Originally posted by Apoloymi
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[Guide] Vidalian Legends
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Originally posted by Sylvantia View PostI was Wondering about the glitch where rogues can just stealth in Legends map after time runs out, and then kill the person in first to get a certain win. Will that be fixed? =)
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I was Wondering about the glitch where rogues can just stealth in Legends map after time runs out, and then kill the person in first to get a certain win. Will that be fixed? =)
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Ok so, buffs do in fact wear off on your AI given enough time... they are not infinite they simply start the match with the same amount of time left on the buff as was shown on the actual player prior to log out etc (I have tested to see if this was true or not several times.) The stats you see on a players status card are not necessarily the same as what the AI has due to the fact that buffs can in fact wear off on the AI, the stat card is different for the actual player and the AI as they are separate entities (ever notice how the AI's health bar goes down but the players stat card remains unchanged?) Yes it is quite possible to shadow strike infinitely to kill a target which does not have a skill such as fight on or a seal of silence but then again so is running and rooting the AI in order to prevent it from attacking all together. There are some serious flaws yes. Just as the event is biased towards those that can be online during the time when it is close to its end due to players repeatedly fighting for placement of top 10 etc.
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still the bots are too [brainless].. they don't use anything in afk or default the just chase around until they catch,all a ranger has to do is sleep/SS run til they can sleep/SS again... gtfo i think that u should get a message ur being challenged and actually choose to Fight or not by declining u'd lose by default, set some timer that way ppl know to be on during it.... that solve alot of thngs especially a DUMB bot that can't fight...
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Originally posted by BlazingAngel View PostThe problem with that is that the "bot" is essentially a clone of the actual character, and holds all character stats at that time. It would not be possible for them to put a countdown on the clone without it happening on the actual toon. So... if they made the countdowns apply, then what about blessings? You pay for those? Do you think that it would be fair for you to pay your charm for something and then lose it even though you paid for it and didn't get to utilize it for the time that you bought it for? I mean, sure I understand saying that the countdown would still work, but that would be total and absolute. If you put elixers on then had to log out, would you want those to run down too? I see where all of this is coming from, as I do not have a toon that can get anywhere near 1st place on my server. And it sucks to not be able to beat toons that I normally could. But the solution has to be a reasonable one that would not mess with normal gameplay.
It shares some likenesses with how you can have many parties doing the same dungeon without their actions affecting each other, when the party enters, a new instance of that dungeon is generated, and the monsters in that instance is separate from the monsters of another party's instances, when the last party member leaves, that instance is purged from the server memory without affecting any other instance or being written to the dungeon template. Essentially, the clone is like any normal monster, except it's stats was based on the stats entries in player database and not some monster template.
The problem people are complaining about seems to be that the clone entity does not have removal of buffs and such, that the player character had when the clone was made, actually applied to it's stats. Doing that would not necessitate that an off-line character would experience things timing out, as the clone is a separate entity and no effect afflicting the clone is written back to the character databases(the only thing that is updated is the player's standing in V.L.).
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Originally posted by Apoloymi View PostI really don't know why people are singling out Rouges with this event to be honest. It is not a Rouge dominated event at all, I am the only Rouge in the top 5 on my server all the rest are Knights or Rangers.
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I really don't know why people are singling out Rouges with this event to be honest. It is not a Rouge dominated event at all, I am the only Rouge in the top 5 on my server all the rest are Knights or Rangers.
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Originally posted by cutekono View Postso much single out for rogues ._. complain here and there.. every where.. let both clone and player who challenge the clone use only default attack.. no skills at all, just default ;-; fair enough? to those "B" who think they were thinking fair for single out rogues without even thinking others like knights their AB, priest for Blessing (i dont know what the name of that skill though), ranger for the ring that make them so likely invisible (if i spell it correctly) and mages for buffs (same, i dont know what it called rofl)
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Lvl 60+ mortal rogue was challenged by scions lvl 50+ and still, clone get out victorious.. rofl :P
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just live with it.. :P
same here.. it took them 3 to 4 attempts just to finally kill my clone.. im mortal rogue too =)))) bwahahahah
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so much single out for rogues ._. complain here and there.. every where.. let both clone and player who challenge the clone use only default attack.. no skills at all, just default ;-; fair enough? to those "B" who think they were thinking fair for single out rogues without even thinking others like knights their AB, priest for Blessing (i dont know what the name of that skill though), ranger for the ring that make them so likely invisible (if i spell it correctly) and mages for buffs (same, i dont know what it called rofl)
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Lvl 60+ mortal rogue was challenged by scions lvl 50+ and still, clone get out victorious.. rofl :P
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just live with it.. :PLast edited by cutekono; 05-19-2014, 09:09 AM.
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Originally posted by Botolminum View PostThe most simple solution from what I think is, Remove all the buff when entering, both the bot and the player, basically it's just like entering blessed bath, except that you can use your skills inside, shouldn't be too hard to make something like this I think ?
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The most simple solution from what I think is, Remove all the buff when entering, both the bot and the player, basically it's just like entering blessed bath, except that you can use your skills inside, shouldn't be too hard to make something like this I think ?
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Originally posted by Aionyx View Postwhy not make a npc/real arena and a timer say 1-8 hrs or w/e and non participation (such as someone getting first and leaving) will lose a rank every 5-10 mins (or if a Hour event will lose rank every minute for not defending or staying in arena to be challenged) that way its real ppl fighting for rank and buffs will not stay or some sort along these lines?Last edited by Apoloymi; 05-19-2014, 10:28 AM.
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why not make a npc/real arena and a timer say 1-8 hrs or w/e and non participation (such as someone getting first and leaving) will lose a rank every 5-10 mins (or if a Hour event will lose rank every minute for not defending or staying in arena to be challenged) that way its real ppl fighting for rank and buffs will not stay or some sort along these lines?
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The problem with that is that the "bot" is essentially a clone of the actual character, and holds all character stats at that time. It would not be possible for them to put a countdown on the clone without it happening on the actual toon. So... if they made the countdowns apply, then what about blessings? You pay for those? Do you think that it would be fair for you to pay your charm for something and then lose it even though you paid for it and didn't get to utilize it for the time that you bought it for? I mean, sure I understand saying that the countdown would still work, but that would be total and absolute. If you put elixers on then had to log out, would you want those to run down too? I see where all of this is coming from, as I do not have a toon that can get anywhere near 1st place on my server. And it sucks to not be able to beat toons that I normally could. But the solution has to be a reasonable one that would not mess with normal gameplay.
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