Originally posted by fenrir67
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Patch 2.46 Part II
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@fenrir67: This is a not a continuous example, which normal (Gaussian) distribution is usually used for (in discrete examples you only have a finite number of options, in continuous this is usually an interval of real numbers). One of the reasons why it isn't used in these examples is because it has no minimum or maximum. It is symmetrical, however, and you could use one of the discrete distributions that approximate it.
@Kessar: Thank you, this helps a lot. I'm going to assume that refining resets stars (having more stars has absolutely no influence on what you're going to get from refining). Might make a new table for refining soon, then. It's not overly complicated :P
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Originally posted by Scyris View PostStill don't see a point to the clothing id system, seems like a stupid completly pointless system thats not even needed or useful other than for sucking cash out of people for yet another useless feature.
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Originally posted by Oblivion5 View PostWho cares? It's a free system except if you want to refine it which costs cores. Thus you can get those free from spire. It isn't a bad system. There have been far worse events going on than the clothing id thing.
I agree there have been far worse events than clothing id, but it doesn't make it good.
it's true that everyone with a piece of clothing could get some free br boost, for pve, it's not bad, but for pvp , the gap will just get even bigger as it is.
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Originally posted by fenrir67 View PostNot sure but i thought it was possible to get more than one staron the first identification.
Yea its uniform, but in my example (20 and 100 with equal chance) it could also be the normal distribution since they're the minimum and maximum:P and normal distribution has the same chances for minimum and maximum (i think atleast), i always hated statistics cz i couldn't see the meaning behind al the information (While i do have a strong feeling for math)
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ok so 2 more questions in general.
Do i get random stats from refining like for S clothing i get 20-100 so getting 23 is possible? or is it in steps, in case of rank S, 20,40,60,80,100?
And when you use cores, does it automatically replace the current stats or can you choose to swap stats like eq refining?
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Originally posted by Alinshinoby View Postwhat i am interested in its if today we finishe first lv of sky trail with our 10 atempts(ive see there are 10 monsters/fights per lv) and next day we cant finish 2nd, what we fight 10 times from 3rd day on?
And I said I'd make another table :P
I'm going to assume the average refinement level is 2 and 3 in separate columns. This is a bad assumption, but it might give an insight into the problem. This is the result of refining an already identified piece.
Fashion Cores Grade Stat Gain Per Core (avg = 2) Stat Gain Per Core (avg = 3) 5 S 20 / 5 = 4 8 4 A 8 / 4 = 2 4 3 B 6 / 3 = 2 4 2 C 4 / 2 = 2 4 1 D 2 / 1 = 2 4
From this you can see that A-D get +2 to a stat per core spent per star that average value is above 1 and S gets +4.
Another, useless table that tells you to get Armor if you want BR:
Piece Attribute BR bonus Helm Intelligence +5 Armor Armor/Defense +8 Weapon Strength +5 Wings Endurance +4
So... If this is right, it's best to Identify D rank pieces first, but use cores on S ranks, despite their high cost.
@fenrir67: You can only get base stats * stars bonuses, so 20, 40, 60, 80 and 100 for an S rank. 23 shouldn't be possible. I think refining automatically replaces the old value but this is just me interpreting what Kessar and the others said (if you could keep the old ones I think nobody would even mention this). Maybe I'm wrong.
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Originally posted by Alinshinoby View Postwhat i am interested in its if today we finishe first lv of sky trail with our 10 atempts(ive see there are 10 monsters/fights per lv) and next day we cant finish 2nd, what we fight 10 times from 3rd day on?
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Originally posted by WickedSilk View PostSo we can always fight at least one level - even if we lose against it we get rewards. Could be interesting once someone passes all levels of all stages with the S rating.
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