Hey guys, I am an archer on server 83
Now for a while it hasn't really bothered me, but recently it does start to grind my gears when I verse a mage and I see them healing themselves for 15-20k health.
Sometimes when I am lucky enough to get my bloodthirsty strike to crit the enemies troops I would do about 20k+ damage however when I receive the healing benefit of the move,
It will give me about 10k health back. Now that's fine; but, it is not what is promised. I should be receiving 70% heals instead of 50-60%. I tested this out many times in bg.
I would hit a troop for about just over 22k damage, while I only get 12.4k ish health back.
Now don't call me a mathematician but I would like to show you the working out for this.
heal=22000x70%
=15400 (this is the amount that we should recieve)
=22000x56.5%
=12430 (This is the amount I would normally get while dealing that much damage)
As you can see 15400#12430... 12430#70%
I don't think I have to tell you that the archers skill tree falls in comparison to the others classes, why make it worse?
Honestly in my opinion they half what ever extra heals you get past 10000. (I'm too lazy to show calculations)
Now mages excel at healing (they have 2 moves for it), knights pretty much heal whenever they block(which is almost every time they get hit),
archers only have the one skill for healing with a crazy cooldown(though you can use the instinct talent to shorten this; however, ain't nobody got time for dat).
Don't let me tell you how bad our Aoe cooldown is aswell.
Soo.. yeah. tell me what you think, leave screenshots of your bloodthirsty stikes, mages can put your crazy heals up too(warriors you pretty much gain 3000hp when my troops hit you for 700).
When I can I will put up a screenshot. TY4urTime
Now for a while it hasn't really bothered me, but recently it does start to grind my gears when I verse a mage and I see them healing themselves for 15-20k health.
Sometimes when I am lucky enough to get my bloodthirsty strike to crit the enemies troops I would do about 20k+ damage however when I receive the healing benefit of the move,
It will give me about 10k health back. Now that's fine; but, it is not what is promised. I should be receiving 70% heals instead of 50-60%. I tested this out many times in bg.
I would hit a troop for about just over 22k damage, while I only get 12.4k ish health back.
Now don't call me a mathematician but I would like to show you the working out for this.
heal=22000x70%
=15400 (this is the amount that we should recieve)
=22000x56.5%
=12430 (This is the amount I would normally get while dealing that much damage)
As you can see 15400#12430... 12430#70%
I don't think I have to tell you that the archers skill tree falls in comparison to the others classes, why make it worse?
Honestly in my opinion they half what ever extra heals you get past 10000. (I'm too lazy to show calculations)
Now mages excel at healing (they have 2 moves for it), knights pretty much heal whenever they block(which is almost every time they get hit),
archers only have the one skill for healing with a crazy cooldown(though you can use the instinct talent to shorten this; however, ain't nobody got time for dat).
Don't let me tell you how bad our Aoe cooldown is aswell.
Soo.. yeah. tell me what you think, leave screenshots of your bloodthirsty stikes, mages can put your crazy heals up too(warriors you pretty much gain 3000hp when my troops hit you for 700).
When I can I will put up a screenshot. TY4urTime
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