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  • so deactivate it when you're in your own territory?
    Le derp alt. I remembered I'm logged on this account after I posted.
    IGN: Smurfs16
    Server: Windshear peaks - Emperor
    [Eidolon] Holy priest Lv100 supporting with curses.

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    • Or just inform R2 about it, so it can be fixed, wasnt doing it until this weeks update.

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      • Naw actually its been doing it .. If it does it to ur teams guards they will then follow you around I cant be 100% sure but I dont think it ACTUALLY damages your teams guards/towers/crystals Ive seen mine kill plenty of guards but never one of my own
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        • sengolia

          can u make Ls for each plane
          Level : 112 eid
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          • There's more to being underpowered in seng than just being eidolon scion or mortal. Soul makes a big difference, Wings make a difference, what mount you ride on outside of seng makes a big difference, your equipment and its enchantments, make a difference. There's always going to be a player that's a higher lvl that either works harder or spends more than you in seng. Splitting seng into mortal/scion/eidolon sengs won't change any of the current problems faced in seng.
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            • As kylina said, it is not due to the extra skill/stats from being eidolon which make them strong. It is many other factors like soul, wing, mount, enchantment that do. So separating sengs into different Ls for different planes won't solve the problem totally. It might even cause each L to be a lot less populated, which destroys the purpose of seng as a team vs team battle. Not to mention that with a less populated seng, spawn killing is even more likely to happen...

              Also, if a person works harder / spends more to be stronger and gain more advantage than others, why would you penalize them by separating them? >.>

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              • With so many ways to get badges and honor now, there is no longer any reason to split seng up.
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                • Originally posted by R21559328 View Post
                  Or just inform R2 about it, so it can be fixed, wasnt doing it until this weeks update.
                  Lol? It has always worked like that from the moment the frost-buff was put in game.

                  Originally posted by xluv2hateux View Post
                  Naw actually its been doing it .. If it does it to ur teams guards they will then follow you around I cant be 100% sure but I dont think it ACTUALLY damages your teams guards/towers/crystals Ive seen mine kill plenty of guards but never one of my own
                  Yeah it damages your crystal/towers/guards for actual damage: I've used this trick to still get the towers down for a team that is being spawncamped so they'd still get some exp from it. Kills battleguards and crystal just as well.
                  Le derp alt. I remembered I'm logged on this account after I posted.
                  IGN: Smurfs16
                  Server: Windshear peaks - Emperor
                  [Eidolon] Holy priest Lv100 supporting with curses.

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                  • Still

                    Unless R2's concept is different. I would think the intent of the game would be for the damage not to affect anything on your faction. Seeing as how you can't attack people on your own team, kinda would make sense not to allow destroying your own tower or guards.

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                    • Originally posted by R21559328 View Post
                      Unless R2's concept is different. I would think the intent of the game would be for the damage not to affect anything on your faction. Seeing as how you can't attack people on your own team, kinda would make sense not to allow destroying your own tower or guards.
                      Sometimes I wish I could attack people of my own team. Damn rushers/campers..
                      Le derp alt. I remembered I'm logged on this account after I posted.
                      IGN: Smurfs16
                      Server: Windshear peaks - Emperor
                      [Eidolon] Holy priest Lv100 supporting with curses.

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                      • Originally posted by R21559328 View Post
                        it starts doing the flash damage it normally does on people, monsters, etc.. but on your own team crystal.
                        Frost buff does NOT harm other players, so it would be nice to just keep it dis-activated in seng, or switch it on only when you are on the other team's territor.
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                        • Actually frost buff does hit opposing faction players.. so back to beginning topic. Dmg from frost is being counted for same faction "allies", towers,crystal,mobs.

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                          • Singolia

                            seng crystal is weak now..eidolons kill it faster then before..seng isn't the same as before

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                            • That's true however if the teams were more balanced then the Sengolia event would run longer.
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                              • Team's won't ever balance; R2 won't re-adjust the balance or make new changes to Sengolia (many were made that made sense and detailed yet ignored f.e. the spawnpoint being a safezone like GR has at the entrances).

                                It's up to the player community to adjust Sengolia and make it endure: Our server had it going on for 40min even with 2nd stage aura's in just one team able to solo the other.
                                Servermerge ruined this however since many of the newer servers blame it on R2 for not stopping them (like a little child that has to keep being told what not to do and forcefully stop him).

                                Changes I'd personally like to see were HP-increase of towers/crystals and Spawnpoint being as safe as Safezones in GR (bigger area that expands to about the NPC in Seng)
                                Le derp alt. I remembered I'm logged on this account after I posted.
                                IGN: Smurfs16
                                Server: Windshear peaks - Emperor
                                [Eidolon] Holy priest Lv100 supporting with curses.

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