Unless a rogue is OP as hell, like me, then taking away what makes them a rogue leaves them sitting ducks. this would force all rogues to pursue only shadow class, as Combat would be rendered null. taking away the double hit is not a viable option, rogue class uses 2 weapons, so it makes sense... if it were to be nerfed then it would have to be like the Frost skill.. rogues get 1/2 the proc rate (5% vs everyone else's 10%), that would take care of the complaints for that.
dodge is not really as broken as people think. the dodge % is only a part of the calculation, and i would venture to argue that the displayed % is not the actual dodge stat, but rather just the multiplier of the base stat. players can fairly easily get up to 180% Hit rate (assuming dodge % and hit % are yin yang) which leaves quite a small spread for the rogues to do what their namesake is supposed to do.. be nimble and able to dodge. and a good pvp'r Can find ways around it.
not all classes should be good vs all classes, there should be variance between strengths and weaknesses vs other classes. of course a knight would want more thorns damage... a rogue would want more dodge, a ranger would like longer daimon shield, but as frustrating as it is, the challenge is what makes it fun. if the common complains from each player were addressed.... Every class would be identical and boring.
dodge is not really as broken as people think. the dodge % is only a part of the calculation, and i would venture to argue that the displayed % is not the actual dodge stat, but rather just the multiplier of the base stat. players can fairly easily get up to 180% Hit rate (assuming dodge % and hit % are yin yang) which leaves quite a small spread for the rogues to do what their namesake is supposed to do.. be nimble and able to dodge. and a good pvp'r Can find ways around it.
not all classes should be good vs all classes, there should be variance between strengths and weaknesses vs other classes. of course a knight would want more thorns damage... a rogue would want more dodge, a ranger would like longer daimon shield, but as frustrating as it is, the challenge is what makes it fun. if the common complains from each player were addressed.... Every class would be identical and boring.
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