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  • Originally posted by berndesu View Post
    zerk your completely right >.< and avernal was basically made for rogues...
    but i still do prefer blood over holy..

    and btw did you delete zirkus? 0.o
    Yes, I deleted Zirkus, It was a bunch of **** that i was no longer interested in. Due in no small part to Server Merging as well... Which leads me to my second part of this post...

    Someone (I'm too lazy to go look who) said why couldn't the GM's respond with a "We hear your problem" or some such thing... Kinda better that they don't to be honest... I had made some serious suggestions 6+Months ago, and was told that those ideas were "Being looked into" and to expect such things in the "near future"... At the time I thought "What a ********* roundabout way to tell me to go **** myself"... Turns out I was right... Nothing has been changed with my issues, just forgotten by GM's... which leads me to my third point...

    Smurf quit being a little kiss *** defending inaction... Soon as something that directly effects your gameplay is changed or comes up, you'll be raisin more complaints than the rest of us!

    Server: Exelow Hollows
    IGN: Klowny
    Class: Knight
    Guild: Barbaric GuildMaster

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    • Originally posted by XrosSlash View Post
      FYI, knight reckoning skill is buff remover, not put negatif buff on target. so priest anti debuff skill -embrace- (iced, stun, poison, etc) is removed also because its considered buff. its the same in all other version as well so it meant to be that way.
      So then it shouldn't say temp immunity to debuffs cause poision sleep etc aren't debuffs they are freaking status alignments. Maybe it should be worded different then
      Ign- (S2)xena6
      server-himeng valley
      class-Priest holy hybrid
      level- Eidolon 149
      guild-Noypi
      honor rank-Emperor

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      • I dunno, I kinda thought it was clear enough.
        â™”
        Vampire Prince
        • Server: Aurora Point
        • Character: Alexmancerx
        • Class: Priest (Blood/Hybrid)
        • Level: Eidolon 120
        • Rank: Emperor
        • Guild: TheWanted
        • Pet: Dark Reaper (currently breeding ftw!)



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        • Originally posted by KlownyZirkus View Post
          Yes, I deleted Zirkus, It was a bunch of **** that i was no longer interested in. Due in no small part to Server Merging as well... Which leads me to my second part of this post...

          Someone (I'm too lazy to go look who) said why couldn't the GM's respond with a "We hear your problem" or some such thing... Kinda better that they don't to be honest... I had made some serious suggestions 6+Months ago, and was told that those ideas were "Being looked into" and to expect such things in the "near future"... At the time I thought "What a ********* roundabout way to tell me to go **** myself"... Turns out I was right... Nothing has been changed with my issues, just forgotten by GM's...
          Oh I really hope that this won't happen. -_-
          Stalkers OP.

          Best (ex) R2 employee quote: "Be kind to your fellow players ~ you never know when they are alt GMs "

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          • Priests should change: Continued, 1st post WILL be updated now.

            Okay so I have a set list from the previous thread : Here

            We're going to stay on topic, no debating none of the **** that led to the 30+ pages on the other thread. We're going to keep it simple and try to work with the mods and GM's in order to achieve something here. I will request posts to be deleted and report them if they are off topic or rude to anyone here. Please work with me on this one and stay on topic.

            The List so far:

            Originally Posted by berndesu
            1. Make Death Cometh do what its supposed to do.
            2. Make Demons Grasp attack the enemy along with stunning them.
            3. Make Grace do damage like the other version of this game.
            4. Holy Light should give damage reduction like it was supposed to.
            5. More damage for Life Drain 1k Damage is nothing.
            6. Guardians Embrace shouldn't be able to be taken off by a knight. (Reckoning debuffs and Guardians Embrace is supposed to prevent debuffs)
            7. Make our equipment give us Attack Speed and more endurance. (Blood Priests do not require cast speed)
            8. Make bloodflow give 4% matk per level instead of 3% that it currently gives.
            9. Enhanced circulation should give physical attack reduction.
            10. Cast speed for light beam / Duration for blood beam should be lowered when you further level up the skill.


            The reasons/explanations behind the list:

            Suggestion #1: Make Death Cometh do what its supposed to do
            Okay so this is a pretty cut and dry suggestion, our skill doesn't work, and what does work on it is pitiful. Fixing it, if not altering it though in my opinion it should be altered, should be one of the top priorities of the staff as it can be a nice advantage to a blood priest if it were to be implemented, allowing for more versatility not only in pvp but also in pve game mechanics.
            Note: If anyone would like to throw in some more feel free to let me know but I see it as being a simple problem.
            Picture: Click image for larger version

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            Suggestion #2: Make Demons Grasp attack the enemy along with stunning them
            This skill is way under-powered, we are basically sitting ducks while we hold an opponent for someone else to kill in any pvp forum. Whether it's Seng, GR, DS, or even outside of arenas versatility is key to survival, and standing rooted in one spot while I hold an OP enemy at bay, with his 6 other OP friends charging me, is ridiculous. This skill as it is right now is completely useless unless you're going against someone 3v1 and you still don't get any credit if your enemy dies. Either Stunning and allowing for a priest to attack after stun, or doing damage to the enemy itself while channeling this skill needs a slight boost either way.



            Suggestion #3: Make Grace do damage like the other version of this game
            The cast time on Grace and the mana cost of the skill make it a completely useless skill in my mind as it is right now. In order to improve the skill and make it even close to worth the cost I believe it should be modified. The corresponding image will show the stats that the skill should take on and in my humble opinion it is a decent suggestion.
            Note: This could use some more expanding I know so anyone who wants to chime in feel free and we'll make a better case for the alteration of the grace skill
            Picture: Click image for larger version

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            Suggestion #4: Holy Light should give damage reduction like it was supposed too.
            Holy Light is a completely useless skill as it stands right now, the amount healed isn't even a fraction of what the total life of a character who hasn't rebirthed can be. Most people don't use the skill so why not make it a viable option. Add % DMG Red and turn the heal into a %heal instead of the current way that the skill is structured.
            Picture:Click image for larger version

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            Suggestion #5: More damage for Life Drain 1k Damage is nothing.
            1k Damage is absolutely nothing, not even a drop of water in the ocean is less than this when it counts, especially for a lvl 100 Scion. My suggestion is increase the DMG and possibly alter the skill slightly to be more akin to the skill in the picture.
            Picture: Click image for larger version

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            Suggestion #6: Guardians Embrace shouldn't be able to be taken off by a knight. (Reckoning debuffs and Guardians Embrace is supposed to prevent debuffs)

            Open for editing purposes.


            Suggestion #7: Make our equipment give us Attack Speed and more endurance. (Blood Priests do not require cast speed)

            Open for editing purposes.


            Suggestion #8: Make bloodflow give 4% matk per level instead of 3% that it currently gives.

            Open for editing purposes.


            Suggestion #9: Enhanced circulation should give physical attack reduction.

            Open for editing purposes.


            Suggestion #10: Cast speed for light beam / Duration for blood beam should be lowered when you further level up the skill.

            Open for editing purposes.










            Seeing as it's 4am I am going to sleep soon and I wanna do some other stuff before I crash. I'll come back and finish the post up tomorrow. Please stay on topic though guys and gals.

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            • I think this thread is close now, since GM not responsing any word.. Hayzzz GM ignore again

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              • this thread will just collect dust and die... just as the gm's wish...

                the so-called 'we listen to your comments' is pure butterflies
                Last edited by MemoryLane; 07-22-2012, 02:24 AM. Reason: Language

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                • As mentioned before, changes don't just happen over night, especially with something as major as this. This week was a buggy week, dealing with the gmut rewards and all that. Obviously the GMs are a bit busy at the moment.

                  And, who's to say there will even BE any changes made. Just because it's suggested doesn't always mean it will be implemented.
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                  • Just going to reply to this real quick, to the original poster. THERE SHOULD BE 2 NERFS IN THIS GAME and that's it. So far priests skills are well developed and make them one of the more formidable foes. The 1st Nerf is the mage skill Icicle armor, why should a mage have a chance to stun you upon being stunned or any class for that matter? Increase the physical defense I get that but stun for 5 seconds really? During this time a mage can simply meteor you which if it doesn't kill you in 1 hit it re-stuns for another 3 seconds and no down time between the two allowing for an easy kill. The second Nerf goes to my class, the Rogue. The second rebirth skill doesn't matter in my eyes whether it's late or early game NO CLASS SHOULD HAVE AN INSTANT KILL SKILL. Back to your particular post Rogues are squishy we die quick we need to be able to stun and you have 2 skills allowing you to survive Goddess Embrace and for 6 seconds to start you have status effect immunity this is a clear case of LEARN TO PLAY YOUR CLASS.
                    Server: Starglade
                    Name: Lotussin
                    Plain: Eidolon
                    Lvl: 72 and more
                    Guild: GM of DethKlok
                    Class:Rogue
                    Skill Tree: Shadow
                    Pet: Demon King Gen 2/5 +13

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                    • Originally posted by JadedOblivion View Post
                      Just going to reply to this real quick, to the original poster. THERE SHOULD BE 2 NERFS IN THIS GAME and that's it. So far priests skills are well developed and make them one of the more formidable foes. The 1st Nerf is the mage skill Icicle armor, why should a mage have a chance to stun you upon being stunned or any class for that matter? Increase the physical defense I get that but stun for 5 seconds really? During this time a mage can simply meteor you which if it doesn't kill you in 1 hit it re-stuns for another 3 seconds and no down time between the two allowing for an easy kill. The second Nerf goes to my class, the Rogue. The second rebirth skill doesn't matter in my eyes whether it's late or early game NO CLASS SHOULD HAVE AN INSTANT KILL SKILL. Back to your particular post Rogues are squishy we die quick we need to be able to stun and you have 2 skills allowing you to survive Goddess Embrace and for 6 seconds to start you have status effect immunity this is a clear case of LEARN TO PLAY YOUR CLASS.
                      no skill in itself is a instant kill skill- that depends on the person an their development an what class vs what class. besides maybe when rogue gets second rebirth an can either choose between a skill that makes them invincible or instantly kills them at more of a ratio then that icicle armor. an that icicle armor is fair. we have barely any pdef. just like everyone gets the skill numbness but i don't see you complaining about that.
                      but anyways you just said no class should have a instant kill skill right? and this has been said before by storm. if anyone gets nerfed they all will. meaning ur gonna lose your instant death skill and prob invincibility skill because thats about the same as god mode there. you get ur stun at lv what like 10? thats way before mage even gets it. or hey look at that, decimation is a skill that is equivalent to meteor. especially with rogue crit an those skills that boos tyour dodge 30% just at level one. my noob rogue that mostly agility has more dodge % then my mage lv 80 scion. super squishy but dodges all the time an crits like crazy. every class has its super advantages and drawbacks against certain classes. your master assassins thrust does atleast 1k +15% dmg &at max level ignores 100% of someones defense. but its ok because that you your a rogue you want everyone else nerfed an bonus's to you because you don't want to be killed and simply wanna be the apex predator. they gave us classes with two different trees you can mix an match +items and equips an things to do. the rest is how we use it. and how other ppl use their tools at their disposal.
                      the greatest flaw in every weapon is the user. if you want a muli purpose character go for knight priest or ranger since they can get the most out of soul. mage has immense vulnerability's to other classes. why do you guys act like your the only ones who get killed by these people? other mages kill other mages too. an it doe roughly the same stuff as it does to mage as you. if i attack a mage who has icicle armor as a mage i get frozen as well. rogue you even get a permanent skill to purge negative effects every 30sec or less depending on its level. then if you combine that with forgiveness node your even more in the green. i've hit rogues an rangers with my meteor an the stun is instantly purged. they just keep running even though it showed dmg. i even hit them w thunderstorme the skill you complained about before an asked to get nerf'd because you "gradually had attack and movement speed restored from a temporary reduced state" , an guess what? they kept runnin because their ability's just brushed it all off. then again after my meteor cooldown for 30sec
                      Last edited by ShadowGammaDraco; 07-22-2012, 03:55 AM.

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                      • id like to add that when you choosing a class it clearly says "support" on the priests description. just be glad that u have SOME attack skills, coz they coulda made it where u didnt have any at all.
                        Last edited by sonpusan; 07-22-2012, 04:51 AM.

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                        • Originally posted by MemoryLane View Post
                          As mentioned before, changes don't just happen over night, especially with something as major as this. This week was a buggy week, dealing with the gmut rewards and all that. Obviously the GMs are a bit busy at the moment.

                          And, who's to say there will even BE any changes made. Just because it's suggested doesn't always mean it will be implemented.
                          No one can say that there's always changes when you suggest, but when MORE player or we can say MAJORITY complaint about the priest skill, i think that is the time that GM can say something or DO something about the priest skill... As you can see if no one cares about this thread they can easily ignore this one, but look it is more than 30 pages who wants to change the priest skill.. But SAD to say GM is NO SHOW here.. Tsk tsk tsk...
                          Last edited by wapong123; 07-22-2012, 05:00 AM.

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                          • Originally posted by wapong123 View Post
                            No one can say that there's always changes when you suggest, but when MORE player or we can say MAJORITY complaint about the priest skill, i think that is the time that GM can say something or DO something about the priest skill... As you can see if no one cares about this thread they can easily ignore this one, but look it is more than 30 pages who wants to change the priest skill.. But SAD to say GM is NO SHOW here.. Tsk tsk tsk...
                            Count how many different people posted in this thread. It may be 33 pages, but there hasn't been all that many people agreeing with anything. A huge chunk of this thread is the same couple of people going back and forth with opinions. To say that the majority amounts to about 10 people is a little short sighted. None of the priests I know in game have posted on this thread- many of whom are lvl 100 scions, and all are right up at the top of the ranks on that server.

                            I'm in no way arguing the validity of a need for change. I don't play a priest. That's one point that has been missed in this whole thread. It's all about balance between all classes. No one class is more OP than all the others when base stats (no soul, no equipment, nothing) are considered. Any changes proposed must keep that in mind, and a few of the suggestions do upset that balance.

                            And expecting GMs to comment on every thread in the forums is unrealistic. It's one of the reasons they have moderators.
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                            • Originally posted by MemoryLane View Post
                              Count how many different people posted in this thread. It may be 33 pages, but there hasn't been all that many people agreeing with anything. A huge chunk of this thread is the same couple of people going back and forth with opinions. To say that the majority amounts to about 10 people is a little short sighted. None of the priests I know in game have posted on this thread- many of whom are lvl 100 scions, and all are right up at the top of the ranks on that server.

                              I'm in no way arguing the validity of a need for change. I don't play a priest. That's one point that has been missed in this whole thread. It's all about balance between all classes. No one class is more OP than all the others when base stats (no soul, no equipment, nothing) are considered. Any changes proposed must keep that in mind, and a few of the suggestions do upset that balance.

                              And expecting GMs to comment on every thread in the forums is unrealistic. It's one of the reasons they have moderators.

                              Ok i have a suggestion.. lets do some experiment, make level40 priest with savage green set +7 all versus all the classes level 40 with savage green set +7 also
                              1 vs 1, no pet, must be no soul upgraded, and no gems... And look who's gonna LOSER.. i think GM must do that to realize priest is a BIG LOOSER here in their game... THATS ALL

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                              • Originally posted by MemoryLane View Post
                                Count how many different people posted in this thread. It may be 33 pages, but there hasn't been all that many people agreeing with anything. A huge chunk of this thread is the same couple of people going back and forth with opinions. To say that the majority amounts to about 10 people is a little short sighted. None of the priests I know in game have posted on this thread- many of whom are lvl 100 scions, and all are right up at the top of the ranks on that server.
                                Well lets say that majority of the Lvl 80+ Scion Priests who actually visits on the forums have said that Priests need some sorta change. Would expect that to enough (for them to even consider it).
                                Last edited by venomeh; 07-22-2012, 01:00 PM.
                                Stalkers OP.

                                Best (ex) R2 employee quote: "Be kind to your fellow players ~ you never know when they are alt GMs "

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