Originally posted by AngelSweet33
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besides this, I wanna put out there that I find the 2 stage party engagement system of BI to be an interesting concept that has SOME potential as an alternative co-op vs co-op force balancing step in some team based territorial events, or a fix for the issue of nerfed world bosses on mature servers.. eg after getting devotion just for entering boss cave..players must first solo fight their doppelganger/nemesis only player gets blessing buff which prevents too much exploit by heavy healers. Players get damage reward as if they fought the boss and win,lose,or draw, may then engage the wb either way..It just buys more players time to play the wb event..and maybe the nemesis can still be engaged up to 5 mins after the final blow is struck it'd be a consolation fight for latecomers that at least already entered the cave. I thought of this since:just evolving the world bosses daily based on a damage curve/lifespan timing or some other factors doesn't seem to be on the devs table for some reason.
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