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  • #61
    The discussion of the ToS is overruled from here on.
    Anyone who continues to speak of this - even when the original poster requested to stay on topic - will have their posts deleted.

    I don't want to take it further than that.
    The King doesn't fall so easily boys

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    • #62
      Originally posted by BrotherVT View Post
      The discussion of the ToS is overruled from here on.
      Anyone who continues to speak of this - even when the original poster requested to stay on topic - will have their posts deleted.

      I don't want to take it further than that.
      +1 Brotha'

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      • #63
        Originally posted by squatog View Post
        OVERULED!

        and that's it period (first bold text)
        is misleading (second bold text)
        squatog i asked u nicely twice, STAY ON TOPIC (third time lucky maybe...). Though i have a fine appreciation of ur trolling skills, I want this topic to stay unlocked long enough to get a GM (or dev's) attention. No more of the accounts issue PLEASE.



        Thank you....

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        • #64
          Originally posted by asfjhsjdkflsdkjf View Post
          You do realize that spawn-killing can get your character banned, right?
          i've been spawn killing ever since the first time i do seng... until now i'm still spawn killing... everyday i spawn kill without failll... neva got ban until now... so i guess its not true... u know, i'm really sick of people kept complaining abt being spawn kill in seng... dis is the reality world... u're strong, u kill people, u're weak, u get killed... dats all... u cant ask people to slow down their level or dont charge that much of money or put it simply, dont get so strong so that you stand a chance to shine!! this is how you play crystal saga... this is how u play sengolia... you're suppose to kill people... kill as many people as u can... you dont ask people to stop killing people in a pvp dungeon or ask people to wait until u got ready or ask people to kill player their own size.... if you dont like being spawn kill, do not enter sengolia...

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          • #65
            my greatest suggestion is PRAY you be on the team of SCIONS who's doing the spawn killing

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            • #66
              Originally posted by Kayshah View Post
              squatog i asked u nicely twice, STAY ON TOPIC (third time lucky maybe...). Though i have a fine appreciation of ur trolling skills, I want this topic to stay unlocked long enough to get a GM (or dev's) attention. No more of the accounts issue PLEASE.



              Thank you....
              Originally posted by squatog View Post
              my greatest suggestion is PRAY you be on the team of SCIONS who's doing the spawn killing

              i did not know i have the skill set, apologies.

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              • #67
                Yvonnek since u don't seem to understand my english very well let me rephrase it for u "ME CAN KILL U ANYTIME ME IS OP RANGER WITH BIG SCARY BOW" "ME WAS IN WINNING TEAM MANY TIMES, ME NO SPAWNKILL, ME WIN FAIR" "ME WANTS SMALL SAFEZONE IN SENGOLIA LIKE IN GR"

                Also me has bad ping, i die before i can react. No staff can fix that so asking for a few seconds to move and prepare before i start pvping. That's all

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                • #68
                  Squa, maybe you should go to the forums with your argumentation straight. Cause so far, all you've really done is troll. I don't know or care if you're doing this on purpose but really. It has already been said that anything that does not pertain to Seng will be removed. So please. Be quiet and think before you post.

                  As for the spawn-killers. This thread is not about how you spawn-kill and how people should just suck it up, that it is a part of a game. This is a thread for people who now find it difficult to enjoy a game because of a whole set of reasons, which may be expressed in this thread. It is a way to 'unload' per se and to gather an understanding regarding the subject.

                  This suggestion that we lower-levels should just stay out of Seng is a major violation of a human right, one of which I do not want to get into. I know it's a game, and I know it's silly to have to pull a right into it, but that is exactly that. You are promoting discrimination. You are promoting the segregation of the weak from the strong. The gist of your comment is that there should be a greater divide between the strong and the weak when the aim of the merge is to promote growth. We enter Seng for the battles and for a good time, but when people camp on our spawn area and kill us 2 seconds right after spawn, it takes out the fun from that situation and replaces it with sheer annoyance. We can't even leave Seng if we wanted to.

                  This is a way for people to unload their concerns regarding spawn-killing. If you cannot respectfully allow them to do so, then your post does not belong to this thread.
                  I may not have many strengths and I may still be weak inside, but there is one thing that I surely can do. With this electro-melody, I'll make your heart skip a beat!★

                  ...
                  ~*~*~
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                  • #69
                    Maybe a suggestion would be similar to what we have in ladder.....

                    Give us 5 seconds of immunity to allow us to move after a revive. That way the AFKing clock doesn't start ticking then, and if the person remains in the same spot those 5 seconds, they are fodder. As soon as you've moved, that immunity goes away, that way no one is able to get 1/2 across the battlefield before immunity runs out, I know how fast those rogues are!

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                    • #70
                      I have a suggesstion of how to stop kiling spawning in sengolia.. I thinki already say it but here it goes:

                      crtl+w in sengolia for those who are being spawened killed.

                      happy gaming!

                      Comment


                      • #71
                        Originally posted by azurehaze View Post
                        Maybe a suggestion would be similar to what we have in ladder.....

                        Give us 5 seconds of immunity to allow us to move after a revive. That way the AFKing clock doesn't start ticking then, and if the person remains in the same spot those 5 seconds, they are fodder. As soon as you've moved, that immunity goes away, that way no one is able to get 1/2 across the battlefield before immunity runs out, I know how fast those rogues are!
                        That's actually a better idea than the GR type. Right now we lose immunity when our HP fills up (that s a moment i always miss). Like in ladder would be good. The GR type of safezone would allow ppl to afk inside it or run to safety. Ur idea is better.

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                        • #72
                          There are no rules in PVP, so it is well within someone's right to spawn camp.

                          Immunity, safe zones, and any other suggestions that have been made about getting away from the spawn area will not work. Campers will wait just outside of the safe zone and kill you there- I have to wonder why people think moving an inch will give them a super huge advantage. Safe zones will encourage more people to hide at the spawn point. The times there are no campers, take a look at the people who only move once every 3 minutes. That reason is why there should never be a safe zone. Let the afkers and the lazy people be spawn camped, they deserve it.

                          Campers will catch the people coming out of immunity as soon as they come out of immunity- it won't be hard to learn how far people can run before they can be attacked again.

                          The only real issue I see is the afk timer kicking people out while being unable to move. That should be the real suggestion- make it so any button click, whether it let's you do anything or not, removes the timer. There- the problem of being kicked out of seng due to spawn camping will be removed.

                          Now on to the issue of spawn camping itself. I get mad at my team for not coming to kill the campers. People are able to get free of spawn campers all the time. It would only take a moment for them to kill the camper. I've been spawn camped many times, as a scion and as a mortal. I run in the opposite direction from them- that is, I spam click while the regen thing is going on, and most of the time I get lucky and get out of the group as soon as the regen stops. If I die, I usually respawn right where I died, and I try again. Eventually I'll get free. Then I go kill the campers, or at least try to be enough of a distraction that some more camped people can get free and help kill the campers.

                          Seng is all about teamwork- you need a team to attack the crystal, you need a team to defend the home crystal, you need a team to kill the campers. Unfortunately, most people only go to seng for the honor and badges and aren't interested in helping their team- which is why my anger for all things seng related is directed towards my team and not towards the campers.
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                          • #73
                            Originally posted by MemoryLane View Post
                            There are no rules in PVP, so it is well within someone's right to spawn camp.

                            Immunity, safe zones, and any other suggestions that have been made about getting away from the spawn area will not work. Campers will wait just outside of the safe zone and kill you there- I have to wonder why people think moving an inch will give them a super huge advantage. Safe zones will encourage more people to hide at the spawn point. The times there are no campers, take a look at the people who only move once every 3 minutes. That reason is why there should never be a safe zone. Let the afkers and the lazy people be spawn camped, they deserve it.

                            Campers will catch the people coming out of immunity as soon as they come out of immunity- it won't be hard to learn how far people can run before they can be attacked again.

                            The only real issue I see is the afk timer kicking people out while being unable to move. That should be the real suggestion- make it so any button click, whether it let's you do anything or not, removes the timer. There- the problem of being kicked out of seng due to spawn camping will be removed.

                            Now on to the issue of spawn camping itself. I get mad at my team for not coming to kill the campers. People are able to get free of spawn campers all the time. It would only take a moment for them to kill the camper. I've been spawn camped many times, as a scion and as a mortal. I run in the opposite direction from them- that is, I spam click while the regen thing is going on, and most of the time I get lucky and get out of the group as soon as the regen stops. If I die, I usually respawn right where I died, and I try again. Eventually I'll get free. Then I go kill the campers, or at least try to be enough of a distraction that some more camped people can get free and help kill the campers.

                            Seng is all about teamwork- you need a team to attack the crystal, you need a team to defend the home crystal, you need a team to kill the campers. Unfortunately, most people only go to seng for the honor and badges and aren't interested in helping their team- which is why my anger for all things seng related is directed towards my team and not towards the campers.
                            I wanted to reply to the bold part. I started this thread mainly because today i was KICKED out of a seng i participated in ONLY because i was spawnkilled. I wanna be able to move not gain any huge advantage. Imagine stunshot-killed, stunshot-killed in that same spot over and over. The game just kicks u "thinking" u're afking. That s the part i want fixed. It would be ideal if i could get a shot in b4 i get killed, that s the definition of PvP, what happens with spawnkilling is actually Pk

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                            • #74
                              Spawn killing does indeed happen alot in Seng, while we know Seng is a battleground, I must say that it can be very annoying. In the case of CG, most of the strongest scions are in 1 guild, and in Seng they sometimes tend to leave their guildies alone, as in let their guildies do what they want w/o hurting each other, it's not always all the time, but I have seen this happen a few times. So, even if the losing team had a powerful scion to counter the spawn killer, if the spawn killer is from their same guild, then theres a high chance that the other scion will just ignore the killer, the spawn killer will also ignore his guildie. So pretty much the others will suffer more. No offense meant btw~

                              A new 'safe zone' might not be the best idea, as we know that a bunch of people just go into Seng then sit in a corner of the spawn point and move every now and then, and wait for it to finish. A better safe zone will encourage more of this activity. And besides the killers could camp outside the safe zone and just kill everyone who tries to come out, thus making the losing team turtle inside the safe zone even more.
                              Last edited by Monophobia; 06-28-2012, 02:42 AM.
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                              • #75
                                Originally posted by Kayshah View Post
                                I wanted to reply to the bold part. I started this thread mainly because today i was KICKED out of a seng i participated in ONLY because i was spawnkilled. I wanna be able to move not gain any huge advantage. Imagine stunshot-killed, stunshot-killed in that same spot over and over. The game just kicks u "thinking" u're afking. That s the part i want fixed. It would be ideal if i could get a shot in b4 i get killed, that s the definition of PvP, what happens with spawnkilling is actually Pk
                                Hence my comment about any button click removing the afk timer, regardless of status.
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