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  • well the possibility of being demoted is a little meh, but hey they got what they asked for...
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    • Me to.i have to constantly repair my armor because of spawn killing

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      • Can someone please have this done>

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        • Originally posted by MegaManBlitz View Post
          during the warrior pack event event yeah but any other day no sir.

          Not necessary to keep an alt logged in sengolia, u're right. One can simply log it off (even during the warrior pack event u could log it back after seng was over and cash the reward after 10 mins). I ve never done killer's den but i like the idea of penalty. I still don't see the need for spawnkilling since i'm 1-shot for an 80+scion anyway. So still hoping for a solution from a GM. I'll probably level in time and won t be so easy to kill but the problem still remains for others.

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          • Originally posted by Kayshah View Post
            Not necessary to keep an alt logged in sengolia, u're right. One can simply log it off (even during the warrior pack event u could log it back after seng was over and cash the reward after 10 mins). I ve never done killer's den but i like the idea of penalty. I still don't see the need for spawnkilling since i'm 1-shot for an 80+scion anyway. So still hoping for a solution from a GM. I'll probably level in time and won t be so easy to kill but the problem still remains for others.
            in killers den the seconded boss spawns a health totem and a lava totem. you know what a torch does and you probably know what a health totem does. it seems lava totems deal damage and can be destroyed by AOE skills.

            http://forum.r2games.com/showthread....ing-insengolia
            Server: Windshear Peaks
            Character: (S6)MegaManBlitz
            Guild: (S6)Elysium
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            • Just looking throught the replies I can probably tell you who the spawn killers are. >_>
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              Server: Tree of Life
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              LV: 55 Scion
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              • You can find my response to this issue here http://forum.r2games.com/showthread....ife-Lose-Honor
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                Use the "search" feature, your question has probably been asked before.
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                • Trust me I am one hundred percent ****** as well about spawn killing but unfortunately I don't see this working....the spawn killers will just wait at the spawn line and attack you when you leave...What needsto be done is there needs to be a second seng made just for the scions, it's the only solution that will make everyone happy. Let me tell you what happened in seng today (Void Encampment). Usually the scions go into L1 so lately alot of players have been waiting for L2 to begin in order to avoid the scions and getting killed in a matter of seconds. So Seng L1 was over in a matter of like 5-7 minutes. So I enter L2 (a lvl 63 knight) and come to find scions are starting to come into L2 so they can get more kills against low levels and not have any other scions coming after them! There was a total of 6 people in L2 in the beginning. 2 scions and 1 regular mage on red and 3 regular players on blue. Well the 2 scions banded together at the spawn area and killed the few players that were respawning! I managed to get away a few times but seriously how fair is that? This player too who started to do this angered another scion just the day before for spawn killing defenseless players. So it's not just us low levels who find this unfair! Your scions in this game have become little aholes killing everyone they can when they can....in Gr....in Seng....in DS...Wake up GMs and count just how many people have complained about this and suggested a seperate seng and do something about it. Alot of people aren't having fun anymore and will mosty likely quit if this continues (I know I have thought about it). Keep in mind your scions especially in my server are not cash players so it's not like you would be losing money if you did something like this that would **** them off.

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                  • for as many people who whine how spawn killers will just wait at the line to kill you (argument against safe zone) ...well, its easier to fight back when you are buffed and ready to fight right? run out past the safe zone line with a potion on and try to take them down (you'll last longer than being blasted right off regen stopping). also...all it takes is a couple decoys to get the power hitters to use their good skills to stun etc...that is your chance to stun them and take them down. issue with safe zone is the camping for alts...but i personally feel that with the way the system takes honor away from us viceroy and up, spawn killing is the worst thing that can happen to us to ruin our previous months of hard work and we should have a spot to regroup and make strategies without worry of being killed right off the regen. I've played many mmo's where there is a safe zone, people will try to kill right out of exit...and in the end it doesn't work there is usually too much action going on or 1 stun is all it takes to let the whole mob of people escape in all directions. it would be possible to limit seng on an IP basis...but the original developers would need to modify that to prevent alt abuse for what we know as camping right now. Otherwise, anyone in the safe zone has 2 mins to leave or else they get kicked or something...would be reasonable and i also feel d/cing or logoff should autokick from the battlefield so no one could fill up and offline either.
                    Crystal Saga:
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                    Name: (S15)Sidoh
                    Class: Knight
                    Plane: Eidolon
                    Level: 100

                    Lunaria:
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                    Name: [S87]Kenshin/[S58]SweetnSour
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                    • i disagree to this idea cause there r many flaws starting with (Any player who does not make the attempt to fight an opponent does not get battleground rewards this is to stop the other exteme from happening where a player collects honor and exp without actually fighting To make it a bit more interesting) cause sengolia is not only for mere strong players to get badges,exp and honor its also a place for low level and weak players to get strong and lets face it weak players cannot help much just rush to crystal if possible hit the crystal a few times before someone kills u or might get lucky and get killed in 1 shot which is boring and the combat potions don't help cause now there r so many scions with slayer and with 10k attack + and not to forget the majority increases with merge so low levels cannot defend themselves and will end up getting killed which to the point will not help the team so most players don't participate if u remove the rewards for those non fighters then they have no reason to enter sengo cause it will become a slaughter house for the weak and not to forget the expense on fixing their equipment so the no reward for campers is a major flaw secondly (allow those classes who have long range weapons (priests, rangers...) to still be able to use those weapons from within the no kill zone which would now make it a "no opposition zone" rather than a "no kill zone" and for opponents to also be able to "fire" from the battle line without their "body" actually crossing the line) now if ur main charc was a ranger priest or a mage then this rule will work to your advantage so for class like knights and rogues it might become a disadvantage but some say this is a nice idea and true it is but its best not to be implemented cause main reason would be that sengo might get boring its best as it is and if u really wanna avoid spawn kill then upgrade spirit of ice then u can defend urself and move and if u work on ur soul like a major lvl 8+ amount then u can show those scions and strong player to play fair
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                      • I was about to click Leave Battlefield after having accepted the rewards when instead I got Revive in Town. How is it that I can be attacked when in menu? I was then repeatedly spawnkilled before being able to move by a high level who was standing on the spawnpoint. This happened both on Saturday and Sunday. Different high level each day, and they don't have to be scions, just so much higher in level that no one has a chance.

                        On Saturday this was after one high level killed the crystal in 2 minutes. Seriously. This is what has happened to seng since the Amethyst Forest merge with Cherna Gorge. One high level had to stroke his ego in public and kill not only the crystal but also any chance of taking down the towers for exp, pvp for honor or silver badges.

                        And then no one could escape sengolia. Yes, escape. The much lower number of players who still go to seng could not get out. The harassment has cleared out GR as well, even with only 2 people in there some high level player will ignore the resources and hunt the other player down, attacking while the other player is collecting. Games are fun, not this. There are now few places a lower level char can get any badges or honor or, well, fun. And making the point that level 30 or 40 players can upgrade their soul enough to combat a level 80+ is ridiculous. Think about how the soul system upgrades. If some chars don't want to leave the end zones, that's their business, they are not hurting anyone and if they are low level then they don't have a lot of choice, especially if the cost of repairs is an issue.

                        We, the players need separate seng/GR/other problem areas for these high level bullies.

                        When the much higher level Cheurna Gorge kids came in they all cut classes to engage in the second seng that first day because they were so much higher in level than anyone in Amethyst Forest. They were making fun of everyone and bragging about how many players they had forced to quit the game in their old server and how they would do it here. And they have. Amethyst Forest began to clear out immediately and there are now far fewer players than there were before the merge. It's now like a ghost town, and do not think it's because the US is going into a holiday, this started right after the merge and continued, also most players are not from the US in this server.

                        It's started to look less like a bunch of spoilt children playing with mommy and daddy's credit cards and more like professional game killers. There are players online right now giving away their gear before deleting. Many others have simply stopped playing.

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                        • After a long time taken to read the post. I do agree with only the idea of the separation of seng being implemented maybe separated into few instance according to level range for example :

                          Mortal (level 30-65) => L1
                          Mortal (level 66-100) => L2
                          Scion (level 30-65) => L3
                          Scion (level 66-100) => L4

                          And the idea of kicking players who disconnect during seng and collecting their awards after seng i kind of disagree because you guys need to realise there are players from phillipines, malaysia and indonesia in which their sengolia time would be early morning (3am and 7am) so its kind of unfair if they have to stay up early morning everyday to play seng. Maybe what can be done is that they just receive the basic awards (the 80 honor, 10 bronze honor badge and the exp of entering seng) which is the losing team award. And the real awards just say if their team win and their team manage to destroy the opponents towers, they can't get it which is the 240 honor, 1 silver honor badge, 20 bronze honor badge and exp gained from destroyed tower. So this is my suggestion which i think might be the best for I have think about it for few weeks.
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                          • oh yeah i left out the idea of separation of instance according to level range should also best to be implemented for guild resource
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                            • after reading Markiv11's idea i will support markiv11's idea cause what he/she says is true as for my previous post i still stand as i said it is but i will support the new idea of separation of instance according to level range and also the implementing on guild resource and one more thing if i may add to the separation of instance according to level in guild resource i think its best if the make something to prevent missclicks cause i myself get missclicked alot of times and end up dying or killing some level thankfully i have not killed anyone but there is a chance so why not create a way to prevent missclicks like instead of mere clicking the opponent and end up attacking why not make it like u have to click on ur opponent and the click a attack skill to actually attack then i am sure the missclick kill problem wil reduce and also those who r strong and use the word missclick as a excuse for killing on purpose will reduce to nothing since the missclick problem will be solved anybody who just kill for fun won't be able to use the missclick as a excuse
                              Learn the search function and use the search function help r2 by reducing the threads which might have already been posted

                              I am a 100% Noob

                              I AM STILL PURE NON CASHER WHO WILL NOT SPEND

                              Become a friend and be kind

                              hate and violence only brings wars which will lead to casualties


                              MY GUIDES:
                              [Guide-How to reduce lag]

                              I THANK YOU FOR YOUR HARD WORK

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                              • whatever solves the problem to sengolia being a slaughter house for players who don't have 10k Path and high defense. I've been in the same situation and i hated how this has stopped others including my guild mates from playing B/c they cant get silver badges to upgrade there savage armor. Of course i don't whine about the situation but now I'm being killed at the respawn area. that's just not right. why do have to die before i can do anything or even start to run for the exist to get my reward and leave. Even after the battle is over when the crystal is destroyed.

                                I'm only saying this cause of how my friends end up angry and now scions or high lvl players go to L2 sengolia for easy silver for them but not us.we actually have to battle some else.

                                So i agree with the idea of Mark11. Splitting the sengolia by lvl and the plane you are.

                                Myself having 194 soul, not enough i Guess

                                I could name lot of problems but i just want something done about it.

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