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  • I feel that with the splits sengs are going to be way too long. I feel that a better solution to this is to just make a better way of sorting teams somehow. It first makes blue L1 then red L1 then red L2 then blue L2 and this is a terrible method. All decent players will spam click into seng to get blue and they destroy in L1 and L2 blue has to few players and usually gets destroyed (this is how it is in my server at least). I feel that it should put a certain amount of lvls one each team so it is a fair and good battle the way seng should be.
    Server: (S6)Windshear Peaks
    Player: (S6)Austin
    Spouse: (S6)Wisteria889
    Level: 76+ Scion

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    • Lol someone in my server just talked about something like this today.
      Lil by lil my signature will become better.

      Ign: Sai
      Level: 130
      Class: Rogue
      Plane: Eidolon
      Honor: Emperor
      Server: (S31)TreeOfLife
      Guild: Rebels
      Pet: DemonKing

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      • Amma re-post this in a New thread i found a better way
        Server: Windshear Peaks
        Name: NeonGenesis
        Plain: Mortal
        Lvl: 40~
        Guild: Disorder
        Class:Ranger
        Skill Tree: Anti-Mage/Hybrid

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        • maybe fixing the balancer buff would just be a better option?

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          • Originally posted by DoggyDoggy View Post
            maybe fixing the balancer buff would just be a better option?
            Wow, that is such a great idea never thought of it but yet that really takes away from all the hard work that high level scions and overall really strong players have put into this game. I feel that maybe we could have a better balancer buff but yet its still slightly unfair to make it pvp and not just the same old seng everyday where you can't get kills cause everybody is too balanced.
            Server: (S6)Windshear Peaks
            Player: (S6)Austin
            Spouse: (S6)Wisteria889
            Level: 76+ Scion

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            • Sadly, at least on Chuerna Gorge, it's gone beyond just Spawn Point Farming.
              The most recent tactic (if you can call it that) is of a certain guild which does not atttack any of its own members (if they are on opposing teams), they simply let eachother pass and creat a blockage around the Spawn Point, and sit on the Crystal to make it nigh impossible to target any enemies or defend. Then the guilds Scions, whittle the opposing Crystal of (depending on which top member they have in Seng at the time) and procceed to just farm non guild opposing team players, while the rest just sit around chatting an making sure that none can defend or get away from Spawn Point.

              As for seperate Sengolias, there is often Seng L2, but that in this case is most often a non-event due to the same guild just sitting and waiting. If their chosen members of the day do not have all the Honor Points they wanted, they force the event to become stagnant, not allowing anyone to do anything but be farmed, until the timer is up.
              Last edited by R22077019; 07-25-2012, 10:00 AM.
              What ever happened to, this game?







              Janudin Blackhand
              Djarudiin Vornomiir Along with any and all variations of these three names.
              Gravely Mistaken

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              • Does this happen in both L1 and L2 seng, if its just L1 as I would assume then just enter L2.
                Server: (S6)Windshear Peaks
                Player: (S6)Austin
                Spouse: (S6)Wisteria889
                Level: 76+ Scion

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                • Originally posted by R22077019 View Post
                  Sadly, at least on Chuerna Gorge, it's gone beyond just Spawn Point Farming.
                  The most recent tactic (if you can call it that) is of a certain guild which does not atttack any of its own members (if they are on opposing teams), they simply let eachother pass and creat a blockage around the Spawn Point, and sit on the Crystal to make it nigh impossible to target any enemies or defend. Then the guilds Scions, whittle the opposing Crystal of (depending on which top member they have in Seng at the time) and procceed to just farm non guild opposing team players, while the rest just sit around chatting an making sure that none can defend or get away from Spawn Point.

                  As for seperate Sengolias, there is often Seng L2, but that in this case is most often a non-event due to the same guild just sitting and waiting. If their chosen members of the day do not have all the Honor Points they wanted, they force the event to become stagnant, not allowing anyone to do anything but be farmed, until the timer is up.
                  That is both interesting and silly all at the same time. I thoroughly enjoy hunting down guild members for sport in Seng. Where else can you get away with killing a guildie :P But at the same time, the strategy they are using to boost their members is intriguing. Imagine being in a guild who helps its members gain honor and badges like that. Sucks for everyone else though.. Not much that can be done about it aside from rallying the world to go against them all as a group or talking everyone into protesting it with a mass seng log out.

                  Breaking it up into scions only/mortals only won't stop this from happening, unfortunately. It'll just make more instances of Seng for them to do it in.
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                  • Originally posted by austinchicken View Post
                    Does this happen in both L1 and L2 seng, if its just L1 as I would assume then just enter L2.
                    Typically what I see is, they will do it in one Seng and drag the event out till the end, thus not allowing Seng L2, to even open up. But yes, they have from time to time made this happen in both. They tend to preffer to get their entire list of online guild members into one Layer of Seng thus making it so that they can herd the non guil pleyrs like sheep with their top Scions.
                    What ever happened to, this game?







                    Janudin Blackhand
                    Djarudiin Vornomiir Along with any and all variations of these three names.
                    Gravely Mistaken

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                    • Originally posted by R22077019 View Post
                      Typically what I see is, they will do it in one Seng and drag the event out till the end, thus not allowing Seng L2, to even open up. But yes, they have from time to time made this happen in both. They tend to preffer to get their entire list of online guild members into one Layer of Seng thus making it so that they can herd the non guil pleyrs like sheep with their top Scions.
                      I see... you really should do something as a server about this.
                      Server: (S6)Windshear Peaks
                      Player: (S6)Austin
                      Spouse: (S6)Wisteria889
                      Level: 76+ Scion

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                      • Originally posted by Virall View Post
                        Than scions should also be split into their own seng. And am just trying to help either way its unfair but this way its a little more fair than every one in one seng.
                        Would just like to point out that this really screws up servers with small playerbases where there's barely enough people to finish one Seng let alone 2 within an hour. I know on my server that if you had scion and non-scion PLUS the level restrictions, you'd have like 3-4 scions in one division and 6-7 in another. As for the rest of the server who PvP, you'd have ~15 mortals in one division and 2-3 in the other... I mean seriously, some servers you can't split up for PvP any more than it is now.
                        Server: Claymose Altar (S1, Gamedp/Ray Media/Whatever they're calling themselves this week)
                        IGN: Bellatrixa
                        Level: 60-something
                        Class: Scion Hybrid Priest
                        Honour: Archduke
                        Guild: Really
                        Ladder: Always in the top 5


                        Married happily ever after to my nubsband, GreensZ

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                        • As far as I have been seeing, the problems of balance in Seng... are infact, a large and in some cases the only reason the player base is so small on some servers.
                          After the merger our server had a great amount of player but the events in Seng (Scions and Heavily cashed Scions along with the other Seng issues)....The populace decreased by easily half within a very short period of time.
                          What ever happened to, this game?







                          Janudin Blackhand
                          Djarudiin Vornomiir Along with any and all variations of these three names.
                          Gravely Mistaken

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                          • is one excelent idea

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                            • I find it funny that you complain about this on Windshear Peaks, where we are working hard with everyone involved to make seng more balanced and draw it out as long as possible, despite some people being able to more or less solo the crystal. Everyone isn't always listening though, but there's nothing you can do about that.

                              I do have some suggestions, as I've seen the same problem popping up time and time again:

                              - The division of the teams. They end up being extremely unbalanced, with almost all high levels on one team. There should perhaps be a lvl based divider to make the teams more balanced.
                              - Give the towers and crystal more HP. People can pretty easily solo both, increasing the HP would encourage more team work
                              - A chat instance only for the team you are on, making it easier to work as a team within seng, and usable only during seng.

                              What it boils down to, IMO, is that Seng hasn't changed but the characters have a lot, becoming increasingly powerful. Seng was a challenge for almost everyone except for top levels perhaps, while now it is just another farm instance for an increasing number of people. Sort of like extending the Crystal Ladder has given new incentive to higher levels, perhaps tweaking Seng could revive it and make it a fun battle again.
                              IGN: Sigrun
                              Server: Windshear Peaks
                              [Eidolon]lvl 120 Hybrid Mage
                              [Eidolon]lvl 120 Hybrid Priest alt: Saeunn
                              Proud owner of an [Eidolon]lvl 120 husband, parallel parked outside

                              Wartune Temple of Ibalize
                              Sigrun
                              Mage lvl 38

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                              • Originally posted by austinchicken View Post
                                Wow, that is such a great idea never thought of it but yet that really takes away from all the hard work that high level scions and overall really strong players have put into this game. I feel that maybe we could have a better balancer buff but yet its still slightly unfair to make it pvp and not just the same old seng everyday where you can't get kills cause everybody is too balanced.
                                lol, hmm if thats the case shall we remove the balancer buff completely? u forget that high levels still have unlocked better skills, plz think more about something before you post yes?

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