After re reading it, it's not that hard to grasp now. I'm just worried of the skills reset everytime you use them.
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[Guide] Goddess System
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Charm – Required if you wish to obtain blessings from fellow players. Charm points are either obtained by simply purchasing Roses from the Item Shop or by exchanging your blessing for these points from fellow players. 10 Charm points may be turned in for either 1 Crystal or 1 Prestige point at the Wishing Well in Starglade.
charm, you must buy roses to buy.. or some1 must buy a rose to buy from you. so someone has to be a casher.
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so... some thoughts i had about this new update :S
was a pretty decent idea
-Casher only- not that this is surprising. with how many aspects of the game can be quite quickly purchased to reach the top in almost no time at all, the developers HAVE to add something to keep the "paying" players from just moving on to another game. which brings me to the next point as to why it HAD to be a time
consuming addition to the game, those cashers need to stick around for a while after all...
*Note* for those that argue about free xtals for offers, as someone previously mentioned (I would quote but don't remember what page it was on) 9/10 those are almost always scams, virus/malware, etc. so while some people are okay with that risk i will politely abstain
That being said this would be yet another gap between the freebs and the cashers, there are some who say that freebs can compete with cashers it'll just take
more time invested. I do NOT argue with this notion, however the ratio of time spent/cashing is beyond rediculous ( I mean, being a college-aged free player, I
doubt I'll still be playing this game from my retirement home trying to achieve greatness opposed to buying it) another example of said gaps would be a previous
content addition, the fragarach forge
this brings me to my next point that this game SEEMS to be slowly digging itself into a grave. With ALL new updates being pay to participate, freebs can't hold a
candle to cashers, which already has and will cause some freebs to quit. which immediately will be of little consequence to developers, until its only cashers left
competing with other cashers which in all honesty takes the fun out of cashing to get an advantage if everyone has it, which will in turn, lead cashers to take their leave as well.
Now, I understand the mechanics of a F2P game that the P2P players support the game and etc., but what the issue seems to be here is the disproportionality of
the f2p/p2p content this could easily be fixed by occasionally adding some f2p content , and maybe making it so cashers don't reach the climax of content quite as instantaneously.....
so yeah my thoughts and opinions and such feel free to agree/disagree and all that jolly stuff
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^^^ Totally agree!Server: (S39) Erie Marsh
Character: Jessie
Class: Priest
Level: 106+
Plane Eidolon
Guild DarkCrusade
“I'm selfish, impatient and a little insecure. I make mistakes, I am out of control and at times hard to handle. But if you can't handle me at my worst, then you sure as hell don't deserve me at my best.â€
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so... some thoughts i had about this new update :S
was a pretty decent idea
-Casher only- not that this is surprising. with how many aspects of the game can be quite quickly purchased to reach the top in almost no time at all, the developers HAVE to add something to keep the "paying" players from just moving on to another game. which brings me to the next point as to why it HAD to be a time
consuming addition to the game, those cashers need to stick around for a while after all...
*Note* for those that argue about free xtals for offers, as someone previously mentioned (I would quote but don't remember what page it was on) 9/10 those are almost always scams, virus/malware, etc. so while some people are okay with that risk i will politely abstain
That being said this would be yet another gap between the freebs and the cashers, there are some who say that freebs can compete with cashers it'll just take
more time invested. I do NOT argue with this notion, however the ratio of time spent/cashing is beyond rediculous ( I mean, being a college-aged free player, I
doubt I'll still be playing this game from my retirement home trying to achieve greatness opposed to buying it) another example of said gaps would be a previous
content addition, the fragarach forge
this brings me to my next point that this game SEEMS to be slowly digging itself into a grave. With ALL new updates being pay to participate, freebs can't hold a
candle to cashers, which already has and will cause some freebs to quit. which immediately will be of little consequence to developers, until its only cashers left
competing with other cashers which in all honesty takes the fun out of cashing to get an advantage if everyone has it, which will in turn, lead cashers to take their leave as well.
Now, I understand the mechanics of a F2P game that the P2P players support the game and etc., but what the issue seems to be here is the disproportionality of
the f2p/p2p content this could easily be fixed by occasionally adding some f2p content , and maybe making it so cashers don't reach the climax of content quite as instantaneously.....
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What about the people who can't cash and want the blessing? They're relying heavilly on getting charm from people buying their blessings to get the crystal needed to get better blessings, and when they have...for example... lvl 3 blessing of strength as the only blessing they can sell, and someone sets up lvl 5 blessing of strength right next to them... They're kind of stuck. No one will buy lvl 3 over lvl 5. Thus their progess on getting the blessing is halted.The one and only Krysia from Sea of dreams (Thank god for that; one of me is too many!)
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Originally posted by shade11 View Postso... Some thoughts i had about this new update :s
was a pretty decent idea
-casher only- not that this is surprising. With how many aspects of the game can be quite quickly purchased to reach the top in almost no time at all, the developers have to add something to keep the "paying" players from just moving on to another game. Which brings me to the next point as to why it had to be a time
consuming addition to the game, those cashers need to stick around for a while after all...
*note* for those that argue about free xtals for offers, as someone previously mentioned (i would quote but don't remember what page it was on) 9/10 those are almost always scams, virus/malware, etc. So while some people are okay with that risk i will politely abstain
that being said this would be yet another gap between the freebs and the cashers, there are some who say that freebs can compete with cashers it'll just take
more time invested. I do not argue with this notion, however the ratio of time spent/cashing is beyond rediculous ( i mean, being a college-aged free player, i
doubt i'll still be playing this game from my retirement home trying to achieve greatness opposed to buying it) another example of said gaps would be a previous
content addition, the fragarach forge
this brings me to my next point that this game seems to be slowly digging itself into a grave. With all new updates being pay to participate, freebs can't hold a
candle to cashers, which already has and will cause some freebs to quit. Which immediately will be of little consequence to developers, until its only cashers left
competing with other cashers which in all honesty takes the fun out of cashing to get an advantage if everyone has it, which will in turn, lead cashers to take their leave as well.
Now, i understand the mechanics of a f2p game that the p2p players support the game and etc., but what the issue seems to be here is the disproportionality of
the f2p/p2p content this could easily be fixed by occasionally adding some f2p content , and maybe making it so cashers don't reach the climax of content quite as instantaneously.....
So yeah my thoughts and opinions and such feel free to agree/disagree and all that jolly stuff
Comment
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