You know, I have been thinking about Medussa, using Aquillons blessing, then after the buff ends, use a guardian rune.
You are protected for 5 turns... but then, well, lots of them say that Medussa sucks in 1v1, so ,,,
It really amuses me when I think of it.
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Knights get only 3 advance runes
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Originally posted by TjiTzUr View Postthe only place where a gard rune is OP is on magic that have 2 skills that can heal them full + the have the heal rune too... try win over a magic thats build that way.
azrican beat eliatan in bg she does that
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the only place where a gard rune is OP is on magic that have 2 skills that can heal them full + the have the heal rune too... try win over a magic thats build that way.
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Originally posted by Anubi0s View PostI know, guardian rune should go up to a max of 30% dmg reduction, same as apollo shield.
so what about agorean shield?
that lasts 5 turns has 30% shield of max hp
try get your delphic through one of those with players with over 300k hp
which is pretty normal these days
unless you have an insanely powerful hercules and insane patk/matk you wont
unless you are fighting a heavy casher in that case 9 times out of 10 you would lose anyway
i really think you kaktkatatk and all the other knights who ***** about guardian rune being OP
because it really isnt
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Originally posted by kattuktk View PostI complained about it as soon as the advanced runes were out... no one listened, now the knights will realize how squishy they will become when their sylph delph would be shut down by the 70% dmg reduction
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I complained about it as soon as the advanced runes were out... no one listened, now the knights will realize how squishy they will become when their sylph delph would be shut down by the 70% dmg reduction
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Originally posted by kimwong View Postin that way archer can heal by BT shot as well, should archer not allowed to use heal rune as well?
I am fine with guardian rune, just make it scatter-able/purge-able is fine
i've healed back 4k and i've healed back 100k
so the heal on it can vary where as its constant from a heal rune
guardian rune is a constant defense
so is apollo/agorean shield
mages puri is aconstant purification dispelling (x) amount
so is the puri rune
same goes for scatter and purge and mages heal
i wouldnt mind if its purgable, but inexperienced forum noobs will then complain
"it casts too quick i cant use purge fast enough"
on another note should i use normal salad dressing or buffalo wing sauce on my salad
edit: i didnt eat the salad and had a donutLast edited by Brutal_Hobo; 12-07-2014, 06:44 AM.
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Originally posted by imoenbg1 View PostArchers have deep freeze, mages have thunder for slow.
Give easy slow effect to knights as well then.
Guardian rune is ridiculous. Either reduce it or just buff up Apollo casting speed (and effect).
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Originally posted by Kingryan View PostIf they make the guardian rune scatterable and purgeable, players wll next say:
"I spent all my runestones for this guardian rune, then boom, it goes to nothing. We got cupcaked again."
And so on.
And why it is advanced anyway (which is the topic)?!
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Originally posted by imoenbg1 View PostArchers have deep freeze, mages have thunder for slow.
Give easy slow effect to knights as well then.
Guardian rune is ridiculous. Either reduce it or just buff up Apollo casting speed (and effect).
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Originally posted by kimwong View Postin that way archer can heal by BT shot as well, should archer not allowed to use heal rune as well?
I am fine with guardian rune, just make it scatter-able/purge-able is fine
"I spent all my runestones for this guardian rune, then boom, it goes to nothing. We got cupcaked again."
And so on.
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Archers have deep freeze, mages have thunder for slow.
Give easy slow effect to knights as well then.
Guardian rune is ridiculous. Either reduce it or just buff up Apollo casting speed (and effect).
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Originally posted by Nico79 View PostI totally agree that PvP don't give a lot of rewards, ofc, it s a way to rank players. But if u r not a big whales (I m not complaining about cashers, it s their choice), u have no chance to be on the top.
Imo, it s impossible to see if the differences between classes make the game balanced or not, because balens have much more importance, and no one knows how much the others have spent.
Anyway, if you want something other to complain about with the runes in PvP?
What are class "specialities"?
-Knights can have shields -> they don't have gardian rune
-Archers can scatter ennemy's buffs -> they don't have purge rune
-Mage can heal -> they can use healing rune
I am fine with guardian rune, just make it scatter-able/purge-able is fine
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I totally agree that PvP don't give a lot of rewards, ofc, it s a way to rank players. But if u r not a big whales (I m not complaining about cashers, it s their choice), u have no chance to be on the top.
Imo, it s impossible to see if the differences between classes make the game balanced or not, because balens have much more importance, and no one knows how much the others have spent.
Anyway, if you want something other to complain about with the runes in PvP?
What are class "specialities"?
-Knights can have shields -> they don't have gardian rune
-Archers can scatter ennemy's buffs -> they don't have purge rune
-Mage can heal -> they can use healing rune
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Originally posted by ligerwill7 View Postguardian rune is more pvp, and like i always say pvp gives almost nothing for your character, unless you want an ego boost, i dont think this guardian rune drama is really anything..sorry if i hurt anyones feelings..
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