Originally posted by yvonnekl22
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Priest should change!
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i think there needs to be different sets for blood and holy. Especially frag weapon seems to be for blood not holy. I dont need hp/mp regen i need heal,
all other classes need hp/mp regen but you dont give it to them. You give it to the class that has angles blessing? how does this make since?
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Originally posted by yvonnekl22 View PostLol.. have u tried dat skill yet? once u cast GE, u cant be debuff. secondly.. a pvp rarely lasted 25 seconds...Stalkers OP.
Best (ex) R2 employee quote: "Be kind to your fellow players ~ you never know when they are alt GMs "
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I'm so very glad I found this thread!
I'm also a level 100 Scion Priest, and I've had a lot of complaints with regards to the way the priest class is built. By way of nerfing what could be our GOOD DPS skills, the game has effectively backed us into a corner and essentially forced us into play a support role. I play a holy/hybrid priest, myself, and I find that I get pushed around a lot in the game, especially in areas like Sengolia, and in town (to a different degree), and quite frankly I'm tired of it.
I'm at my wits end about people arguing that we're an OP class, and this is by many people who have never even played a priest before. Master light beam is OP? Oh sure, if we're lucky and it crits in Sengolia we can do over 100k damage with it. Meteor strike in Seng? Easily 120k+ One-shot by a high level Mage. Rogue stun? We're dead in 3 seconds if they're strong. Strong shot by Ranger? Easily one-shot us, and if not, they have plenty of other skills in their arsenal to throw at us until we die. MAYBE we can get away with kiting a knight, assuming they don't hook us, stun us, and kill us after debuffing us. Cool story, kids! Please tell me more how over-powered I am because I can heal myself, ignoring the fact that if I die in 5 hits I won't even have time to get a couple of heals off.
Then there's the buffs... To all of those in town who feel entitled to our buffs, stop being so selfish. You call us selfish for denying you buffs? Bugger off. I'm not dropping what I'm doing to cater to your wants. I want to play this game too, and I agree 100% with... Ah shoot, I forget your name, I'm so sorry. >.< But you made comments like these that I'm echoing now because it was like you read my mind when I read them.
Blood priest skills need a major face-lift. What, I ask, is the point of some of our passive skills if we rely so heavily on our magic attack to boost our blood skill attack power? Why would you give us more HEALTH if our skills only take a small percentage of our HP as damage? What is it, 4.5% at max? That's garbage when compared to our 80% of magic attack. Why would we toss jades into our armour if we're already lacking on the pdef front, just to get a little hp boost to up our attack? It makes no sense to me. And permanent boost to matk when health is OVER 70%? Don't make me laugh. The least you could do is make a permanent passive boost, regardless of the state of a priest's hp, so you could counter the fact that a blood priest is lacking buffs like Circle of Power and Heavenly Protection?
Sacrifice sounds good in theory, but it's **** in practice unless you happen to get a crit on someone. The channeling skill? What's the point in having that stun if you're stunning your target as you cast it? It's not like you can attack them during a cast. The curses are pretty good, I will admit, especially when they're maxed, but curse mastery itself is a sub-par skill. Is it any surprise it's yet another health boost? Come on, really? It would make a lot more sense to have CURSE MASTERY be a skill that gives our curse skills a much-needed boost, by way of how much damage they deal to a target, for instance. You're not really mastering a curse if all you're doing is giving yourself an extra health bonus, are you? Your curses don't even require a percentage of your health to deal damage!
And as I've heard, Death Cometh is broken anyway, so there's nothing to say about it.
Conclusion: I switched to holy/hybrid priest because as blood priests we're completely out-ranked by the other classes, and what useful skills we could garner for our class, as a whole, are sectioned off into the Tenacity tree and leave us with a bunch of abysmal attack skills and virtually useless health boost and regen passive skills. Tell me, what good is Enhanced Circulation versus Angel's Blessing (and yes, I understand EC also gives you a...15%? magic damage reduction bonus at max, but what good is that against a physical class like a knight, rogue or anti-mage ranger?)? Or Bloodflow versus Circle of Power and Heavenly Protection? There's more I could touch on, but I feel like I've already made this a long long post.
TLDR; I'm in consensus with many comments before me, and have decided to include a suggestion for Curse Mastery and Bloodflow, while criticizing the uselessness of other blood skills in the Tenacity skill tree.
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things i would like to see changed for priests.
1. offhand gives more hp, and hp% bonus ON TOP of the magic damage reduction.
2. pvp sets give both cast and attack speeds. unfair? look how rangers get both strength and intelligance. boosting their defence, attacks, and heals. they need 2 seperate sets as well in my opinion.
3. cool downs of blood pact, sacrifice, and demonic grasp get lowered.
4. sacrifice gets a better attack bonus. (i crit for 40k with it in sengolia. with 32% crit rating, it don't happen much) - i crit for 56k with blood beam on low levels. high levels, maybe 10k.
5. % bonuses on holy light, and improved holy light. to make them worth using. i think only low, pure endurance blood priests benefit from using them.
6. FIX the blood rebirth skill. it DON'T work. i take the same exact damage even when it's on.
7. tenacity should also lower other players chances of hitting crits, as well as lowering damage.
8. this is for all classes, not only priests. a second pvp set that offers set bonuses for a specific skill tree. i will use a priest for example, the savage / slayer should offer endurance, and hp over intelligence and healing. and a third set, that offers both. similar to how rangers are now, but the numbers are lower. for the hybrids out there.
9. this is also for all classes. hp / mp regen is just a joke. what's 50hp every 3 seconds going to go for anyone? the numbers should go up, a lot, depending on how much hp you got. or, set armor to have a 1%, maybe 2% every 3 seconds over the +30 hp regain.
10. lastly, regarding life drain. i used to like this skill when i was a low level, because it help me heal myself. but 1k hp does very little when you got 60k, and you're getting hit for 6-10k. suggestion - INCREASE the cool down a little bit, BUT change the skill to leech like 10% of targets max hp, with a % limit based of your own hp. like having 50k hp, the limt you can leech (at level 5) is 25k.
these changes are more for blood priests, then holy priests. i like being a blood priest, it's fun. but it's not good. cool downs are too high, and skills have just to little of effect. only thing i think is worth getting level 5, is curse mastery and maybe the first 2 curses.
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Originally posted by Shaoren View Postwell enemy can wait when the GE gone, then debuff you. they are not monster- -
what i'm trying to prove here is that priest hav a skill to counter stun and debuff... whether how u use it depends on you yourself.
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Intelligence is still more important, even for a Blood Priest. Offering Endurance with Intelligence would be nice, but not as a substitute.â™”
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Originally posted by crackerjac View PostI'm so very glad I found this thread!
I'm also a level 100 Scion Priest, and I've had a lot of complaints with regards to the way the priest class is built. By way of nerfing what could be our GOOD DPS skills, the game has effectively backed us into a corner and essentially forced us into play a support role. I play a holy/hybrid priest, myself, and I find that I get pushed around a lot in the game, especially in areas like Sengolia, and in town (to a different degree), and quite frankly I'm tired of it.
I'm at my wits end about people arguing that we're an OP class, and this is by many people who have never even played a priest before. Master light beam is OP? Oh sure, if we're lucky and it crits in Sengolia we can do over 100k damage with it. Meteor strike in Seng? Easily 120k+ One-shot by a high level Mage. Rogue stun? We're dead in 3 seconds if they're strong. Strong shot by Ranger? Easily one-shot us, and if not, they have plenty of other skills in their arsenal to throw at us until we die. MAYBE we can get away with kiting a knight, assuming they don't hook us, stun us, and kill us after debuffing us. Cool story, kids! Please tell me more how over-powered I am because I can heal myself, ignoring the fact that if I die in 5 hits I won't even have time to get a couple of heals off.
Then there's the buffs... To all of those in town who feel entitled to our buffs, stop being so selfish. You call us selfish for denying you buffs? Bugger off. I'm not dropping what I'm doing to cater to your wants. I want to play this game too, and I agree 100% with... Ah shoot, I forget your name, I'm so sorry. >.< But you made comments like these that I'm echoing now because it was like you read my mind when I read them.
Blood priest skills need a major face-lift. What, I ask, is the point of some of our passive skills if we rely so heavily on our magic attack to boost our blood skill attack power? Why would you give us more HEALTH if our skills only take a small percentage of our HP as damage? What is it, 4.5% at max? That's garbage when compared to our 80% of magic attack. Why would we toss jades into our armour if we're already lacking on the pdef front, just to get a little hp boost to up our attack? It makes no sense to me. And permanent boost to matk when health is OVER 70%? Don't make me laugh. The least you could do is make a permanent passive boost, regardless of the state of a priest's hp, so you could counter the fact that a blood priest is lacking buffs like Circle of Power and Heavenly Protection?
Sacrifice sounds good in theory, but it's **** in practice unless you happen to get a crit on someone. The channeling skill? What's the point in having that stun if you're stunning your target as you cast it? It's not like you can attack them during a cast. The curses are pretty good, I will admit, especially when they're maxed, but curse mastery itself is a sub-par skill. Is it any surprise it's yet another health boost? Come on, really? It would make a lot more sense to have CURSE MASTERY be a skill that gives our curse skills a much-needed boost, by way of how much damage they deal to a target, for instance. You're not really mastering a curse if all you're doing is giving yourself an extra health bonus, are you? Your curses don't even require a percentage of your health to deal damage!
And as I've heard, Death Cometh is broken anyway, so there's nothing to say about it.
Conclusion: I switched to holy/hybrid priest because as blood priests we're completely out-ranked by the other classes, and what useful skills we could garner for our class, as a whole, are sectioned off into the Tenacity tree and leave us with a bunch of abysmal attack skills and virtually useless health boost and regen passive skills. Tell me, what good is Enhanced Circulation versus Angel's Blessing (and yes, I understand EC also gives you a...15%? magic damage reduction bonus at max, but what good is that against a physical class like a knight, rogue or anti-mage ranger?)? Or Bloodflow versus Circle of Power and Heavenly Protection? There's more I could touch on, but I feel like I've already made this a long long post.
TLDR; I'm in consensus with many comments before me, and have decided to include a suggestion for Curse Mastery and Bloodflow, while criticizing the uselessness of other blood skills in the Tenacity skill tree.IGN: Esther
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Ive been reading a few things just updating myself on this post and I want you to please do me a favor... cast goddess embrace while ur in front of hitomi in psych. You will see that all of the buffs are taken away including goddess embrace because it is esentially a buff. And to the person that told us to just cast it again... I'm sure we would love to.. but it has a 1 minute cooldown.Character-(S3)misskimmer
Class- Priest
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Guild-(S3)Legends --- Mythical 4 Life!
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