so deactivate it when you're in your own territory?
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Naw actually its been doing it .. If it does it to ur teams guards they will then follow you around I cant be 100% sure but I dont think it ACTUALLY damages your teams guards/towers/crystals Ive seen mine kill plenty of guards but never one of my ownServer: (s38)ShineOfAriel
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LvL52+ Eidolon Ice MageYou'reeithergonnalovemeorhateme..You'rechoiceIcareless
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There's more to being underpowered in seng than just being eidolon scion or mortal. Soul makes a big difference, Wings make a difference, what mount you ride on outside of seng makes a big difference, your equipment and its enchantments, make a difference. There's always going to be a player that's a higher lvl that either works harder or spends more than you in seng. Splitting seng into mortal/scion/eidolon sengs won't change any of the current problems faced in seng.The one and only Krysia from Sea of dreams (Thank god for that; one of me is too many!)
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As kylina said, it is not due to the extra skill/stats from being eidolon which make them strong. It is many other factors like soul, wing, mount, enchantment that do. So separating sengs into different Ls for different planes won't solve the problem totally. It might even cause each L to be a lot less populated, which destroys the purpose of seng as a team vs team battle. Not to mention that with a less populated seng, spawn killing is even more likely to happen...
Also, if a person works harder / spends more to be stronger and gain more advantage than others, why would you penalize them by separating them? >.>
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With so many ways to get badges and honor now, there is no longer any reason to split seng up.New R2 Community Discord Server: https://discord.gg/VFMzFDqKq5
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Originally posted by R21559328 View PostOr just inform R2 about it, so it can be fixed, wasnt doing it until this weeks update.
Originally posted by xluv2hateux View PostNaw actually its been doing it .. If it does it to ur teams guards they will then follow you around I cant be 100% sure but I dont think it ACTUALLY damages your teams guards/towers/crystals Ive seen mine kill plenty of guards but never one of my ownLe derp alt. I remembered I'm logged on this account after I posted.
IGN: Smurfs16
Server: Windshear peaks - Emperor
[Eidolon] Holy priest Lv100 supporting with curses.
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Originally posted by R21559328 View PostUnless R2's concept is different. I would think the intent of the game would be for the damage not to affect anything on your faction. Seeing as how you can't attack people on your own team, kinda would make sense not to allow destroying your own tower or guards.Le derp alt. I remembered I'm logged on this account after I posted.
IGN: Smurfs16
Server: Windshear peaks - Emperor
[Eidolon] Holy priest Lv100 supporting with curses.
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Originally posted by R21559328 View Postit starts doing the flash damage it normally does on people, monsters, etc.. but on your own team crystal.Crystal Saga
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That's true however if the teams were more balanced then the Sengolia event would run longer.Helpful Links
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Team's won't ever balance; R2 won't re-adjust the balance or make new changes to Sengolia (many were made that made sense and detailed yet ignored f.e. the spawnpoint being a safezone like GR has at the entrances).
It's up to the player community to adjust Sengolia and make it endure: Our server had it going on for 40min even with 2nd stage aura's in just one team able to solo the other.
Servermerge ruined this however since many of the newer servers blame it on R2 for not stopping them (like a little child that has to keep being told what not to do and forcefully stop him).
Changes I'd personally like to see were HP-increase of towers/crystals and Spawnpoint being as safe as Safezones in GR (bigger area that expands to about the NPC in Seng)Le derp alt. I remembered I'm logged on this account after I posted.
IGN: Smurfs16
Server: Windshear peaks - Emperor
[Eidolon] Holy priest Lv100 supporting with curses.
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