Originally posted by S44-ZEREF
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Iris Being OP'd with archers
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IGN: Athena
Guild: Warriors
Server: S5 - Roaring Wetlands
Class: Archer
Difficulty Level: Noob
BR: 176k / 180k (with block and hp astral instead of illusion and deflect =P)
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Originally posted by bakuryuuha View Postwell..when u consider that apollo and iris are both matk sylph, mages do take less dmg from their attacks....as for iris crit heals, just get a stronger apollo or pan that can do 100k or more with crits to counter the heals.Player Class: Archer
Battle Rating : 162k+
^ Manly purple!
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Originally posted by IggyBousse View PostThat's what I keep telling every mage, they just don't get it....[US West S6 Duskin Arena] [Moloch] [Level 70] [Battle Rating 105k] [Lord Divine] [Critical Mage] [Guild: United Soul]
[60 Armor] [70 jewels] [60 rings]
Miracles Do Happen
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It's been a long while since I've played so just take my opinion as of a bystander's, but shouldn't you all wait until we get all types of Sylph(es?) to argue about how game breaking it is?
And to the OP, it is unfair, yes, but WD has never been intended to work with Heal, since they are "Damage Only". If you translate and submit your take on the matter, like a small portion of Chinese servers' players, to 7Road, they might consider a change in their codes to have WD affect heal. It's a long shot, though.The Last Remnant OSTs Go!!!
{OuO**
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Originally posted by anichaos View PostDon't forget to add in Awaken timer.
Iris's Rain Dance have at least 90 second of cooldown.
what was BL and Resto's cooldown?
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Originally posted by Ice_Ace View PostGuys, does your Rain dance sometimes have initial cool down after awaken? Mine goes random, sometimes it has no initial cool down, sometime its has and the cool down number was random, sometimes 14/15 or 9/10. Rain dance is unlike the Delphic skills of sylph which have constant initial cool down. Did you experience this guys?
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Originally posted by bakuryuuha View Postwell..when u consider that apollo and iris are both matk sylph, mages do take less dmg from their attacks....as for iris crit heals, just get a stronger apollo or pan that can do 100k or more with crits to counter the heals.
Vs. an equal-BR Knight, with my L80 Apollo on, I need to get to 100% Bonus to be able to do a 100k Crit-Delphic attack. Knight's are healing themselves for 100k+ w/ Rain Dance, and another 70k+ from Warm Springs. The Knight Tactic is really simple...
1. Holy Seal (even if you don't stun - it will injure the player, which is key)
2. Ultimate Slasher (will target the player, since he'll have the lowest % HP)
3. Bubble + Heal Rune
4. Ultimate Slasher (player again)
5. Slasher + Awaken
That will always put the Knight at 90+ Rage. It will do damage to the player in all but 1 attack, leaving those wonderful troops in place to keep hitting you, triggering your block, and healing you for 5x the HP damage they do (thanks free healing!). Then you awaken. Warm Spring to Start. Tsunami to do AoE damage & clear that pesky Blood Rune (since your troops are gone by now). 50% Bonus Hits. Delphic to clear any enemy troops left (and possibly end an Archer w/ the MAtk). Rain Dance to Max HP & release Pet form.
Brutality + EDD - It's over. Remember, EDD is a 430% Attack w/ QTE. As far as Pet Delphics go... Pan is only 314%, Iris is 285% and Apollo 340%. Nothing comes close to that Knight's EDD attack vs. a single target. Nothing.
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Originally posted by Zorich View PostDoesn't work that way. Sorry.
Vs. an equal-BR Knight, with my L80 Apollo on, I need to get to 100% Bonus to be able to do a 100k Crit-Delphic attack. Knight's are healing themselves for 100k+ w/ Rain Dance, and another 70k+ from Warm Springs. The Knight Tactic is really simple...
1. Holy Seal (even if you don't stun - it will injure the player, which is key)
2. Ultimate Slasher (will target the player, since he'll have the lowest % HP)
3. Bubble + Heal Rune
4. Ultimate Slasher (player again)
5. Slasher + Awaken
That will always put the Knight at 90+ Rage. It will do damage to the player in all but 1 attack, leaving those wonderful troops in place to keep hitting you, triggering your block, and healing you for 5x the HP damage they do (thanks free healing!). Then you awaken. Warm Spring to Start. Tsunami to do AoE damage & clear that pesky Blood Rune (since your troops are gone by now). 50% Bonus Hits. Delphic to clear any enemy troops left (and possibly end an Archer w/ the MAtk). Rain Dance to Max HP & release Pet form.
Brutality + EDD - It's over. Remember, EDD is a 430% Attack w/ QTE. As far as Pet Delphics go... Pan is only 314%, Iris is 285% and Apollo 340%. Nothing comes close to that Knight's EDD attack vs. a single target. Nothing.IGN: Athena
Guild: Warriors
Server: S5 - Roaring Wetlands
Class: Archer
Difficulty Level: Noob
BR: 176k / 180k (with block and hp astral instead of illusion and deflect =P)
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Originally posted by bakuryuuha View PostActually, in awaken form, ur pet's stats gets added to ur hero stats based on the aptitude so if u have maxed aptitude, the full amount of ur pet's stats get added to u. In my case, I'd get 17.2k more matk on top of my almost 40k patk which will b converted to matk when i'm in awaken form. So I'm doing 340% of 57k matk rather than ur (430+15)% of 40k +2k+xxx phy dmg (if i'm a knight). If you calculate the absolute numbers, i'd get near 200k dmg dealt in awaken form compared to 180+k in normal form. So actually I'd do more dmg if I use my sword of judgement. Anyway, since i'm an archer, whenever my sword of judgement crits on a knight, I easily see 50 - 70k per crit hit so it can easily do above 100k dmg to my enemies and sometimes even clearing an entire team who is at full health. Its heavily dependant on ur hero stats so if u have insane stats like oni/linke 1 single skill can easily undo all the healing from a crit heal by iris.
4.30*1.15*1.5*X+10*1.5~7.25X+15k, X is the knights atk.. So.. The flat dmg before being adjusted by other stat effects at 50% for a rune EDD with a 40k patk knight is around 145k (remove opponent def and it will be around 50-75k for archer/mage, that is without medal or crit/ewd) + 15k for the rune effect and that is also without equips effect.
So for an EWD knight after calculating with a mage/archer def and 8-9 GB + talent the dmg from rune EDD
: a total of 87k dmg against a ~ 25k pdef arch/mage, it is ofcourse an estimation and if my math aint wrong pr sy1t.. But that is a scary number._.
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Originally posted by Zorich View PostCooldown for Pet Skills keeps going when you're unawakened. So it's a true 60s CD for Rain Dance. Same as BL. Warm Spring is also the same as Resto, and does a higher % of Healing.
It's more or less somewhere between 60~90 sec cooldown.
Cause I did state in a later post that Rain Dance's default cooldown still keeps on counting down even after awaken and going into a new awaken.
What I had meant was when a person used awaken and Rain Dance, but kept on going until his awaken runs out, by then Rain Dance's cooldown will almost reach 60 second if he didn't cast any 500 awaken pt skills.
Than the person would have to wait for awaken points again before he can cast awaken. (which is around 30 seconds I think, not really sure, didn't actually time it before)
personally, in Dungeons, I rarely cast delphics (500pts) skills, and just uses Warm Spring (10 sec) and Rain Dance (60 sec) heals.
Can fit in 1 Rain Dance and 3~4 Warm Spring.Last edited by anichaos; 01-02-2014, 10:02 AM.
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Originally posted by krackenker View PostTrue, but each hit of the delphic is +2k dmg, aka +10k and the +15% dmg with rune ..
4.30*1.15*1.5*X+10*1.5~7.25X+15k, X is the knights atk.. So.. The flat dmg before being adjusted by other stat effects at 50% for a rune EDD with a 40k patk knight is around 145k (remove opponent def and it will be around 50-75k for archer/mage, that is without medal or crit/ewd) + 15k for the rune effect and that is also without equips effect.
So for an EWD knight after calculating with a mage/archer def and 8-9 GB + talent the dmg from rune EDD
: a total of 87k dmg against a ~ 25k pdef arch/mage, it is ofcourse an estimation and if my math aint wrong pr sy1t.. But that is a scary number._.IGN: Athena
Guild: Warriors
Server: S5 - Roaring Wetlands
Class: Archer
Difficulty Level: Noob
BR: 176k / 180k (with block and hp astral instead of illusion and deflect =P)
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apollo vs iris of same rarity, growth and level in Sylph Arena
apollo will always have higher BR by default, thus allowing apollo to always move first
If you do not have a good Tank or Iris doesn't have Rain Dance, than apollo always wins
Iris is worth keeping, because it's the only "healing Sylph" there is.
Fire, Lightning is pure dps
Dark is damage over time (last I checked)
Lightning pet have highest burst damage on one target, but does not have very good AoE like Iris, Pan, and Apollo have.
In awaken form,
Iris's Rain Dance is best in groups like dungeons or Group Arena.
However, Apollo's sword skill most of the times can take out 80% of a player's total HP.
If you're not a Crit spec, your Rain Dance can only heal about 50% of that damage, meaning Apollo wins.
That's why ppls are saying Archer with Iris is OP... just cause they can use Rain Dance to out heal Apollo's sword attack and get full HP heals.
But anyone with a Crit spec can do this too, they just blame archer cause archer can only go crit spec...
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