How about a matrix (like an array/table idea not the Movie) type VIP
First you have Level Tears each level will give a new attribute and increased stats
Silver
$2.99/Month
$5.99/Month
$8.99/Month
$11.99/Month
$99.99/Month
Dungeoneer - Benefits are related to making running dungeons easier and quicker.
Hardcore - Benefits are related to helping a person level quicker.
Merchant - Benefits are related to making ingame currency.
Royalty - Benefits are related to PVP bonuses.
Selected Benefit from the matrix is in addition to:
Silver -
1 Hours Afk time
1.25x exp boost
1 Green Dragon/Day Bonus
1 Red Dragon/Week Bonus
Gold -1.25x exp boost
1 Green Dragon/Day Bonus
1 Red Dragon/Week Bonus
2 Hours Afk time
1.5x exp boost
2 Green Dragon/Day Bonus
2 Red Dragon/Week Bonus
Platinum -1.5x exp boost
2 Green Dragon/Day Bonus
2 Red Dragon/Week Bonus
3 Hours Afk time
1.75x exp boost
3 Green Dragon/Day Bonus
1 Black Dragon/Week Bonus
Diamond -1.75x exp boost
3 Green Dragon/Day Bonus
1 Black Dragon/Week Bonus
4 Hours Afk time
2x exp boost
4 Green Dragon/Day Bonus
2 Black Dragon/Week Bonus
Godly -2x exp boost
4 Green Dragon/Day Bonus
2 Black Dragon/Week Bonus
8 Hours Afk time
3x exp boost
8 Green Dragon/Day Bonus
4 Red Dragon/Week Bonus
4 Black Dragon/Week Bonus
3x exp boost
8 Green Dragon/Day Bonus
4 Red Dragon/Week Bonus
4 Black Dragon/Week Bonus
The Matrix:
Dungeoneer -
Silver:
25% Drop Rate Increase
1% Chance for Bosses to Respawn (After death)
3 Additional Dungeon Runs/day
1 Health Orb Gold:
50% Drop Rate Increase
2% Chance for Bosses to Respawn (After death)
4 Additional Dungeon Runs/day
1 Health Orb
* 3% incoming damage reduction Platinum:
75% Drop Rate Increase
4% Chance for Bosses to Respawn (After death)
5 Additional Dungeon Runs/day
2 Health Orb
6% incoming damage reduction
* 3% outgoing damage increase Diamond:
100% Drop Rate Increase
8% Chance for Bosses to Respawn (After death)
7 Additional Dungeon Runs/day
3 Health Orb
12% incoming damage reduction
6% outgoing damage increase
* Bosses will drop stuff from one dungeon higher (Last Dungeon will drop more stuff instead) Godly:
200% Drop Rate Increase
25% Chance for Bosses to Respawn (After death)
Unlimited Dungeon Runs/day
20 Health Orb
50% incoming damage reduction
50% outgoing damage increase
Bosses will drop stuff from two dungeon higher (Last 2 Dungeons will drop more stuff instead)
* You've become an unstoppable vampire. (5% chance to siphon 10% health from monsters)
25% Drop Rate Increase
1% Chance for Bosses to Respawn (After death)
3 Additional Dungeon Runs/day
1 Health Orb
50% Drop Rate Increase
2% Chance for Bosses to Respawn (After death)
4 Additional Dungeon Runs/day
1 Health Orb
* 3% incoming damage reduction
75% Drop Rate Increase
4% Chance for Bosses to Respawn (After death)
5 Additional Dungeon Runs/day
2 Health Orb
6% incoming damage reduction
* 3% outgoing damage increase
100% Drop Rate Increase
8% Chance for Bosses to Respawn (After death)
7 Additional Dungeon Runs/day
3 Health Orb
12% incoming damage reduction
6% outgoing damage increase
* Bosses will drop stuff from one dungeon higher (Last Dungeon will drop more stuff instead)
200% Drop Rate Increase
25% Chance for Bosses to Respawn (After death)
Unlimited Dungeon Runs/day
20 Health Orb
50% incoming damage reduction
50% outgoing damage increase
Bosses will drop stuff from two dungeon higher (Last 2 Dungeons will drop more stuff instead)
* You've become an unstoppable vampire. (5% chance to siphon 10% health from monsters)
Hardcore -
Silver:
50% more experience/kill (You and Pet)
Pets age 10% slower
1 Extra Blessed Bath and Training Ground per day.
Chance of torch Drop increased by 20% (1/100 => 1.2/100 => 12/1000)
1x 1 hour Nimbus Crystal Box (Solo Bath)
2 hours of AFK Time Gold:
50% more experience/kill (You and Pet)
Pets age 10% slower
1 Extra Blessed Bath and Training Ground per day.
Chance of torch Drop increased by 20% (1/100 => 1.2/100 => 12/1000)
1x 1 hour Nimbus Crystal Box (Solo Bath)
2 hours of AFK Time
75% more experience/kill (You and Pet)
Pets age 20% slower
2 Extra Blessed Bath and Training Ground per day.
Chance of torch Drop increased by 40% (1/100 => 1.4/100 => 14/1000)
3 hours of AFK Time
* When a torch is spawned the user will stop on the torch (Will Stop afk untill torch is gone. Char will only kill monsters if you are attacked)
Platinum:Pets age 20% slower
2 Extra Blessed Bath and Training Ground per day.
Chance of torch Drop increased by 40% (1/100 => 1.4/100 => 14/1000)
3 hours of AFK Time
* When a torch is spawned the user will stop on the torch (Will Stop afk untill torch is gone. Char will only kill monsters if you are attacked)
100% more experience/kill (You and Pet)
Pets age 40% slower
3 Extra Blessed Bath and Training Ground per day.
Chance of torch Drop increased by 60% (1/100 => 1.6/100 => 1.6/1000)
4 hours of AFK Time
2x 1 hour Nimbus Crystal Box (Solo Bath)
When a torch is spawned the user will stop on the torch (Will not Stop afk Consumption)
* After a torch has spawned player will get a buff that will Drag Monster to users current location and continue to kill
Diamond:Pets age 40% slower
3 Extra Blessed Bath and Training Ground per day.
Chance of torch Drop increased by 60% (1/100 => 1.6/100 => 1.6/1000)
4 hours of AFK Time
2x 1 hour Nimbus Crystal Box (Solo Bath)
When a torch is spawned the user will stop on the torch (Will not Stop afk Consumption)
* After a torch has spawned player will get a buff that will Drag Monster to users current location and continue to kill
150% more experience/kill (You and Pet)
Pets age 60% slower
4 Extra Blessed Bath and Training Ground per day.
Chance of torch Drop increased by 100% (1/100 => 2/100 => 20/1000)
5 hours of AFK Time
2x 1 hour Nimbus Crystal Box (Solo Bath)
When a torch is spawned the user will stop on the torch
After a torch has spawned player will get a buff that will Drag Monster to user’s current location
* Monsters in your location will spawn quicker (If more than 1 person with this buff is present it does not stack)
Godly:Pets age 60% slower
4 Extra Blessed Bath and Training Ground per day.
Chance of torch Drop increased by 100% (1/100 => 2/100 => 20/1000)
5 hours of AFK Time
2x 1 hour Nimbus Crystal Box (Solo Bath)
When a torch is spawned the user will stop on the torch
After a torch has spawned player will get a buff that will Drag Monster to user’s current location
* Monsters in your location will spawn quicker (If more than 1 person with this buff is present it does not stack)
300% more experience/kill (You and Pet)
6 Extra Blessed Bath and Training Ground per day.
Pets don't age
Chance of torch Drop increased by 200% (1/100 => 3/100 => 30/1000)
16 hours of AFK Time
2x 1 hour Nimbus Crystal Box (Solo Bath)
When a torch is spawned the user will stop on the torch
After a torch has spawned player will get a buff that will Drag Monster to user’s current location
Monsters in your location will spawn quicker (If more than 1 person with this buff is present it does not stack)
* You've become a Flame God. (Torches now burn for 2 times longer)
6 Extra Blessed Bath and Training Ground per day.
Pets don't age
Chance of torch Drop increased by 200% (1/100 => 3/100 => 30/1000)
16 hours of AFK Time
2x 1 hour Nimbus Crystal Box (Solo Bath)
When a torch is spawned the user will stop on the torch
After a torch has spawned player will get a buff that will Drag Monster to user’s current location
Monsters in your location will spawn quicker (If more than 1 person with this buff is present it does not stack)
* You've become a Flame God. (Torches now burn for 2 times longer)
Merchant -
Silver:
15 extra Seed of Life per day
10 extra Deliveries/Escorts/Plunders per day
Summon a Traveling Merchant to buy Equipment at 500% of market value
When Selling stuff in personal store every 1G sold will net you 1 voucher
Your Traveling merchant now allows you to buy Market stuff with gold at x-amount of times per day (low rate 10xtal = .75g+)
Any crystal you pick up from Delivery will automatically increase 4 lvls (Max 8)
* You've become a Ninja Merchant. You laugh at assassination attempts and watch as people kill themselves (75% chance to bonus plunders attacks back at them)
1 extra Seed of Life per day
1 extra Deliveries/Escorts/Plunders per day
Summon a Traveling Merchant to buy Equipment at 75% of market value
Gold:1 extra Deliveries/Escorts/Plunders per day
Summon a Traveling Merchant to buy Equipment at 75% of market value
2 extra Seed of Life per day
2 extra Deliveries/Escorts/Plunders per day
Summon a Traveling Merchant to buy Equipment at 125% of market value
* When Selling stuff in personal store every 5G sold will net you 1 voucher (I like the idea but can’t think of how to get people not to abuse it)
Platinum:2 extra Deliveries/Escorts/Plunders per day
Summon a Traveling Merchant to buy Equipment at 125% of market value
* When Selling stuff in personal store every 5G sold will net you 1 voucher (I like the idea but can’t think of how to get people not to abuse it)
4 extra Seed of Life per day
3 extra Deliveries/Escorts/Plunders per day
Summon a Traveling Merchant to buy Equipment at 175% of market value
When Selling stuff in personal store every 4G sold will net you 1 vouchers
* Your Traveling merchant now allows you to buy Market stuff with gold at x-amount of times per day (High rate 10xtal = 1.5g+)
Diamond:3 extra Deliveries/Escorts/Plunders per day
Summon a Traveling Merchant to buy Equipment at 175% of market value
When Selling stuff in personal store every 4G sold will net you 1 vouchers
* Your Traveling merchant now allows you to buy Market stuff with gold at x-amount of times per day (High rate 10xtal = 1.5g+)
6 extra Seed of Life per day
5 extra Deliveries/Escorts/Plunders per day
Summon a Traveling Merchant to buy Equipment at 225% of market value
When Selling stuff in personal store every 2.5G sold will net you 1 voucher
Your Traveling merchant now allows you to buy Market stuff with gold at x-amount of times per day (Medium rate 10xtal = 1.25g+)
* Any crystal you pick up from Delivery will automatically increase 2 lvls (Max 8)
Godly:5 extra Deliveries/Escorts/Plunders per day
Summon a Traveling Merchant to buy Equipment at 225% of market value
When Selling stuff in personal store every 2.5G sold will net you 1 voucher
Your Traveling merchant now allows you to buy Market stuff with gold at x-amount of times per day (Medium rate 10xtal = 1.25g+)
* Any crystal you pick up from Delivery will automatically increase 2 lvls (Max 8)
15 extra Seed of Life per day
10 extra Deliveries/Escorts/Plunders per day
Summon a Traveling Merchant to buy Equipment at 500% of market value
When Selling stuff in personal store every 1G sold will net you 1 voucher
Your Traveling merchant now allows you to buy Market stuff with gold at x-amount of times per day (low rate 10xtal = .75g+)
Any crystal you pick up from Delivery will automatically increase 4 lvls (Max 8)
* You've become a Ninja Merchant. You laugh at assassination attempts and watch as people kill themselves (75% chance to bonus plunders attacks back at them)
Royalty -
(Seng exhaustion is changed to 5 hours also counts down while offline)
(Seng is always open)
(There no longer will be 2 sengs. After 1 seng is full another will open. If that one is full another will open and so on.)
Silver:
25% extra Honor from PVP events (GR, Seng, and Tamian Arena)
2 honor/kill any where you can kill or be killed
4 hours of exhaustion
Gold:2 honor/kill any where you can kill or be killed
4 hours of exhaustion
50% extra Honor from PVP events (GR, Seng, and Tamian Arena)
3 honor/kill any where you can kill or be killed
3 hours of exhaustion
* PVP outgoing damage reduction 2% incoming damage reduction 4%
Platinum:3 honor/kill any where you can kill or be killed
3 hours of exhaustion
* PVP outgoing damage reduction 2% incoming damage reduction 4%
75% extra Honor from PVP events (GR, Seng, and Tamian Arena)
4 honor/kill any where you can kill or be killed
2 hours of exhaustion
PVP outgoing damage reduction 4% incoming damage reduction 4%
* 3 Extra Redemption Attempts
Diamond:4 honor/kill any where you can kill or be killed
2 hours of exhaustion
PVP outgoing damage reduction 4% incoming damage reduction 4%
* 3 Extra Redemption Attempts
100% extra Honor from PVP events (GR, Seng, and Tamian Arena)
5 honor/kill any where you can kill or be killed
1 hour of exhaustion
PVP outgoing damage reduction 8% incoming damage reduction 8%
5 Extra Redemption Attempts
* Battle hardened Buff. Every time you get a kill within 10 sec of each other increase your attack/defense by 1%
Godly:5 honor/kill any where you can kill or be killed
1 hour of exhaustion
PVP outgoing damage reduction 8% incoming damage reduction 8%
5 Extra Redemption Attempts
* Battle hardened Buff. Every time you get a kill within 10 sec of each other increase your attack/defense by 1%
200% extra Honor from PVP events (GR, Seng, and Tamian Arena)
10 honor/kill any where you can kill or be
No exhaustion
PVP outgoing damage reduction 20% incoming damage reduction 20%
10 Extra Redemption Attempts
* You've become a King. Every time you kills someone collect 50s (20 kills in seng for example nets you 10g O.o)
10 honor/kill any where you can kill or be
No exhaustion
PVP outgoing damage reduction 20% incoming damage reduction 20%
10 Extra Redemption Attempts
* You've become a King. Every time you kills someone collect 50s (20 kills in seng for example nets you 10g O.o)
TLDR; In addition to a static bonus every day, you get to choose an option to increase stats or abilities for a day on a day to day basis on what you would like to do.
Character: (S33)Stigmata
Server: Kraken Beach
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