Originally posted by LoveMagic777
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Mage class broken
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You Like it. I Love it!!!
And I'm pretty sure our oponents don't share his opinion about Mages being broken XD
JBird
S60 Leaves Fort
Critical Mage lvl80
145k br
JBird
Boas Tetas, S60 Leaves Fort
Mage lvl.80 ~8M BR, 5xCW Sorceror EU zone
One Swallow doensn't make a summer but a Bird crafts a victory
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mages broken??????
try to do arena with mages and see for yourself that we are the most powerful of all and in every where there is a mage there is death in other class
lets see how much AoE damage u eat and if u will surviveLast edited by Mugetsu110; 04-05-2014, 04:11 PM.
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Originally posted by LoveMagic777 View PostLow hp,low defense,now archers and knights can easy kill troops and beat mage+u must have double skills,bad in WB without thunderer.Blizzarea
S147
Epic
~ Atoll is Purgatory for Wartuners ~
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If after a year you haven't gotten the hang of playing a mage, maybe it's the wrong class for you. Post your character and astrals on here, loads of good players will help you be a better mage and give you a better rotation than the one you are currently using as you should be able to kill troops using brutality rune and the two aoes!Wartune
IGN: Decima
Guild: Elysium
Server: S5 (Europe)
Class: Mage (Level 80)
Winterfrost Legacy *shakes fist at Ginba*
IGN : Decima (spotting a trend?)
Server : 59 (Europe)
Class : Nooby sissy shaman!
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Originally posted by Arlad View PostMeteor base cd= 15 sec, talent lvl 10 reduced 12 sec, so it's 3 sec.
Meteor's rage requirement is 30, and archer's lunatic is 45.
...so?
we got thunder only which is rage hungry and require of us to sacrifice heal or aoe(cant have all) ...I use lighting rain of fire restoration bl meteor
mages are squishy most now when switched to crit so when Delphic from archer/knight come my restoration usually don't heal I die lol
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Originally posted by Deeelinquent View PostIf after a year you haven't gotten the hang of playing a mage, maybe it's the wrong class for you. Post your character and astrals on here, loads of good players will help you be a better mage and give you a better rotation than the one you are currently using as you should be able to kill troops using brutality rune and the two aoes!Blizzarea
S147
Epic
~ Atoll is Purgatory for Wartuners ~
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To be fair, Mages are currently on the low-end of the totem pole where it comes to PvP outside of Class Wars. To stay competitive with equal BR Knights I needed to switch out my MDef to all L7 PDef Gems and carry all L6 or L7 HP Gems. The point about Troops being gone after 2 or 3 hits is true, but that will change when L70 Troops are out and their HP and defenses increase by a factor of +50%. It's going to be just like it was when L60 Troops first came out and all the Knights were infuriated that it took them 6 rounds to clear troops. However, Knight's are going to eventually get Ecoteric Bladestorm - so that should balance things out. It's going to be the best PvP AoE in the game.
Archers will always have the advantage on Mages, and it'll only get worse with Advanced Class Skills and L70 Troops believe it or not. Their blanket +10% Damage boost is going to be huge as it affects already great powers like Armor Piercer, Lunatic Fire and Delphic Sniper. While Mages will get a new AoE and a "chant" skills that's a pure HP drainer for PvP, they're both rage intensive and the Mage class is going to lose the ability to use the Rage Rune. Mage gets a give and take. Archers get a flat bonus to everything they already have. Go figure.
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Originally posted by Zorich View PostTo be fair, Mages are currently on the low-end of the totem pole where it comes to PvP outside of Class Wars. To stay competitive with equal BR Knights I needed to switch out my MDef to all L7 PDef Gems and carry all L6 or L7 HP Gems. The point about Troops being gone after 2 or 3 hits is true, but that will change when L70 Troops are out and their HP and defenses increase by a factor of +50%. It's going to be just like it was when L60 Troops first came out and all the Knights were infuriated that it took them 6 rounds to clear troops. However, Knight's are going to eventually get Ecoteric Bladestorm - so that should balance things out. It's going to be the best PvP AoE in the game.
Archers will always have the advantage on Mages, and it'll only get worse with Advanced Class Skills and L70 Troops believe it or not. Their blanket +10% Damage boost is going to be huge as it affects already great powers like Armor Piercer, Lunatic Fire and Delphic Sniper. While Mages will get a new AoE and a "chant" skills that's a pure HP drainer for PvP, they're both rage intensive and the Mage class is going to lose the ability to use the Rage Rune. Mage gets a give and take. Archers get a flat bonus to everything they already have. Go figure.
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Originally posted by Zorich View PostTo be fair, Mages are currently on the low-end of the totem pole where it comes to PvP outside of Class Wars. To stay competitive with equal BR Knights I needed to switch out my MDef to all L7 PDef Gems and carry all L6 or L7 HP Gems. The point about Troops being gone after 2 or 3 hits is true, but that will change when L70 Troops are out and their HP and defenses increase by a factor of +50%. It's going to be just like it was when L60 Troops first came out and all the Knights were infuriated that it took them 6 rounds to clear troops. However, Knight's are going to eventually get Ecoteric Bladestorm - so that should balance things out. It's going to be the best PvP AoE in the game.
Archers will always have the advantage on Mages, and it'll only get worse with Advanced Class Skills and L70 Troops believe it or not. Their blanket +10% Damage boost is going to be huge as it affects already great powers like Armor Piercer, Lunatic Fire and Delphic Sniper. While Mages will get a new AoE and a "chant" skills that's a pure HP drainer for PvP, they're both rage intensive and the Mage class is going to lose the ability to use the Rage Rune. Mage gets a give and take. Archers get a flat bonus to everything they already have. Go figure.Blizzarea
S147
Epic
~ Atoll is Purgatory for Wartuners ~
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Originally posted by senadbasic View Post
we got thunder only which is rage hungry and require of us to sacrifice heal or aoe(cant have all) ...I use lighting rain of fire restoration bl meteor
remember other classes has no innate healing skills. also with 3 sec cd, you will only need 1 AoE.Originally posted by Wraithraiser
Welcome to R2 forums. Where quality is nonexistent and quantity is only measured in the number of whines a single day can produce.
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well.....mages can pretend to be archers...just adjust yourself to crit and BOOM lots of magical pixel power
+we can choose to suntor,restor,bless archersand knights in mpd's no one said we should
they wont be able to keep up while using iris's if they choose toLast edited by soloist21; 04-05-2014, 08:58 PM.300K ish BATTLE RATINGS
MAGE-S363
NON CASHER
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Originally posted by Arlad View Postoh you silly, you want to have the 2 AoEs, 2 Heals, and a huge damaging skill at once? so greedy.
remember other classes has no innate healing skills. also with 3 sec cd, you will only need 1 AoE.
Also, Meteor is still a rage-drainer, even with 4 targets. Lunatic w/ 4 Targets often leaves the Archer with the same or more Rage because of the +5 Rage / Crit combined with the +10 Rage from the PvE Set.
As for Innate Healing, last I checked Knights get free 4% Healing on Passive Blocks. A Knight with 5k+ Block in the front rank in a PvP scenario makes more than a Mage does from Sunto - and doesn't have to use an action (or Rage) casting it. Top-End Knights are healing 10k+ HP a round because they don't clear troops right away. They'll Chaos, Ultimate, Seal, Ultimate, Bubble, Ultimate + Awaken + Rune. By the time they awaken they've "Healed" 50k+ HP and Bubbled another 30k+ HP.
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Originally posted by Zorich View PostMeteor doesn't get down to 3s. It stops at 5s CD. Just slow enough to not allow it to be used every round - same as fully talented Lunatic and Whirlwind.
Also, Meteor is still a rage-drainer, even with 4 targets. Lunatic w/ 4 Targets often leaves the Archer with the same or more Rage because of the +5 Rage / Crit combined with the +10 Rage from the PvE Set.
As for Innate Healing, last I checked Knights get free 4% Healing on Passive Blocks. A Knight with 5k+ Block in the front rank in a PvP scenario makes more than a Mage does from Sunto - and doesn't have to use an action (or Rage) casting it. Top-End Knights are healing 10k+ HP a round because they don't clear troops right away. They'll Chaos, Ultimate, Seal, Ultimate, Bubble, Ultimate + Awaken + Rune. By the time they awaken they've "Healed" 50k+ HP and Bubbled another 30k+ HP.Originally posted by Wraithraiser
Welcome to R2 forums. Where quality is nonexistent and quantity is only measured in the number of whines a single day can produce.
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