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Knights get only 3 advance runes

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  • Kingryan
    replied
    You know, I have been thinking about Medussa, using Aquillons blessing, then after the buff ends, use a guardian rune.
    You are protected for 5 turns... but then, well, lots of them say that Medussa sucks in 1v1, so ,,,
    It really amuses me when I think of it.

    Leave a comment:


  • Brutal_Hobo
    replied
    Originally posted by TjiTzUr View Post
    the only place where a gard rune is OP is on magic that have 2 skills that can heal them full + the have the heal rune too... try win over a magic thats build that way.

    azrican beat eliatan in bg she does that

    Leave a comment:


  • TjiTzUr
    replied
    the only place where a gard rune is OP is on magic that have 2 skills that can heal them full + the have the heal rune too... try win over a magic thats build that way.

    Leave a comment:


  • Brutal_Hobo
    replied
    Originally posted by Anubi0s View Post
    I know, guardian rune should go up to a max of 30% dmg reduction, same as apollo shield.

    so what about agorean shield?
    that lasts 5 turns has 30% shield of max hp
    try get your delphic through one of those with players with over 300k hp
    which is pretty normal these days
    unless you have an insanely powerful hercules and insane patk/matk you wont
    unless you are fighting a heavy casher in that case 9 times out of 10 you would lose anyway

    i really think you kaktkatatk and all the other knights who ***** about guardian rune being OP
    because it really isnt

    Leave a comment:


  • Anubi0s
    replied
    Originally posted by kattuktk View Post
    I complained about it as soon as the advanced runes were out... no one listened, now the knights will realize how squishy they will become when their sylph delph would be shut down by the 70% dmg reduction
    I know, guardian rune should go up to a max of 30% dmg reduction, same as apollo shield.

    Leave a comment:


  • kattuktk
    replied
    I complained about it as soon as the advanced runes were out... no one listened, now the knights will realize how squishy they will become when their sylph delph would be shut down by the 70% dmg reduction

    Leave a comment:


  • Brutal_Hobo
    replied
    Originally posted by kimwong View Post
    in that way archer can heal by BT shot as well, should archer not allowed to use heal rune as well?

    I am fine with guardian rune, just make it scatter-able/purge-able is fine
    BTS is useless against a heavy defense
    i've healed back 4k and i've healed back 100k
    so the heal on it can vary where as its constant from a heal rune

    guardian rune is a constant defense
    so is apollo/agorean shield
    mages puri is aconstant purification dispelling (x) amount
    so is the puri rune
    same goes for scatter and purge and mages heal

    i wouldnt mind if its purgable, but inexperienced forum noobs will then complain
    "it casts too quick i cant use purge fast enough"



    on another note should i use normal salad dressing or buffalo wing sauce on my salad
    edit: i didnt eat the salad and had a donut
    Last edited by Brutal_Hobo; 12-07-2014, 06:44 AM.

    Leave a comment:


  • Wraithraiser
    replied
    Originally posted by imoenbg1 View Post
    Archers have deep freeze, mages have thunder for slow.

    Give easy slow effect to knights as well then.

    Guardian rune is ridiculous. Either reduce it or just buff up Apollo casting speed (and effect).
    Mages have the WORST slow in game lmao, we (knights) have the BEST, with 1s CD and low rage cost, lvl up to 80 and unlock advanced skills, that's where you see the huge benefits.

    Leave a comment:


  • daunapu
    replied
    Originally posted by Kingryan View Post
    If they make the guardian rune scatterable and purgeable, players wll next say:

    "I spent all my runestones for this guardian rune, then boom, it goes to nothing. We got cupcaked again."
    And so on.
    So dont allow knights to use it, ok, i dont mind. Dont make it purgeable, because whiners gonna whine. Any other options? No. This means its ok as it is now, is it? No.

    And why it is advanced anyway (which is the topic)?!

    Leave a comment:


  • kimwong
    replied
    Originally posted by imoenbg1 View Post
    Archers have deep freeze, mages have thunder for slow.

    Give easy slow effect to knights as well then.

    Guardian rune is ridiculous. Either reduce it or just buff up Apollo casting speed (and effect).
    adv 80 we have very nice speed reduction skill

    Leave a comment:


  • Kingryan
    replied
    Originally posted by kimwong View Post
    in that way archer can heal by BT shot as well, should archer not allowed to use heal rune as well?

    I am fine with guardian rune, just make it scatter-able/purge-able is fine
    If they make the guardian rune scatterable and purgeable, players wll next say:

    "I spent all my runestones for this guardian rune, then boom, it goes to nothing. We got cupcaked again."
    And so on.

    Leave a comment:


  • imoenbg1
    replied
    Archers have deep freeze, mages have thunder for slow.

    Give easy slow effect to knights as well then.

    Guardian rune is ridiculous. Either reduce it or just buff up Apollo casting speed (and effect).

    Leave a comment:


  • kimwong
    replied
    Originally posted by Nico79 View Post
    I totally agree that PvP don't give a lot of rewards, ofc, it s a way to rank players. But if u r not a big whales (I m not complaining about cashers, it s their choice), u have no chance to be on the top.
    Imo, it s impossible to see if the differences between classes make the game balanced or not, because balens have much more importance, and no one knows how much the others have spent.

    Anyway, if you want something other to complain about with the runes in PvP?
    What are class "specialities"?
    -Knights can have shields -> they don't have gardian rune
    -Archers can scatter ennemy's buffs -> they don't have purge rune
    -Mage can heal -> they can use healing rune
    in that way archer can heal by BT shot as well, should archer not allowed to use heal rune as well?

    I am fine with guardian rune, just make it scatter-able/purge-able is fine

    Leave a comment:


  • Nico79
    replied
    I totally agree that PvP don't give a lot of rewards, ofc, it s a way to rank players. But if u r not a big whales (I m not complaining about cashers, it s their choice), u have no chance to be on the top.
    Imo, it s impossible to see if the differences between classes make the game balanced or not, because balens have much more importance, and no one knows how much the others have spent.

    Anyway, if you want something other to complain about with the runes in PvP?
    What are class "specialities"?
    -Knights can have shields -> they don't have gardian rune
    -Archers can scatter ennemy's buffs -> they don't have purge rune
    -Mage can heal -> they can use healing rune

    Leave a comment:


  • xEvilMunkyx
    replied
    Originally posted by ligerwill7 View Post
    guardian rune is more pvp, and like i always say pvp gives almost nothing for your character, unless you want an ego boost, i dont think this guardian rune drama is really anything..sorry if i hurt anyones feelings..
    Isn't this the internet? Why apologize for hurting someone's feelings.

    Leave a comment:

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