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Actually frost buff does hit opposing faction players.. so back to beginning topic. Dmg from frost is being counted for same faction "allies", towers,crystal,mobs.
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Frost buff does NOT harm other players, so it would be nice to just keep it dis-activated in seng, or switch it on only when you are on the other team's territor.Originally posted by R21559328 View Postit starts doing the flash damage it normally does on people, monsters, etc.. but on your own team crystal.
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Sometimes I wish I could attack people of my own team. Damn rushers/campers..Originally posted by R21559328 View PostUnless R2's concept is different. I would think the intent of the game would be for the damage not to affect anything on your faction. Seeing as how you can't attack people on your own team, kinda would make sense not to allow destroying your own tower or guards.
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Still
Unless R2's concept is different. I would think the intent of the game would be for the damage not to affect anything on your faction. Seeing as how you can't attack people on your own team, kinda would make sense not to allow destroying your own tower or guards.
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Lol? It has always worked like that from the moment the frost-buff was put in game.Originally posted by R21559328 View PostOr just inform R2 about it, so it can be fixed, wasnt doing it until this weeks update.
Yeah it damages your crystal/towers/guards for actual damage: I've used this trick to still get the towers down for a team that is being spawncamped so they'd still get some exp from it. Kills battleguards and crystal just as well.Originally posted by xluv2hateux View PostNaw actually its been doing it .. If it does it to ur teams guards they will then follow you around
I cant be 100% sure but I dont think it ACTUALLY damages your teams guards/towers/crystals Ive seen mine kill plenty of guards but never one of my own
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With so many ways to get badges and honor now, there is no longer any reason to split seng up.
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As kylina said, it is not due to the extra skill/stats from being eidolon which make them strong. It is many other factors like soul, wing, mount, enchantment that do. So separating sengs into different Ls for different planes won't solve the problem totally. It might even cause each L to be a lot less populated, which destroys the purpose of seng as a team vs team battle. Not to mention that with a less populated seng, spawn killing is even more likely to happen...
Also, if a person works harder / spends more to be stronger and gain more advantage than others, why would you penalize them by separating them? >.>
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There's more to being underpowered in seng than just being eidolon scion or mortal. Soul makes a big difference, Wings make a difference, what mount you ride on outside of seng makes a big difference, your equipment and its enchantments, make a difference. There's always going to be a player that's a higher lvl that either works harder or spends more than you in seng. Splitting seng into mortal/scion/eidolon sengs won't change any of the current problems faced in seng.
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Naw actually its been doing it .. If it does it to ur teams guards they will then follow you around
I cant be 100% sure but I dont think it ACTUALLY damages your teams guards/towers/crystals Ive seen mine kill plenty of guards but never one of my own
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Or just inform R2 about it, so it can be fixed, wasnt doing it until this weeks update.
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Sengolia + bug allows you to damage your own crystal
During Sengolia, if you have the Fragarach Weapon, frost buff active while running or standing near your team's crystal. As soon as the skill activates(10%) chance, it starts doing the flash damage it normally does on people, monsters, etc.. but on your own team crystal.
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Our server used to have this. Now we're a merged 7 servers in one: both crystals and towers can be all downed under 30sec, it's not even funny anymore. The request to increase the HP on the two has been made several times yet the GM's neglect the fact that the Battleground has been designed at around lv60-80 mortal level-caps: you're now dealing with lv100 eidolons. Should at minimum triple the HP if now multiply by 10 so people get a challenge back and Sengolia would last a minimum of 3min.Originally posted by JessieAileen View PostThat was happening to our server too, but now everyone seems to leave the crystal alone because we all want the honor and silvers that come with killing other players... eventually this will happen for you too.
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That was happening to our server too, but now everyone seems to leave the crystal alone because we all want the honor and silvers that come with killing other players... eventually this will happen for you too.
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