today is safer internet day, so lets save those alts and make sengolia a better place foru and forme and the entire fellow vidalia
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Suggestion: Improved Sengolia
Hello:
On (S57)(55)(52)&(DP) it has become a constant problem that Sengolia battles end in less than ten minutes. Clearly, because there is a sixty minute time limit, such short Sengolia battles were not contemplated when the event was introduced.
The HP of the Crystal and the Towers can be completely decimated by a powerful character in less than 30 seconds. In fact, (S57)Sin proved just that on the first day that (S57) was merged by ending Sengolia in less than 30 seconds. In order to curb this problem, I would like to recommend that the Crystal and the Towers in Sengolia be changed to react like many Event Bosses; that is, that players will do a set amount of damage to the Crystal and Towers, regardless of their own stats. For example, with the Turkey Bosses during Thanksgiving, a successful hit always did 10,000 damage, regardless of who was hitting it.
I prefer this solution, as opposed to simply upgrading the HP of the Crystal and the Tower, because this will ensure that newer servers are not always stuck in 60 minute Sengolias, but will also prevent very powerful players from ending Sengolia whenever they wish.
Thank you for listening to my suggestion and please consider it for a future update.
(S57)Velner
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I would have to agree on that, seng was never meant to end in 5 minutes let alone 30 seconds, unless ur a really op player u cnt get all that many kills in sengolia either, i would also like to add in that another critical problem in sengolia is camp spawn killing, it's asinine, heres a suggestion either make it where they lose a set amount of honor from doing this or make it where they kicked from seng, or make it where there is a barrier at a certain point far enough where they cant atk or cross.Crystal Saga:
IGN: (S57)Suzemebatchi
Server: Eternal Sanctum
Class: Rogue
Plane: Eidolon
Level: 150
Spouse: (J7)Rhaiine01
Wings: Demon Lord +4
Weapon: Prefect Frag IX +9
Mount: Gilded Battle Stallion, Alicorn, Flying Carpet, White Griffin, Angelfire Dragon
Pixie : Celestial
Nobility: Emperor
Guild: (S2)Dragonspine
Pets: Teeka Gen 3 +9, Fire Lord, Ultrasaurus Rex, Gobbler, Dark reaper +13, Werewolf Overlord +12, Pet Bunny, Panda Adult, Super Angel/Demon.
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Originally posted by doitiki View Postwhy is that ?
Agreed that towers should do damage, any scion or above can just sit near a tower and get hit for 1's and the passive hp regen would compensate that.
giving towers a Shield of Thorn-effect seems unlikely however since people would just use a combat flask from their 10k bronze honor badges stack, best thing to do is make everyone hit the same (100,000's and give it around 20mil hp). Eventho this has been suggestion several times and neither being implanted.Crystal Saga:
IGN: speeds
Server: Windshear Peaks
Lv 120 [Eidolon] Nature Ranger - Emperor
Proud owner of the Lv 120 [Eidolon] Holy priest alt, double-parked outsideOfficially the #1 Nature Ranger of Windshear Peaks & six merged servers
Wartune (semi-inactive):
IGN: Speeds16
Server: Temple of Ibalize
Lv45 Archer - Guild Luminaire
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well on my server 10minutes and seng is over sometimes but rage lets us farm honor
server: ...........ill lok it up in a min
chr:QueenTiger
lv:43 ......gonna b 44
honor:baron
spouce:raptor waitin on divorce he left me >.>
pet: angel/canvas teddy
guid:Guardians : Guardians Queen
soul:spirit of ice lv.3
wings:angel wings lv2
plane:mortal......sucks but okLast edited by blackbear0168; 02-08-2013, 02:39 PM.Love me ~~
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Fix Sengolia Now!
Hello:
I know this has been requested 1,000 times or more, but the issue needs to be pressed until it is finally addressed by R2. Sengolia Battle Grounds are broken. It was meant to be a large-scale team battle, but these days it is incredibly easy for a powerful character to end Sengolia in 30 seconds or less. In fact, on (S57)(55)(52)(DP) there is a character that has taken to doing just that every Sengolia; once he gets to the end of the field it is over.
Take this power away from annoying, petulant cashers who throw server-wide fits to 'punish' everybody else. The Towers and the Crystal in Sengolia should act as many Event Bosses in that every character will only do a set amount of damage per strike, regardless of the character's statistics. Every server online, saver perhaps (S61), has characters that can, and have, ended Sengolia extremely fast, taking the opportunity to participate in the Event away from all those who joined. This is a rather easy fix that would salvage one of the best Events in Crystal Saga, and the Main Event when it comes to PVP.
Please, if you think Sengolia should be fixed and now, show your support on this thread. Let's get back the best Daily Event!
Velner
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