Originally posted by DrigenDragon
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death of the knight class
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Originally posted by DrigenDragon View Post.....you guys got archers DF nerfed in dungeons.....so....we are even knights....Face the punishments for your sins XD
How is that "even" with a nerf that affects only knights and is nerfed everywhere, not just in a couple places?
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Originally posted by UesugiAnkit View PostAnother better reason may be because some mages don't use blood rune, which will make puri useless, whereas Suntoria acts as puri and isn't useless when their opponents don't use bleed.
But my point isn't about bleed or santorio, its about the heal, the other two Class gets.
Heal rune can be used twice most likely by a knight in a battle. Well its nerfed and have to play like that. Good thing for Cash wars. More will be archers and mages. Less will be knights. Good for Knight Community lolIGN: Kittylation
Server: Miniclip
Br: Never Fixed
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Knight was pretty dead before considering every other class could tank or even better @ tanking , heal and dps .
Now it was just burried.
RIP.
I play knight since i started this game last year in march (so I play over 1 year and half).
All I could do thru all the pain that came with this class (while my friends had loads of fun playing their mages and archers) was to crawl to lvl 61 and to develop a ulcer.
And when I was finally 59-60 and things started to brighten up, the awesome 3.1 patch came.
Oh my days....Last edited by akisakura; 08-14-2014, 04:17 AM.
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Originally posted by Lazydazymugetsu View PostHave to find the guy who spread rumors about Knight Class being OP.
And from the focktard who made the post , 30 more fktards came and agreed with the original poster.
I watched that thread for few days till I felt I'll puke in my mouth and I gave up reading. (*hint, was a archer:P)Last edited by akisakura; 08-14-2014, 04:24 AM.
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Originally posted by Lazydazymugetsu View PostHave to find the guy who spread rumors about Knight Class being OP.
Originally posted by senadbasic View PostBlock will always beat critical stat mainly because GA astral -50% critical chance
which means that crit classes will have their attacks blocked and in knight case will heal them, on high defense and big hp its very hard to dmg knight
it still is small nerf to knights problem is most ppl play knight as archer forcing to much crit and dmg
I as mage 160k br faced knight asahira 200k br(I think its name)in bg couldn't do dmg at all with aoe than I delphed with sylphed took 1/5 hp and healed her with rest sylph skills at end I died and she was full hpTHERE IS NO JUSTICE, THERE'S JUST ME.
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Originally posted by ArtemisS58 View Postreason why they dont is because ppl aim to bleed wen they already pressed the sylph button thats why i dont bring puri does nothing for me. the fight ends in sylph form and i am so not getting out of sylph form to puri myself against another sylph lol.
I find it much more fun to let the other mage sylph first. I'm tanky enough to survive sylph hits and find that many mages want to use amnesia rune to completely nerf your transform if you're foolish enough to go first. If all you're getting hit with is bleed, you're lucky. Guess the mages in my time zone play dirtier; chaos and amnesia are favorites with bleed being a distant third and purge/mire being far less common but sometimes used.
Waiting to transform is useful against hercules users because I can hit them with amnesia, puri the mdef debuff, heal if needed, then transform and kill them. Even if they are able to get their delph in, getting rid of that debuff means they are unlikely to one shot me, and since they were transformed several turns before I was, I'll get to pummel them when they run out of sylph points. Naturally, since even high level amnesia sometimes fails, this is a gamble; if their skills aren't all blocked, you get screwed.
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And I am wondering. If knights go full crit, and lets remember crit means 50%-100% dmg value to the initial dmg, they will then complain about our delphic crit? As they already QQ about knight having one of the strongest delphic in the game , and 2 of them....Whatever workaround we will find with this issues/nerfs, they will find a way to complain and nerf once more. Is utterly useless. They obviously dislike this class.
And what else coming?
THIS?
Agoran shield will absorb just 2k HP?
Apollo's QTE will be gone?
EDD will do 450%+850 damage but it has no QTE?
WHAT ELSE?!Last edited by akisakura; 08-14-2014, 04:35 AM.
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The game should have been called bow twang. If your not an archer, your not really needed in the game. If your a mage, occasionally you were asked along in Mp so you could heal, but healing sylph eliminated the need for mages. Necro, Kitty, Sky Trail, Wilds Bosses and World Boss are all designed for archers. You need to do a lot of damage before the critter buffs up to some ridiculous level that is impossible to beat. Group arena formation was changed to benefit the incendiary strike of archers. Before you set a formation that ensured that it could only hit one person. After the change not at all. In the MP, you have to have an archer with scatter or the critters buffs will slaughter you. An archers AOE skills that hit one target will do damage with each strike, for mage and knight still just the one attack. In essence I feel sorry for the knights, a swinging sword should hit faster than a cross bow every time. But with bow twang, this is not the case.
The class system rock paper scissors, does not apply to this game. Archers dominate everything, or were given things so that they did not need any other class to play co-op.Deschain Leader of the Dragon Dogs Guild. DD has its sixth anniversary as a gaming family in May.
Suggestion #1. Actually enforce your rules so tickets regarding cheaters are not just round filed.
#2. There are 5k Threads regarding bugs. Click to see 101 pages worth of stuff that needs fixing.
#3. Read the suggestions forums where you will find 5k threads on ways to make it better. Click for 101 pages worth of free suggestions.
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Originally posted by akisakura View PostIs easy. Are several topics on forum where idiots complain about most knights block base stay in front of their troops (pvp/bg wise) and benefit from enemy troops tiny heals while they tunnel the player.
And from the focktard who made the post , 30 more fktards came and agreed with the original poster.
I watched that thread for few days till I felt I'll puke in my mouth and I gave up reading. (*hint, was a archer:P)
It wasn't in my fairy dreams that there will be an astro that will Reduce block + heal will be cappedIGN: Kittylation
Server: Miniclip
Br: Never Fixed
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i am a mage and i feel sorry for the block nerf, it should cap higher imho. BUT ITS NOT ACCEPTABLE TO HEAL MORE THAN THE HITS. u cant get hit for 200 and heal for 12k. its out of any game logic i ve played so far. my suggestion would be either cap at 8-10k, or nerf it to like 2-3%, but with the correction of low hits/high heals. ie (get hit for 2k u heal max for 2k, get hit for 20k u heal for the cap)Originally posted by TheVictoriousIs this "soon" like additional spot in farm or homestead? :POriginally posted by PunkPetalDid same to me, is embarrassing when u tthrow everything but the kitchen sink, and they sit casting rofOriginally posted by EdGrrA life of frustration is inevitable for any player whose main enjoyment is winning and staying at the top.
Guild: #1 European Mighty Guild KINGSoKong
Server: Kongregate Europe 3 a.k.a Kong S5
Class: Mage
Currect Br: 61????
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