1) The level 70 rogue skill "improved triple strike" does less damage than a normal basic attack, the skill definitely needs some buffing
2) make sengolia battleground harder to end with a way stronger crystal and give good rewards for the winning side + extra rewards for top 5 damage/killsteak players
3) let us put bound items in dimensional pocket aswell and let the stats get influenced by the % of pixie, mount, etc...
4) make the dragon spin battleground for high level players with a weapon way stronger than maxed frag and if possible, make multiple entrances for minimum-maximum stats for example: "to enter u must have atleast 1mill attack and max 5mill attack", this way the pvp is more skill based instead of pure who cashed the hardest. the higher the stats the stronger the dragon sword ofc
2) make sengolia battleground harder to end with a way stronger crystal and give good rewards for the winning side + extra rewards for top 5 damage/killsteak players
3) let us put bound items in dimensional pocket aswell and let the stats get influenced by the % of pixie, mount, etc...
4) make the dragon spin battleground for high level players with a weapon way stronger than maxed frag and if possible, make multiple entrances for minimum-maximum stats for example: "to enter u must have atleast 1mill attack and max 5mill attack", this way the pvp is more skill based instead of pure who cashed the hardest. the higher the stats the stronger the dragon sword ofc
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