I won't bother checking out the other game.. but I have to agree.. I have to grow twice as much as a priest in order to match any other competitor I am against.. I face a Knight equal to my stat and its a toss up as to the results.. because I have myself built as a Hybrid Tanker healer and Support DPS.. I can solo ladder myself to 39.. add some more dps and we can reach 49.. with minimal effort.. if I hadn't been playing a priest for about the last 15 years on multiple other games.. i'd have probably changed by now.. but its simply a comfort exchange for me..
Since a Priest is designed to survive and help others survive.. in a PVP environment wouldn't it make sense that our strengths make us a Tougher Opponent??
Get to the point people hate fighting priests because they Heal SO MUCH and So fast that they can barely keep the damage up because the priest slowly grinds them down? I mean the rogue stuns and hits so fast its hard to get them before they take you Down if they are fast enough - not the damage, only the speed stands out here. This has been my experiences in PVP..
My Priest:
Priest Versus a Knight - If they are a DPS knight they have a tendency to overpower me if they are 2500 less to my attack or higher, Tanks can soak a lot of damage but tend to out damage me if they can get close enough easily.. the amount of heals I can do don't even compare to the damage flying at me. Example: (12500 vs my 15000)
Priest Versus Mage - Distance Plus Massive Damage and Possibilities of Crit.. usually eliminates me if they are 5000 attack less then my priest or higher.. which feels excessive that they can Do twice my damage with almost half the attack power... ehh?? Example: (10000 vs my 15000)
Priest Versus Ranger - Again Distance Plus EXTREME bonuses to their critical, but they have to be within 2500 less my attack of mine or higher in order to eliminate me, and can do it fairly quickly because of the high crit most times.. even with a higher gen of damage reductions. Example: (12500 vs my 15000)
Priest Versus Rogue - This one is ridiculous half the time the vanish with the speed and ability to stun have over powered a fight with a rogue.. unless I avoid their stun I am usually dead regardless of their attacks because of their dodge.. crit and attack speeds.. similar to a mage.. depends on their Build as well.. can be as far down as HALF my attack and able to beat me if they are fast enough.. Example: (7500 vs my 15000)
Priest Versus Priest - This always appears to be on a case by case basis depending on what they are built as and their attack power.. someone of equal standing usually looks like two 5 year old's trying to see who can hit the hardest on a punching bag without the bag even showing notice of the kid touching it. For Me its fairly equal in these fights depending on the higher curse bonuses and the attack power coupled with critical and healing abilities.. who can work the buttons faster in the better combination. With the example provided this can sometimes lead to a very long fight.. usually giving others time to reach the priest and help out Example: (15000 vs my 15000)
These are statistics based on Sengolia where it tries to balance everyone's power out based on their current stats.. has anyone else met with similar settings?
Since a Priest is designed to survive and help others survive.. in a PVP environment wouldn't it make sense that our strengths make us a Tougher Opponent??
Get to the point people hate fighting priests because they Heal SO MUCH and So fast that they can barely keep the damage up because the priest slowly grinds them down? I mean the rogue stuns and hits so fast its hard to get them before they take you Down if they are fast enough - not the damage, only the speed stands out here. This has been my experiences in PVP..
My Priest:
Priest Versus a Knight - If they are a DPS knight they have a tendency to overpower me if they are 2500 less to my attack or higher, Tanks can soak a lot of damage but tend to out damage me if they can get close enough easily.. the amount of heals I can do don't even compare to the damage flying at me. Example: (12500 vs my 15000)
Priest Versus Mage - Distance Plus Massive Damage and Possibilities of Crit.. usually eliminates me if they are 5000 attack less then my priest or higher.. which feels excessive that they can Do twice my damage with almost half the attack power... ehh?? Example: (10000 vs my 15000)
Priest Versus Ranger - Again Distance Plus EXTREME bonuses to their critical, but they have to be within 2500 less my attack of mine or higher in order to eliminate me, and can do it fairly quickly because of the high crit most times.. even with a higher gen of damage reductions. Example: (12500 vs my 15000)
Priest Versus Rogue - This one is ridiculous half the time the vanish with the speed and ability to stun have over powered a fight with a rogue.. unless I avoid their stun I am usually dead regardless of their attacks because of their dodge.. crit and attack speeds.. similar to a mage.. depends on their Build as well.. can be as far down as HALF my attack and able to beat me if they are fast enough.. Example: (7500 vs my 15000)
Priest Versus Priest - This always appears to be on a case by case basis depending on what they are built as and their attack power.. someone of equal standing usually looks like two 5 year old's trying to see who can hit the hardest on a punching bag without the bag even showing notice of the kid touching it. For Me its fairly equal in these fights depending on the higher curse bonuses and the attack power coupled with critical and healing abilities.. who can work the buttons faster in the better combination. With the example provided this can sometimes lead to a very long fight.. usually giving others time to reach the priest and help out Example: (15000 vs my 15000)
These are statistics based on Sengolia where it tries to balance everyone's power out based on their current stats.. has anyone else met with similar settings?
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