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  • Originally posted by MemoryLane View Post
    People will just sit right outside of the "immune" area and wait for people to run through, where they will then kill them. Won't make a difference, it'll just move where it happens.
    point i think what would improve this event alot if durring the 10 seconds of healing you could run away...but you also couldnt cast any skills durring this time...this means that spawn killing cannot go on as people can get away!!!
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    • You can only get so far in those 10 seconds, where you will be met by a wall of honor farmers as they will quickly figure out where most people's immunity stops.
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      • the link is not leading me anywhere. xD

        but i do get your point. then how about another tower in the spawn point?

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        • My personal opinion to solve allthe problems of seng? instead of being unable to move while after revival as is, give the land grab revival buff but with a tweak. Able to move and can't be hit while your health regens, but you can't attack or use stealth or anything like that till the buff wears off either. Just tweak it in seng so mana regens as well as health, problem solved.
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          • Originally posted by MisterYow View Post
            yea. but what about getting kicked from seng after 3 mins of not moving? if you can stay dead till seng is over, then that would be another issue. can you link me to to other times this issue has been discussed? tnx
            close your browser... open it back after 30 minutes or more
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            • Originally posted by MisterYow View Post
              the link is not leading me anywhere. xD

              but i do get your point. then how about another tower in the spawn point?
              Oh, sorry. All I did was put "spawn killing" in the search box at the top of the page. Brings back many pages of people who have discussed many ways to stop spawn killing. The update to allow people to attack with the regen buff still on was suppose to help with this, but from what I can tell not many people try.
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              • Well still haven't heard back again so I'm guess I'm not going to be reimbursed which is really ridiculous.
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                • Maybe not "immunity area", should be like "immunity time". Something like 5 secs. So that we can move away from the spawn area to anywhere we want, and at that immunity time, we cannot attack others as well. I think 5 secs is already quite enough time for most of us to get away from our spawn point and spread up. If adding 5 more secs is too much, then at least to have the last 5 secs of the existing spawn effect time to move out instead of just standing still. As long as the opposite team will not have any chance of spamming their AoE skills on one team's spawn area, that should be fine for most of us I think.

                  That last seng was ridiculous, we couldn't move at all. Everytime we were ready to move, we were frozen by the mages and priests, and dead without being able to have any fights on them. And that honor farming happened for 5 mins or even more, before I got fed-up and close my browser. And when I relog back in another 10 or 15 mins, I found out that our crystal had already been destroyed. We had no chance of having any fights or defense on our crystal.

                  There should be a better idea or resolution to solve, or at least to make seng a bit more fair.

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                  • Originally posted by YvonneKL1 View Post
                    close your browser... open it back after 30 minutes or more
                    Closing browser is not really a problem solver. It's just to prevent them to have more honor farming on us, and preventing me to have any fights on the seng. We're supposed to have fights on seng, not farmed. And when I did that last time, I relog back in the next 10 mins or so, and found out that our crystal had already been destroyed. We had no attempts to fights, nor to defense the crystal at all.

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                    • MY ROGUE's FAVORITE FOOD IN SENGOLIA

                      Yummy yummy preist is much more flavorful now a days especially when they using the new mount. In Just 2hit only they dead already. HURRAY !

                      ? HOLY & BLOOD cant kill any ppl class, that's why its my rogue favorite food (even it is level gap)
                      Last edited by allcode17; 08-18-2012, 05:37 PM. Reason: clarify the skill blood & holy cant do any thing.
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                      • hahaha wrong spelling priest you got there dude
                        Click image for larger version

Name:	triple.jpg
Views:	1
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ID:	1660152 Ive seen this in a blog site a 9mins zeng mage can kill too you know.

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                        • See GMs? Random kids already laughing at our weakness, time to fix the Priest class.... - And to the starter of the topic, MUT is abbreviation of Mount Upgrade Token you arrogant little fool.
                          Last edited by venomeh; 08-17-2012, 11:57 PM.
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                          • Still going on about priests needing to change? don't you get tired from that after months and months of argueing with everyone and everything without a response?

                            Also, Lovely screenshot above, spawncampers like them don't deserve more power. And a triple kill on spawn isn't exactly 'bravo'
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                            • Originally posted by speeds16 View Post
                              Still going on about priests needing to change? don't you get tired from that after months and months of argueing with everyone and everything without a response?
                              Just pointing out the situation, and yes becouse even you'd realize that some improvements NEEDS to be done to the class if you would open your eyes.

                              Sidenote: There is a GM response. So don't speak of something you don't know & mind your own business.
                              Last edited by venomeh; 08-18-2012, 12:40 PM.
                              Stalkers OP.

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                              • if you think priest class is weak, make another non-priest char and you won't have the urge to complain about the squishyness and the low damage
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