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[Announcement] New VIP System – What would you like to see?

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  • Stigmata
    replied
    My thoughts. I'm sure some of this has been said before just dont feel like going through the last 10 pages =/

    How about a matrix (like an array/table idea not the Movie) type VIP
    First you have Level Tears each level will give a new attribute and increased stats
    Silver
    $2.99/Month
    Gold
    $5.99/Month
    Platinum
    $8.99/Month
    Diamond
    $11.99/Month
    Godly (for laughs... Maybe?)
    $99.99/Month
    Every Day when you log in after a reset a vip menu will pop up and allow you to choose what you would like to do for the day.

    Dungeoneer - Benefits are related to making running dungeons easier and quicker.
    Hardcore - Benefits are related to helping a person level quicker.
    Merchant - Benefits are related to making ingame currency.
    Royalty - Benefits are related to PVP bonuses.


    Selected Benefit from the matrix is in addition to:
    Silver -
    1 Hours Afk time
    1.25x exp boost
    1 Green Dragon/Day Bonus
    1 Red Dragon/Week Bonus
    Gold -
    2 Hours Afk time
    1.5x exp boost
    2 Green Dragon/Day Bonus
    2 Red Dragon/Week Bonus
    Platinum -
    3 Hours Afk time
    1.75x exp boost
    3 Green Dragon/Day Bonus
    1 Black Dragon/Week Bonus
    Diamond -
    4 Hours Afk time
    2x exp boost
    4 Green Dragon/Day Bonus
    2 Black Dragon/Week Bonus
    Godly -
    8 Hours Afk time
    3x exp boost
    8 Green Dragon/Day Bonus
    4 Red Dragon/Week Bonus
    4 Black Dragon/Week Bonus



    The Matrix:

    Dungeoneer -
    Silver:

    25% Drop Rate Increase
    1% Chance for Bosses to Respawn (After death)
    3 Additional Dungeon Runs/day
    1 Health Orb
    Gold:

    50% Drop Rate Increase
    2% Chance for Bosses to Respawn (After death)
    4 Additional Dungeon Runs/day
    1 Health Orb
    * 3% incoming damage reduction
    Platinum:

    75% Drop Rate Increase
    4% Chance for Bosses to Respawn (After death)
    5 Additional Dungeon Runs/day
    2 Health Orb
    6% incoming damage reduction
    * 3% outgoing damage increase
    Diamond:

    100% Drop Rate Increase
    8% Chance for Bosses to Respawn (After death)
    7 Additional Dungeon Runs/day
    3 Health Orb
    12% incoming damage reduction
    6% outgoing damage increase
    * Bosses will drop stuff from one dungeon higher (Last Dungeon will drop more stuff instead)
    Godly:

    200% Drop Rate Increase
    25% Chance for Bosses to Respawn (After death)
    Unlimited Dungeon Runs/day
    20 Health Orb
    50% incoming damage reduction
    50% outgoing damage increase
    Bosses will drop stuff from two dungeon higher (Last 2 Dungeons will drop more stuff instead)
    * You've become an unstoppable vampire. (5% chance to siphon 10% health from monsters)



    Hardcore -
    Silver:

    50% more experience/kill (You and Pet)
    Pets age 10% slower
    1 Extra Blessed Bath and Training Ground per day.
    Chance of torch Drop increased by 20% (1/100 => 1.2/100 => 12/1000)
    1x 1 hour Nimbus Crystal Box (Solo Bath)
    2 hours of AFK Time
    Gold:
    75% more experience/kill (You and Pet)
    Pets age 20% slower
    2 Extra Blessed Bath and Training Ground per day.
    Chance of torch Drop increased by 40% (1/100 => 1.4/100 => 14/1000)
    3 hours of AFK Time
    * When a torch is spawned the user will stop on the torch (Will Stop afk untill torch is gone. Char will only kill monsters if you are attacked)
    Platinum:
    100% more experience/kill (You and Pet)
    Pets age 40% slower
    3 Extra Blessed Bath and Training Ground per day.
    Chance of torch Drop increased by 60% (1/100 => 1.6/100 => 1.6/1000)
    4 hours of AFK Time
    2x 1 hour Nimbus Crystal Box (Solo Bath)
    When a torch is spawned the user will stop on the torch (Will not Stop afk Consumption)
    * After a torch has spawned player will get a buff that will Drag Monster to users current location and continue to kill
    Diamond:
    150% more experience/kill (You and Pet)
    Pets age 60% slower
    4 Extra Blessed Bath and Training Ground per day.
    Chance of torch Drop increased by 100% (1/100 => 2/100 => 20/1000)
    5 hours of AFK Time
    2x 1 hour Nimbus Crystal Box (Solo Bath)
    When a torch is spawned the user will stop on the torch
    After a torch has spawned player will get a buff that will Drag Monster to user’s current location
    * Monsters in your location will spawn quicker (If more than 1 person with this buff is present it does not stack)
    Godly:
    300% more experience/kill (You and Pet)
    6 Extra Blessed Bath and Training Ground per day.
    Pets don't age
    Chance of torch Drop increased by 200% (1/100 => 3/100 => 30/1000)
    16 hours of AFK Time
    2x 1 hour Nimbus Crystal Box (Solo Bath)
    When a torch is spawned the user will stop on the torch
    After a torch has spawned player will get a buff that will Drag Monster to user’s current location
    Monsters in your location will spawn quicker (If more than 1 person with this buff is present it does not stack)
    * You've become a Flame God. (Torches now burn for 2 times longer)

    Merchant -
    Silver:
    1 extra Seed of Life per day
    1 extra Deliveries/Escorts/Plunders per day
    Summon a Traveling Merchant to buy Equipment at 75% of market value
    Gold:
    2 extra Seed of Life per day
    2 extra Deliveries/Escorts/Plunders per day
    Summon a Traveling Merchant to buy Equipment at 125% of market value
    * When Selling stuff in personal store every 5G sold will net you 1 voucher (I like the idea but can’t think of how to get people not to abuse it)
    Platinum:
    4 extra Seed of Life per day
    3 extra Deliveries/Escorts/Plunders per day
    Summon a Traveling Merchant to buy Equipment at 175% of market value
    When Selling stuff in personal store every 4G sold will net you 1 vouchers
    * Your Traveling merchant now allows you to buy Market stuff with gold at x-amount of times per day (High rate 10xtal = 1.5g+)
    Diamond:
    6 extra Seed of Life per day
    5 extra Deliveries/Escorts/Plunders per day
    Summon a Traveling Merchant to buy Equipment at 225% of market value
    When Selling stuff in personal store every 2.5G sold will net you 1 voucher
    Your Traveling merchant now allows you to buy Market stuff with gold at x-amount of times per day (Medium rate 10xtal = 1.25g+)
    * Any crystal you pick up from Delivery will automatically increase 2 lvls (Max 8)
    Godly:

    15 extra Seed of Life per day
    10 extra Deliveries/Escorts/Plunders per day
    Summon a Traveling Merchant to buy Equipment at 500% of market value
    When Selling stuff in personal store every 1G sold will net you 1 voucher
    Your Traveling merchant now allows you to buy Market stuff with gold at x-amount of times per day (low rate 10xtal = .75g+)
    Any crystal you pick up from Delivery will automatically increase 4 lvls (Max 8)
    * You've become a Ninja Merchant. You laugh at assassination attempts and watch as people kill themselves (75% chance to bonus plunders attacks back at them)

    Royalty -
    (Seng exhaustion is changed to 5 hours also counts down while offline)
    (Seng is always open)
    (There no longer will be 2 sengs. After 1 seng is full another will open. If that one is full another will open and so on.)
    Silver:
    25% extra Honor from PVP events (GR, Seng, and Tamian Arena)
    2 honor/kill any where you can kill or be killed
    4 hours of exhaustion
    Gold:
    50% extra Honor from PVP events (GR, Seng, and Tamian Arena)
    3 honor/kill any where you can kill or be killed
    3 hours of exhaustion
    * PVP outgoing damage reduction 2% incoming damage reduction 4%
    Platinum:
    75% extra Honor from PVP events (GR, Seng, and Tamian Arena)
    4 honor/kill any where you can kill or be killed
    2 hours of exhaustion
    PVP outgoing damage reduction 4% incoming damage reduction 4%
    * 3 Extra Redemption Attempts
    Diamond:
    100% extra Honor from PVP events (GR, Seng, and Tamian Arena)
    5 honor/kill any where you can kill or be killed
    1 hour of exhaustion
    PVP outgoing damage reduction 8% incoming damage reduction 8%
    5 Extra Redemption Attempts
    * Battle hardened Buff. Every time you get a kill within 10 sec of each other increase your attack/defense by 1%
    Godly:
    200% extra Honor from PVP events (GR, Seng, and Tamian Arena)
    10 honor/kill any where you can kill or be
    No exhaustion
    PVP outgoing damage reduction 20% incoming damage reduction 20%
    10 Extra Redemption Attempts
    * You've become a King. Every time you kills someone collect 50s (20 kills in seng for example nets you 10g O.o)

    TLDR; In addition to a static bonus every day, you get to choose an option to increase stats or abilities for a day on a day to day basis on what you would like to do.

    Character: (S33)Stigmata
    Server: Kraken Beach
    Last edited by Stigmata; 06-20-2012, 07:50 AM. Reason: Tables are a pain >.<

    Leave a comment:


  • twistedwingz
    replied
    I'm sure this has been said, but more soul shard turn in's from the ranger would be awesome. Maybe an extra 3 or something, so instead of just 5 its 8 for VIP.

    Leave a comment:


  • R2320215
    replied
    I've thoroughly enjoyed the game since two of my teens got me hooked on it. It didn't take me long before I signed up for VIP. Since then, I've certainly appreciated the aspect of receiving the current items included, and I agree with those suggestions listed above. I respectfully request two other considerations: (1) Include 1-2 GMUTS per day, and (2) Include 1-2 Pixie Upgrade Crystals (contingent on the player first attaining the Pixie).

    Thanks for a great game and for continuing to seek input from players to improve the game even further. As a fellow programmer/developer, I look forward to seeing the improvements in the near future.

    IGN: Sangral
    SERVER: Twilight Caverns

    Leave a comment:


  • Brayden2005
    replied
    I really like the VIP system however since I rebirthed I have been wondering if it is worth my time until I get back to a decent level due to the fact that I only have 2 dungeons available to me at this time. Extra dungeons is one of my main reasons for purchasing VIP each month, if u could change the number of extra dungeons attempts for each dungeon to extra attempts for dungeon of your choice for extra puries, wings, etc. it would make it much better for freshly rebirthed or newer players. Then we wouldnt feel like we were wasting money for extra attempts at dungeons we cannot even get to. In short instead of 3 extra runs per dungeon make it 15 extra runs for any dungeon of your choice or something like that. Thanks again for listening to our opinions.


    IGN: Candycane
    Server: Shrine of Kithar

    Leave a comment:


  • usanjay77
    replied
    pls i request don't upgrade we free players already sacrificing in this game......

    Leave a comment:


  • Shaiel34
    replied
    Instead of revamping the VIP benefits since I like how it is already set up. I would actually prefer having more options of how to buy it. Instead of the 7.99 recurring every month, give an option of having a person being able to buy it monthly, 3 months, six months or a year of time. I would be more likely to keep a VIP if it was a once a year hit on my paypal or credit card. I think that there should be more options of how we buy it.

    Leave a comment:


  • Guest's Avatar
    Guest replied
    All your suggestions shall be noted . R2 is constantly improving its platform to satisfy our valued clients. Thank you for your suggestions.

    Leave a comment:


  • KnightOChaos
    replied
    i was thinking maybe we could have extra (A Day In Vidalia) quests, maybe +2 / +5 for VIP members.
    give a % off items in the Item Shop, maybe 5% off everything bought with Crystals that would entice more people to become[VIP].

    PLEASE DON'T INCREASE THE PRICE

    Leave a comment:


  • millenius22
    replied
    I hope you guys realize the more benefit VIP gives, the more crystal it is required. I'm sure R2 has their own way for benefits/cost. But having too much ridiculous benefits would obviously shoot the current VIP price up high. I'd suggest increasing the xp/pet xp to 2x. Add a 1.5x/2x for drops and additional try, maybe 1 or 2 for Soul Shards by the Ranger.

    Or, you could change some of the current benefit like 2 extra Green Dragon Coin, into a Dragon Coin box. This pack would give chance to get either green, red or black coin.
    What about 1 extra run for escort and plunder ?

    Leave a comment:


  • R2258793
    replied
    Im not VIP but i do purchase crystals now and again, so these are the things that may make me consider becoming VIP:

    * Soul Shard Exhance increased from the current 5 per day
    * Better Drop Rate in Dungeons - Things i need like Dragon Crystals and Major Enchants dropping more often would be a major boost.
    * Additional Seed Event for VIP only - new feature perhaps that gives random goodies and not just gold
    * VIP Skill like the insignia rage explosion - could be used only in PVE or in both formats. Would speed up monotomous dungeon runs.
    * Increased % on enchanting items and upgrades - I think everyone gets frustrated enchanting etc, just so random and getting an edge here would be well worth the VIP fee.

    Could add a lot more obviously but these I hope are achievable for you without affecting gameplay or crystal purchases for R2.

    Leave a comment:


  • frdchan222
    replied
    my idea for new vip system
    1: change delivery pay 15 silver will deliver lvl 4 delivery instead of lvl 1 and for paying 25crystal will deliver lvl 7 instead of lvl 6
    2:recieve 2 pcs green dragon coin instead of 3 then change the other 1 to red dragon coin
    so its 2 green dragon coin and 1 red dragon coin per day
    3: additional attemp to infused soul shard
    4: recieve vip pack per day wich will recieve if open with the following:
    1-2 or 1-3 pcs afk card or
    1-2 or 1-3 pcs 2x exp token

    5: 5% -10% discount on cash shop to all vip player

    6:applying vip will recieve a pack wich can recieve either one of the following
    a) white tiger 3 days
    b) seiryu 3 days
    c) or great phoenix for 3 days

    hope it help

    Leave a comment:


  • ozan31
    replied
    Originally posted by Botolminum View Post
    I agree with most of the posts about VIP LEVEL. Isn't this implemented in the Chinese version of crystal saga ? I saw some GM with [VIP10] or something, whatever that means.

    Another thing I would like to add is....

    1. Soul Shard Exchange per day for higher lvl VIP, for example, VIP lvl 1 = can exchange 7 soul shard per day, VIP lvl 2 = 9 soul shard per day, and so on. It would also give some meanings to Soul Root Crystal. The ridiculous amount of soul shards needed to get a complete soul is just nuts. I mean, if this got implemented, you don't even have to worry making so many events that give out soul shards, maybe just once in a while during big event.

    2. More discount to buy cash shop items maybe ? This won't reduce your income, if anything, people will buy more, since it become cheaper, and it's not like few packs of ethereal wings, soul shards, gmt will get you to the max...

    3. Green, Red, Black dragon coin is a must for higher lvl vip IMO, how many of each are according to r2games, you should decide what number is fair.

    I like squatog's post the most, maybe extra ladder chance (just in case the first one messed up because people got dc, crash, etc) , extra training , extra seeds of life, etc.

    More exp, pet exp are already covered by most people.
    agree with this

    Leave a comment:


  • Botolminum
    replied
    I agree with most of the posts about VIP LEVEL. Isn't this implemented in the Chinese version of crystal saga ? I saw some GM with [VIP10] or something, whatever that means.

    Another thing I would like to add is....

    1. Soul Shard Exchange per day for higher lvl VIP, for example, VIP lvl 1 = can exchange 7 soul shard per day, VIP lvl 2 = 9 soul shard per day, and so on. It would also give some meanings to Soul Root Crystal. The ridiculous amount of soul shards needed to get a complete soul is just nuts. I mean, if this got implemented, you don't even have to worry making so many events that give out soul shards, maybe just once in a while during big event.

    2. More discount to buy cash shop items maybe ? This won't reduce your income, if anything, people will buy more, since it become cheaper, and it's not like few packs of ethereal wings, soul shards, gmt will get you to the max...

    3. Green, Red, Black dragon coin is a must for higher lvl vip IMO, how many of each are according to r2games, you should decide what number is fair.

    I like squatog's post the most, maybe extra ladder chance (just in case the first one messed up because people got dc, crash, etc) , extra training , extra seeds of life, etc.

    More exp, pet exp are already covered by most people.

    Leave a comment:


  • R22278558
    replied
    I think an idea for an Extra bonus for being VIP would be that once you have bought VIP you can gain access to a mailing sytem. Allowing you to send messages to ppl who are offline send items etc

    Character Name: Toyoshiro

    Server: Tinosia Delta

    Leave a comment:


  • dalicana
    replied
    i love to see this central starglade stay around also. maybe only make it acessable to vip member where it has a shop guy like in ladder at lvl 40 or 50 that sells shop items at disconted rates. or sells items for gold rates. giveing a ballence to thoughs that cant make it to 40 or 50 yet.make it accesable through the vip agent. maybe haveing here a series of vip quiest. i dont know i just enjoy the veaw of central staglade and like to see it stick around even if it dont give nothing it be nice to swing by there and just chill from time to time.

    Leave a comment:

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