Two suggestions/options i will be providing for the passive skill Shield of Thorns.
As you can see the max hp% is 5% for damage reflection which is perfect and okay.
The *Max Rebound* stuck at 5,660 is terribly low and renders the skill useless. That reflect damage was alright about 8 years ago when this game started but now it doesn't hurt anything in PvE nor anyone in PvP as The PvE mobs are ridiculously op with hp now and so are the Human players. Players have over 100 million hp now and Monster bosses have Billions.
Tell me, What is 5,660 reflect damage going to do?? This skill is ridiculously out dated.
All I'm asking or suggestion is two simple/easy things that would improve this skill and make it more up to date and useful. Trust me when i say "Knights are nerfed hardcore enough as it is" Everyone can be a tank and have max damage reductions now so at least throw us a bone and make this one "once" important skill useful once again. Please.
Okay Suggestion 1 : Remove the max rebound cap all together and keep the 5% max hp % rebound.
Suggestion 2: Add 2 zeros at the end of that tiny useless 5,660 and make it Max Rebound 566,000 damage. That would literally put it up with todays Stats and keep it fair.
These suggestions will make the skill be used as intended. It wont be too op as back when 5,660 was actually good rebound damage it did what it was supposed to do, "ward off attackers in fear of killing themselves" As of now the Rebound is so tiny compared to new stats that it might as well be removed from the game entirely. Please consider my suggestion.
Edit: Also our invincibility skill allows Sleep,stun and freeze to affect us. Where as Rangers invincible skill does not allow anything to go through it. Quite broken for knights aye?
As you can see the max hp% is 5% for damage reflection which is perfect and okay.
The *Max Rebound* stuck at 5,660 is terribly low and renders the skill useless. That reflect damage was alright about 8 years ago when this game started but now it doesn't hurt anything in PvE nor anyone in PvP as The PvE mobs are ridiculously op with hp now and so are the Human players. Players have over 100 million hp now and Monster bosses have Billions.
Tell me, What is 5,660 reflect damage going to do?? This skill is ridiculously out dated.
All I'm asking or suggestion is two simple/easy things that would improve this skill and make it more up to date and useful. Trust me when i say "Knights are nerfed hardcore enough as it is" Everyone can be a tank and have max damage reductions now so at least throw us a bone and make this one "once" important skill useful once again. Please.
Okay Suggestion 1 : Remove the max rebound cap all together and keep the 5% max hp % rebound.
Suggestion 2: Add 2 zeros at the end of that tiny useless 5,660 and make it Max Rebound 566,000 damage. That would literally put it up with todays Stats and keep it fair.
These suggestions will make the skill be used as intended. It wont be too op as back when 5,660 was actually good rebound damage it did what it was supposed to do, "ward off attackers in fear of killing themselves" As of now the Rebound is so tiny compared to new stats that it might as well be removed from the game entirely. Please consider my suggestion.
Edit: Also our invincibility skill allows Sleep,stun and freeze to affect us. Where as Rangers invincible skill does not allow anything to go through it. Quite broken for knights aye?
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