally landing high hits, which gives you a chance at landing in the top 3 for extra goodies. So it actually works to your favor as it is not a gamble long term yet it can give you a chance at getting you something better
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